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Bring The Victor Back To Life


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#41 Champion of Khorne Lord of Blood

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Posted 13 August 2017 - 04:23 PM

View PostRuar, on 13 August 2017 - 02:55 PM, said:


I agree with you the Dragon Slayer isn't a very good brawler. I also agree that assaults aren't really my thing since I prefer to move faster. Both of which I summed up in my original post.

I disagree with your skill tree choice though as I think mobility is much more important than the firepower or operations branches because those two give such small boosts, but to each his own. I absolutely agree that survival is a must for the Victor.

I just can't see the Victor as a poptart mech. It's just too cumbersome and I don't understand why people would try to make 80 tons fly around trying to shoot over hills with so low mounted weapons. Not to mention assaults should be assaulting instead of playing peak-a-boo at mid range.


I mostly see any mech as a poptart mech if it has jump jets and a couple torso mounted energy slots to hold some PPCs. Always works out for me. I see the Victor as a butterfly compared to my Executioner poptart. I even tried a dual gauss dual ERPPC Dire Wolf-S poptart before the gauss and ERPPC got ghost heat linked and killed the build. I'm more of a fire support guy with assaults, they just get focused down and killed quick, I use heavies for brawling since they are faster and more mobile inherently while carrying slightly less firepower. Tends to work well enough for me, I like to keep the big guns on the team safe.

I've still never put a single point into mobility on any mech I own, I haven't missed it one bit since the original decrease in the old skill system that made everything slower, and I don't feel like spending a load of points to get a little faster now that they unlinked engines too. Infact I generally have been running smaller sized engines since the engine decoupling for the extra weight since I don't gain any extra agility from a bigger engine.

I'm often running hot in my builds from constantly firing at the enemies, so I always try to max all the heat gen nodes in firepower, and the coolrun and heat containment nodes in operations. It adds up pretty quick, generating 10% less heat on every shot, cooling down 15% faster, and having 10-20% high heat cap lets you add in an extra alpha or two on laser builds or fire for an extra few seconds on DPS builds. On DPS focused mechs the 10-13% cooldown bonuses from skill tree adds some significant firepower.


I guess I really am an assault pilot at heart, I'm just there to put as much damage into enemies, and take down as many big mechs on the other team as I possibly can. It makes sense since Executioner, Dire Wolf, King Crab, and Mauler are in my top 10 most piloted mechs.

#42 Gas Guzzler

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Posted 13 August 2017 - 06:27 PM

View Postxe N on, on 12 August 2017 - 11:48 PM, said:

Dragon Slayer is still bad. Unfortunately. It would already help alot if they move the left arm energy hard point into the right torso.

Than, at least, something like UAC10 + 3 LL would be reasonable.


2 AC5, 1 HPPC, 1 PPC

or

1 UAC10, 2 HPPC

Edited by Gas Guzzler, 13 August 2017 - 06:27 PM.


#43 xe N on

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Posted 13 August 2017 - 08:10 PM

View PostGas Guzzler, on 13 August 2017 - 06:27 PM, said:


2 AC5, 1 HPPC, 1 PPC

or

1 UAC10, 2 HPPC


tried that already, too hot.

#44 Roadbuster

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Posted 14 August 2017 - 03:04 AM

I'd say the Victor isn't the problem.
It's all the vomit flying around all over the place, weakening mixed and dps loadouts.
As long as a SRM-bomber or laser-vomit can cripple your mech with 1-2 alphas, it doesn't matter how many hardpoints you have or how well you can poptart. You're dead.

#45 Mister Blastman

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Posted 14 August 2017 - 03:55 AM

View Postxe N on, on 13 August 2017 - 08:45 AM, said:


Cherry picking any match. Please post 10 of them in a row. Victor with all it's armor buff is still underperforming, because armor means nothing if even a clan 50 ton medium can alpha for 64 damage 2 times in a row.


Sure thing, I will once I have enough matches to sufficiently overcome the gross underperformance recorded in my stats for it from the last few years. Average damage per drop is climbing. :)

However, tentatively I can say I was wrong when I insisted it was bad and would be forever bad a few weeks ago. I don't simply say things and blow them out of my butt, I put my money where my butt is... so I started driving it. You should too!

If folks are gonna say the VTR is bad, drive it and see. But whatever you do, don't use horribad builds...

In the VTR you have to make a choice: Autocannon + missiles or missiles + lasers. You can't do both because of the barn door crap they're made of and the ridiculous hardpoint spread and low slung arms.

View PostJackalBeast, on 13 August 2017 - 10:14 AM, said:

That's weird because I've noticed a resurgence of the VTR in puglandia as of late.


I wouldn't know where you'd get such a crazy idea...

#46 Gas Guzzler

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Posted 14 August 2017 - 07:23 AM

View Postxe N on, on 13 August 2017 - 08:10 PM, said:


tried that already, too hot.


Hasn't been my experience... Try it again with double coolshot and -10.5 heat from skill tree maybe?

#47 Gas Guzzler

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Posted 14 August 2017 - 07:27 AM

View PostRoadbuster, on 14 August 2017 - 03:04 AM, said:

I'd say the Victor isn't the problem.
It's all the vomit flying around all over the place, weakening mixed and dps loadouts.
As long as a SRM-bomber or laser-vomit can cripple your mech with 1-2 alphas, it doesn't matter how many hardpoints you have or how well you can poptart. You're dead.


Not sure I can agree, there are some really great DPS builds out there (6UAC2 Mauler..). I say most of the problem is IS weapons and lack of good weapon quirks (on the DS anyway). The 9S can brawl pretty well with an AC20 and 3SRM6 too, the problem is brawling assaults are a bit situational.

#48 xe N on

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Posted 14 August 2017 - 10:43 AM

View PostGas Guzzler, on 14 August 2017 - 07:23 AM, said:

Hasn't been my experience... Try it again with double coolshot and -10.5 heat from skill tree maybe?


Double coolshot, nope. If I need spend 80.000 Cbill to get something to work, it is simply wrong. And I always max out heat on firepower on any energy mech. It's a no brainer.

#49 Gas Guzzler

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Posted 14 August 2017 - 10:56 AM

View Postxe N on, on 14 August 2017 - 10:43 AM, said:


Double coolshot, nope. If I need spend 80.000 Cbill to get something to work, it is simply wrong. And I always max out heat on firepower on any energy mech. It's a no brainer.


Well, provided its not a death ball zerg rush match, it easily churns out 800-1000 damage which is pretty solid for PPFLD.





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