Ruar, on 13 August 2017 - 02:55 PM, said:
I agree with you the Dragon Slayer isn't a very good brawler. I also agree that assaults aren't really my thing since I prefer to move faster. Both of which I summed up in my original post.
I disagree with your skill tree choice though as I think mobility is much more important than the firepower or operations branches because those two give such small boosts, but to each his own. I absolutely agree that survival is a must for the Victor.
I just can't see the Victor as a poptart mech. It's just too cumbersome and I don't understand why people would try to make 80 tons fly around trying to shoot over hills with so low mounted weapons. Not to mention assaults should be assaulting instead of playing peak-a-boo at mid range.
I mostly see any mech as a poptart mech if it has jump jets and a couple torso mounted energy slots to hold some PPCs. Always works out for me. I see the Victor as a butterfly compared to my Executioner poptart. I even tried a dual gauss dual ERPPC Dire Wolf-S poptart before the gauss and ERPPC got ghost heat linked and killed the build. I'm more of a fire support guy with assaults, they just get focused down and killed quick, I use heavies for brawling since they are faster and more mobile inherently while carrying slightly less firepower. Tends to work well enough for me, I like to keep the big guns on the team safe.
I've still never put a single point into mobility on any mech I own, I haven't missed it one bit since the original decrease in the old skill system that made everything slower, and I don't feel like spending a load of points to get a little faster now that they unlinked engines too. Infact I generally have been running smaller sized engines since the engine decoupling for the extra weight since I don't gain any extra agility from a bigger engine.
I'm often running hot in my builds from constantly firing at the enemies, so I always try to max all the heat gen nodes in firepower, and the coolrun and heat containment nodes in operations. It adds up pretty quick, generating 10% less heat on every shot, cooling down 15% faster, and having 10-20% high heat cap lets you add in an extra alpha or two on laser builds or fire for an extra few seconds on DPS builds. On DPS focused mechs the 10-13% cooldown bonuses from skill tree adds some significant firepower.
I guess I really am an assault pilot at heart, I'm just there to put as much damage into enemies, and take down as many big mechs on the other team as I possibly can. It makes sense since Executioner, Dire Wolf, King Crab, and Mauler are in my top 10 most piloted mechs.




















