BTGbullseye, on 14 August 2017 - 01:53 PM, said:
Standards don't need any durability buffs, they're already the most durable things in the game.
Technically you are corrrect, in practice though, that extra durability is generally either at the expense of firepower (meaning you aren't making as much of an impact in the match) or you are slower which can make it easier for you to be dealt damage invalidating the whole point of the STD engine. Not to mention the fact that getting killed through the CT generally makes the STD engine worthless.
Ultimately the durability of the STD engine is contextual (if I shoot straight CT or mostly CT you gain NO durability advantage over an XL) and definitely bad when you consider Clans can use the STD and it serves less purpose for Clans. Ultimately the non-cXL engines need help competing and one way to do that is as Andi describes. This also helps future tech like Compact engines which would otherwise serve almost NO purpose.
That said, the bonus should be based on the current structure values like this:
STD: Increases ST/CT structure/armor by 33%.
iXL: Equalizes ST structure/armor to that of the CT.
LFE: Mixture between the two. Gives a ~17% bonus structure/armor to ST/CT as well as gives half the difference between the ST and CT in structure armor.
Keep in mind this is meant to coincide with a reduction in durability quirks meant to balance the tech base.
End result:
Griffin with an STD:
- +~8.7 ST structure
- +~17.3 ST armor
- +12 CT structure
- +24 CT armor
Griffin with an iXL:
- +10 ST structure
- +20 ST armor
Griffin with an LFE (keeping penalties akin to cXL):
- +~9.3 ST structure
- +~18.7 ST armor
- +6 CT structure
- +12 CT armor
Griffin with an CFE (Compact Engine:
- +13 ST structure
- +26 ST armor
- +18 CT structure
- +36 CT armor
Edited by Quicksilver Kalasa, 18 August 2017 - 12:05 PM.