

Aug15 Patch - I Just Bought The Omnipods That You Are Nerfing
#21
Posted 12 August 2017 - 03:17 PM
#23
Posted 12 August 2017 - 03:31 PM
#24
Posted 12 August 2017 - 04:02 PM
JC Daxion, on 12 August 2017 - 03:12 PM, said:
Even games that don't add new things get changes years down the road, and tons of patches. This is not a PGI only thing
If they knew they were releasing things in the future, then where was the damned foresight and long term planning specifically geared to prevent, or at the very least minimize, the endless balancing and re-balancing that look worse than a dog chasing its tail? Why else would people continually suggest that PGI balances using a dartboard if there was some perceivable logic to it?
Edited by Mystere, 12 August 2017 - 04:03 PM.
#25
Posted 12 August 2017 - 04:41 PM
#26
Posted 12 August 2017 - 04:49 PM
Mystere, on 12 August 2017 - 04:02 PM, said:
If they knew they were releasing things in the future, then where was the damned foresight and long term planning specifically geared to prevent, or at the very least minimize, the endless balancing and re-balancing that look worse than a dog chasing its tail? Why else would people continually suggest that PGI balances using a dartboard if there was some perceivable logic to it?
I dunno.. why does anyone no mater what game i look at on steam reviews all say the devs have no idea how to make a game? I could easily bring up reviews with people that played 1k+ hours and they say say, they have no clue, game sucks, game is no fun... ect..
Anything i've ever read as criticize in those regards about PGI, i have read about tons of other games.. In that sense, Not a single game developer knows what they are doing.. How is that?
Like i mentioned in another post, Watch the movie Atari: Game over.. Some guy put it bluntly.. these days it is in fashion to bash games and put them down as the worst game ever.. I couldn't agree more
Edited by JC Daxion, 12 August 2017 - 04:52 PM.
#27
Posted 12 August 2017 - 08:28 PM
JC Daxion, on 12 August 2017 - 03:12 PM, said:
And Shadow cats also got buffs too. some quirks moves as well..
Shadow Cat
For the most part the Shadow Cat is performing on target, but there are a handful of Quirks that we wished to clean up to provide the chassis with more consistency and better give and take depending on OmniPod selection
• Mobility Quirks have been removed from SHC-Prime, SHC-P, and SHC-B Leg OmniPods
• SHC-P Right Torso Run Rate Quirk has been removed, but has been replaced with a +5 Structure Bonus Quirk.
• SHC-B Right Torso Turn Rate Quirk has been increased to 10% (from 5%).
• SHC-A Left Torso Yaw Speed Quirk has been removed, but the existing Turn Rate Quirk has been increased to 10% (from 2.5%). The SHC-A LT OmniPod has also received 10% Accel/Decel Quirks.
Irony - the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect.
Shadow Cat a mech known for having a dearth of hardpoints, gets buffs to it's torso's that don't have any hardpoints....smh
So to use the set of 8 quirks the shadow cat A has to use it's original hardpoints of 2e and 1m. Clearly OP....
#28
Posted 12 August 2017 - 09:45 PM
J0anna, on 12 August 2017 - 08:28 PM, said:
Shadow Cat a mech known for having a dearth of hardpoints, gets buffs to it's torso's that don't have any hardpoints....smh
So to use the set of 8 quirks the shadow cat A has to use it's original hardpoints of 2e and 1m. Clearly OP....
What's wrong with increasing build variety? That's why omnipods with less attractive hardpoints get the best quirks (I mean, why would you ever use them otherwise). It is currently almost always better to mix and match, and PGI wants to change that (or at least make set-of-8 builds more viable). More power to them, I say.
#29
Posted 12 August 2017 - 09:59 PM
Quote
the shadowcat with 2 hardpoints gets awful quirks though
#30
Posted 12 August 2017 - 10:41 PM
Edited by Iron Hyena, 12 August 2017 - 10:41 PM.
#31
Posted 13 August 2017 - 02:02 AM
Edited by Teer Kerensky, 13 August 2017 - 02:02 AM.
#32
Posted 13 August 2017 - 03:10 AM
If they wanted to remove those mobility quirks, then they should have rolled them into the base mobility stats for the mech. Not remove them and only give some worthless 8 set quirks as compensation.
As it stands, PGI just made a weak mech even weaker.
#33
Posted 13 August 2017 - 03:28 AM
so they preemptively nerfed it
#34
Posted 13 August 2017 - 06:00 AM
Tordin, on 12 August 2017 - 12:35 PM, said:

(Stealing Harvard)
00:14:12 John: Duff? Don't you think you're taking a little too much off the top?
00:14:16 Duff: I know what I'm doing.



