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Ifr-Prime Rt Has Wrong Quirk

Quirks Ice-Ferret

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#1 Stoatykins

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Posted 17 August 2017 - 01:45 AM

Haven't seen this reported anywhere (and I think this is the right place) but the IFR-PRIME's right torso has an +11 armour quirk instead of the +11 structure quirk it should have.

Edit: After checking the 1.4.130 quirk changes again the set of 8 quirks in game differ from the patchnotes. Currently the 'set of 8' quirks give the IFR-PRIME 10% more PPC range, instead of 10% more velocity stated in the patchnotes.

Are either, or both, of these deviations intentional? The 10% extra range from the set of 8 seems more likely to be an intentional change, but the +11 extra armour instead of structure just seems like a weird nerf (if you run max structure skills) unless PGI intends for me to put SOMETHING, such as a probe or ammo, in there. If the intention to have the armour quirk is there, why? The biggest problem the IFR has right now (at least in my experience) is critical hits eating all the weapons the moment the armour is gone, so mounting equipment and ammo in the RT gives the arms less crit padding that that they so desperately need.

Edited by Stoatykins, 17 August 2017 - 02:11 AM.






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