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Wretched Uac's


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#21 El Bandito

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Posted 14 August 2017 - 01:19 AM

View PostThe Lighthouse, on 14 August 2017 - 12:18 AM, said:

There was a thread (or at reddit I think) where UAC actually jams just by plainly shooting (not double tapping) like normal AC. Not sure PGI ever fixed this bug, with several video proofs.

My theory is because of this particular bug, jam chance is about 1.3x~2x more than originally intended. Actually I have better time using just plain ACs than UACs.


PGI did fix the bug where UACs were jamming without double tap. What we are talking here is different issue--claim that UAC jam on the first shot--with no video proof during my entire forum life.

#22 Appogee

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Posted 14 August 2017 - 01:21 AM

View PostCarl Vickers, on 13 August 2017 - 03:49 PM, said:

Hmmm, not sure if trolling when 'lurmin like a boss' starts talking about other weapons.

Wouldn't it be great if LRMs jammed?

:D

#23 Y E O N N E

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Posted 14 August 2017 - 01:26 AM

View PostJun Watarase, on 13 August 2017 - 06:58 PM, said:

What if UACs had a jam bar like RACs instead of "lol RNG"? And the jam bar went to zero after the jam instead of cooling down from 100%?


Then why would I ever take a RAC? The guaranteed DPS for a given interval is the only thing the RAC has going for it. Give me a UAC that can do that and I won't ever take the RAC.

#24 J0anna

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Posted 14 August 2017 - 01:28 AM

Now that both sides have UAC's, PGI should look at lowering the jam chance down to 2.78% like it is in TT. If boating is their concern, then make the jam chance additive as you boat them. If they were serious about getting away from 'alpha warrior online', then DPS weapons have to be as good as alpha weapons. Right now, they aren't.

#25 Zergling

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Posted 14 August 2017 - 01:42 AM

View PostJ0anna, on 14 August 2017 - 01:28 AM, said:

Now that both sides have UAC's, PGI should look at lowering the jam chance down to 2.78% like it is in TT. If boating is their concern, then make the jam chance additive as you boat them. If they were serious about getting away from 'alpha warrior online', then DPS weapons have to be as good as alpha weapons. Right now, they aren't.


Such a low jam rate would mean UACs would have nearly twice the effective DPS of regular ACs, which would make them horribly overpowered.

Aside from that, UACs in TT don't unjam.

#26 ingramli

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Posted 14 August 2017 - 02:21 AM

View PostZergling, on 14 August 2017 - 01:42 AM, said:


Such a low jam rate would mean UACs would have nearly twice the effective DPS of regular ACs, which would make them horribly overpowered.

Aside from that, UACs in TT don't unjam.

From the perspective of game balance. My view is even more radical. The UAC should be more situational than they are now. What i mean is, under the current state, they are almost always a better choice compare to normal ACs, which is not be a good idea for game balance. Normal AC should be superior to UAC in some situation, while UACs are better in others. To accomplish this goal, either the UAC should be nerfed, or buffing the normal ACs, or both.

My suggestion is,

1. Increase the UAC jam rate, make it a good choice for burst fire poking from corners, while bad (and unreliable) DPS in open area brawling due to high jam rate;

2. Decrease the cooldown, and reduce the heat generate for the normal AC, make it mediocre for poking, but a good weapon for brawling in open area due to reliability and higher sustained DPS.

Edited by ingramli, 14 August 2017 - 02:22 AM.


#27 Bombast

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Posted 14 August 2017 - 04:20 AM

View Postingramli, on 14 August 2017 - 02:21 AM, said:

1. Increase the UAC jam rate, make it a good choice for burst fire poking from corners, while bad (and unreliable) DPS in open area brawling due to high jam rate;

2. Decrease the cooldown, and reduce the heat generate for the normal AC, make it mediocre for poking, but a good weapon for brawling in open area due to reliability and higher sustained DPS.


I was just coming in here to post this. Ultras should be striker weapons - Weapons you use to pump out damage fast and then scoot. Not the default maximum damage ballistics they are now.

#28 Cy Mitchell

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Posted 14 August 2017 - 05:56 AM

View PostJ0anna, on 14 August 2017 - 01:28 AM, said:

Now that both sides have UAC's, PGI should look at lowering the jam chance down to 2.78% like it is in TT. If boating is their concern, then make the jam chance additive as you boat them. If they were serious about getting away from 'alpha warrior online', then DPS weapons have to be as good as alpha weapons. Right now, they aren't.



2.78% is probably way too low in MWO but I believe 17% (for Clan) is way too high. I would like to see something like 8% for one, 10% for two, 13% for three and 17% for four. That would still control dakka boats but would allow the use of UACs as supplemental weapons on mixed builds.

#29 Novakaine

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Posted 14 August 2017 - 07:28 AM

View PostEl Bandito, on 13 August 2017 - 06:46 PM, said:


I really wish people who claim such things had videos recorded as proof. Posted Image


Why bother El?
Both you and CW would then demand the Most High appear and proclaim it so.
And even then you have doubts.

#30 Weeny Machine

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Posted 14 August 2017 - 07:33 AM

View PostSOL Ranger, on 13 August 2017 - 03:33 PM, said:

Working as intended, RNG jamming is an exciting meaningful game mechanic that adds depth and fun to the game.


Especially when they jam after the first shot despite you didn't even double click. Yeah, it still happens. So exciting...

#31 kapusta11

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Posted 14 August 2017 - 07:45 AM

View PostEl Bandito, on 13 August 2017 - 06:46 PM, said:


I really wish people who claim such things had videos recorded as proof. Posted Image


IIRC they can only jam on the first shot in the actual game, not testing grounds. They definitely did during civil war PTS. Haven't tested them again after the patch though.

Edited by kapusta11, 14 August 2017 - 07:49 AM.


#32 Coolant

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Posted 14 August 2017 - 07:54 AM

don't use UAC's...think outside the box

#33 Athom83

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Posted 14 August 2017 - 08:06 AM

Meanwhile on my twin UAC/2 Blackjack, I D-Tap for a good 6-7 seconds before one of the UAC/2s jam, then the second usually lasts until the first unjams.

View Postkapusta11, on 14 August 2017 - 07:45 AM, said:

IIRC they can only jam on the first shot in the actual game, not testing grounds. They definitely did during civil war PTS. Haven't tested them again after the patch though.

That was a bug where UAC/2s would jam even when you only hold the button instead of smashing it repeatedly.

#34 HGAK47

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Posted 14 August 2017 - 09:04 AM

I love dakka but I try to avoid UAC's in favour of AC's when possible. Dont get me wrong I have a few mechs that boat UAC`s and I love them but they are pains to live with.

Like others have said - have the luck of the gods on your side and you dont jam for 5-10 doubles in a row and the damage is godlike. Have a bad day and you jam after jam after jam and its so frustrating.





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