00:17:33 Hey, kids. Duff's Dial-A-Bottle. Time to party.
00:17:27 Can you get the beer?
00:17:37 - It'll be 20 each. - I thought it was 15.
00:17:40 That's what the flyer says
00:18:14 ...but, you know, they wanted beer. Those are good, honest kids,
00:18:18 They deliver newspapers, return old pop bottles all week...
00:18:22 They deserve to unwind and get drunk. It's all part of the American dream.
00:18:30 Your American dream just gave you the finger.
00:18:35 It's their freedom.
00:18:44 Jesus, Duff!
Edited by Bill Lumbar, 13 August 2017 - 06:17 AM.
#35
Posted 13 August 2017 - 10:54 AM
Paigan, on 12 August 2017 - 01:49 PM, said:
Everyone knows stuff has to be adjusted, improved, fixed, but no matter what you touch, there will always be some people people screaming "NO, not THAT! That hurts my interest."
If everyone acts like that - and worse: if the decision making people shy away from fixes because of such short sighted screams - nothing ever gets improved.
Try to see the bigger picture, not just your personal corner.
If the game as a whole gets better, you will profit from it in the end, too.
Try to be mature.
I've had stuff that I use nerfed several times. C-ERLLs not too long ago, for example.
I don't run around whining, I see the bigger picture. If it helps improving the game, then so be it and I'll adjust.
I still live and I still have more CBs that I know what to spend them on.
So yeah, swallow the loss of some near-insignificant CBs and be happy that they work to improve the game.
But what is your definition of the game getting better? What I generally see is that the nerfs end up making me frustrated as I have to rebuild my mechs over and over and over. Often I find my favorite mechs made useless or at the very least no longer fun to play. Every time I see patch note posted my first thoughts are "What did PGI screw up on mine this time". Every time I buy a mech pack or a hero and PGI nerfs the crap out of that mech 3 months later, I have a little less motivation to buy the next mech pack or spend any money whatsoever on this game. How is any of that better than what it was before?
Sure balancing needs to take place but it should take place quickly and be a one and done type of thing rather than sweeping changes happening every patch. Also if it doesn't need to be changed, don't fricken change it or how about this, if they want to make the change due to consistency, then why not just give all the SHC variants these leg quirks for free? I mean if everyone has been swapping the legs out anyway and the mech hasn't been over performing because of it, why does the change need to be a nerf? Why can't it be an overall buff?
I think that is my biggest issue. Whenever PGI makes any changes 90% of the time you end up with something worse than it was previously. I mean I understand the fear of power creep but we have reverse power creep going on where everything just gets worse and worse as time goes on. That isn't fun. That is just frustrating and it sure as hell isn't better.
Edited by Viktor Drake, 13 August 2017 - 10:55 AM.
#36
Posted 13 August 2017 - 01:36 PM
#37
Posted 13 August 2017 - 03:03 PM
Coolant, on 13 August 2017 - 01:36 PM, said:
Nope they are lucky that I am willing to play their game and actually buy things so they can make a profit. If I wasn't it could be their game, their code and their servers all they want them to be, but that wouldn't help much unless they decided to run the game as a charity.
Seriously though, did you forget about the fact that PGI is a for profit organization which means that to earn my money it really needs to be my game or at least close enough to it that I am willing to invest in it? Honestly it is just that attitude, that it is their game, their code and their servers that has gotten PGI into trouble time and time again.
First us founders were told that we weren't the demographic they were making the game for. Then there was the fact that about 80% of the founder money we invested didn't even make it into the development of MWO but instead was diverted to other projects. Then we were all on an Island because we all disagreed with the direction Russ was taking the game (He apparently was the only one on solid ground). Then we were told we were making too many C-bills despite the community disagreeing. I mean PGI and Russ did virtually everything exactly the opposite of what we were asking for because it was their game, their code and their servers. So instead of a super successful game based around what its founders and most of it's fanbase wanted, we got their game that is barely profitable which in turn has meant next to no development other than mechpacks for us to buy.
Seriously, maybe it PGI would have decide to make the game for us, the way we wanted the game to be, then maybe, they would have had something as popular as WoT.
#39
Posted 13 August 2017 - 03:11 PM
Andi Nagasia, on 12 August 2017 - 12:19 PM, said:
Explain again why people should have to go to Twitter for information?
Wow.
Coolant, on 13 August 2017 - 01:36 PM, said:
Paid with our money?
#40
Posted 13 August 2017 - 03:37 PM
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