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Giving A Slight Buff To Std Engines, Is-Xls, & Case!


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#21 MustrumRidcully

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Posted 15 August 2017 - 02:36 AM

IS CASE could signficantly reduce the crit damage and crit chance, for example. That might be a neat perk.

STD Engines and IS XL Engines could grant a structure buff. (STD Engine buff should also apply to Clan (Battle)mechs with STD Engines).

Standard Structure could also provide increased resistance to crit damage, or bonus structure.

View PostNema Nabojiv, on 14 August 2017 - 11:01 AM, said:

A serious question - did PGI ever made a decision based any of those polls in Feature Suggestion forum?

Except new mechs of course.

Ghost Heat was an idea I saw players suggest.

So... They might, but they might not do it for the ideas you want.

#22 Valhallan

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Posted 15 August 2017 - 04:12 AM

I still prefer engine crits rather than arbitrary buffs, but i know i'm in the minority for that one Posted Image.

Case is ez, just make it function like case2 and blam its suddenly useful (for those who dunno, case2 redirects the explosion out the rear end of the ST, you just lose the rear armor the ST is a-ok)

#23 The Lighthouse

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Posted 15 August 2017 - 04:21 AM

IS XL needs side torso loss survival.

If people still whine about lore, I think mixtech is also a good option as well.

#24 WarHippy

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Posted 15 August 2017 - 05:04 AM

How about instead of instant death on side torso loss for IS-XL you get a 10-15 second window of continued functionality before you die? The loss of side torso is still a death sentence, but you are left with a short window to make a final impact on the match. It could create some interesting scenarios.

#25 El Bandito

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Posted 15 August 2017 - 05:27 AM

View PostKalo Shin, on 15 August 2017 - 02:28 AM, said:

I legitimately hope the IS never gets buffs to their XL's. Anyone saying that the clans overpower the IS don't actually play the game or at the very least only pilot IS mechs and don't actually understand the downsides of who they are fighting.


Clans currently are not OP, but they are stronger than IS mechs in general. Which is why tech balancing is necessary, as PGI failed in quirk balancing after 2 years.

#26 Sir Helbrecht

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Posted 15 August 2017 - 06:46 AM

Looks like another theme in style : "buff IS! Clans OP! Kill the balance!"
meh

#27 Sjorpha

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Posted 15 August 2017 - 07:02 AM

LFE should have no ST loss penalties, that would make it a reasonable give and take when compared with Clan XL.

Let IS XL survive a ST loss with the same penalties as Clan XL, it would still be strictly worse since it's larger but no biggie.

Give standard engines 1 extra internal heatsink slot, would apply to both IS and Clan since they have the same std engines.

Standard structure could give a decent structure bonus, standard armour a small armour bonus.

IS CASE could reduce critical hit chance a lot.

Edited by Sjorpha, 15 August 2017 - 07:06 AM.


#28 Gaius Cavadus

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Posted 15 August 2017 - 07:24 AM

Standard engines should have a higher heat capacity, IMO.

For IS XL side torso loss, add more engine heat, speed nerfed, and maybe even apply a slow DoTyto the CT's internals. Or make the heat progressively increase with time to simulate a reactor leak.

Edited by Gaius Cavadus, 15 August 2017 - 07:27 AM.


#29 Coolant

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Posted 15 August 2017 - 07:34 AM

I like the idea of engine structure quirks for Standard Engines only. There would be a reason to take them then.

#30 KursedVixen

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Posted 18 August 2017 - 06:30 AM

No no no and finnaly NO!

You blasted Inner sphere dogs already get enough and STILL you want more?

#31 Ruar

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Posted 18 August 2017 - 07:13 AM

I think focusing on defense and structure quirks is the wrong answer. Heat is a much bigger factor than it used to be and that would be a bigger factor in making a decision.

STD engines should have 10% heat dissipation. The added weight might be worth it since it would be like getting some free heat sinks.

ISXL will need something like +50 structure per torso to be considered worthwhile. As long as losing a torso results in death the XL will not really be worth using.

LFE should probably be left as is so the STD engine can compete.


Now, if they were to change the ISXL so it doesn't die on a single torso loss (they won't) then I would do the following.

ISXL weight reduction is the best and that's good enough.

LFE gets 5% heat dissipation combined with the weight reduction.

STD being the heaviest gets 10% heat dissipation and 2% boost to structure in the CT and ST so it scales with each mech.

#32 Hopeasusi

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Posted 18 August 2017 - 11:34 AM

View PostKursedVixen, on 18 August 2017 - 06:30 AM, said:

No no no and finnaly NO!

You blasted Inner sphere dogs already get enough and STILL you want more?

Yes!

Then we can finally start making top tier IS mechs quirkless.
Or do you prefer quirks over proper balance?

#33 Quicksilver Aberration

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Posted 18 August 2017 - 12:04 PM

View PostBTGbullseye, on 14 August 2017 - 01:53 PM, said:

Standards don't need any durability buffs, they're already the most durable things in the game.

Technically you are corrrect, in practice though, that extra durability is generally either at the expense of firepower (meaning you aren't making as much of an impact in the match) or you are slower which can make it easier for you to be dealt damage invalidating the whole point of the STD engine. Not to mention the fact that getting killed through the CT generally makes the STD engine worthless.

Ultimately the durability of the STD engine is contextual (if I shoot straight CT or mostly CT you gain NO durability advantage over an XL) and definitely bad when you consider Clans can use the STD and it serves less purpose for Clans. Ultimately the non-cXL engines need help competing and one way to do that is as Andi describes. This also helps future tech like Compact engines which would otherwise serve almost NO purpose.

That said, the bonus should be based on the current structure values like this:
STD: Increases ST/CT structure/armor by 33%.
iXL: Equalizes ST structure/armor to that of the CT.
LFE: Mixture between the two. Gives a ~17% bonus structure/armor to ST/CT as well as gives half the difference between the ST and CT in structure armor.


Keep in mind this is meant to coincide with a reduction in durability quirks meant to balance the tech base.

End result:
Griffin with an STD:
  • +~8.7 ST structure
  • +~17.3 ST armor
  • +12 CT structure
  • +24 CT armor
Griffin with an iXL:
  • +10 ST structure
  • +20 ST armor
Griffin with an LFE (keeping penalties akin to cXL):
  • +~9.3 ST structure
  • +~18.7 ST armor
  • +6 CT structure
  • +12 CT armor
Griffin with an CFE (Compact Engine:
  • +13 ST structure
  • +26 ST armor
  • +18 CT structure
  • +36 CT armor

Edited by Quicksilver Kalasa, 18 August 2017 - 12:05 PM.


#34 Andi Nagasia

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Posted 18 August 2017 - 01:33 PM

View PostKursedVixen, on 18 August 2017 - 06:30 AM, said:

No no no and finnaly NO!

You blasted Inner sphere dogs already get enough and STILL you want more?

um was i just called a IS Advocationist? Posted Image





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