Viktor Drake, on 12 August 2017 - 08:45 AM, said:
One of my problems with strikes is that they disregards physics. For example, airstrike is incoming, well just like with LRMs, I should be able to step behind a tall object and avoid the strike. Same with Arty because it both cases the shells, bombs or whatever are going to be coming in at some sort of ballistic arc.
um they do,
if its an Arty Strike and it hits on the other side of a building you wont take damage,
the thing is they dont land exactly at the red smoke, but around the smoke, which is mostly luck based,
ive seen Strikes in RiverCity hit the Tops of buildings doing no damage to the mechs in the streets below,
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little known fact, you can also Shield from a Strike,
turning your weak side away will cause less damage to that side,
this can save your life in some intances if your a light,
Viktor Drake, on 12 August 2017 - 08:45 AM, said:
Also they are just used much too commonly and I think that it the problem. 3-4 strikes used per match ok I am deal with that. 10+ is which is pretty damn common, that is way too much.
so PGI can just increase the Global Timer, so theirs more time between strikes,
this would help slow down how many strikes can happen in a given match,