To my surprise, now they all have a .72 second cooldown.
When did they change this?
But anyways, I recently installed 2 uac2 and 2 ac2 because of the uac2 jamming issue. I wanted to see if UAC does hold that much advantage over the regular AC.
I start off with 3 tons of regular AC2 and 4 tons of UAC2 ammo, giving me (273 ad 364 shots respectively) (with +2 skill in ammo quirk)
I fire both of them at the same time, expecting a asynchronize firing pattern (again, little did I know, that somewhere, sometime, PGI changed the cooldown time to be exactly the same)
At the end of the match, I have expanded 216 of regular AC ammo, and 236 of UAC ammo.
I was double tapping with the frequency of about 40~50%.
The expenditure implies that the UAC is only a tad better with the jam chance returning a net of 20 shots better, or a 9% better expenditure rate. Luck and different double tapping rate will obviously skew the %. However, I want to discuss whether it is worth it to carry UAC2s over AC2s.
The convention wisdom used to be that UACs have faster cooldown, thus rendering the need for double tap a moot debate. That seems to no longer be the case, thus opening this old cold case up.
In a way, I guess PGI's design is working as intended, as from spurts, I am outputting damage beyond the 4 rounds capacity. But also at times, because of jam, I am only outputting 2 rounds. This damage sway is 6 and 2, or a 200% differential. This is horrible especially in situations where you need dependability. My setup allows me to still have 2 shots every cooldown regardless of jam. Imagine if someone carries 4 and have a quad jam...
With such a fast cooldown that leads to a high potential for misclick with no obvious reward for double tap...
So my question to you is... do you think it's worth it to take UAC2 over AC2s? Do you think UAC2s need buff in some capacity to make it a clear distinction between UAC and AC? (especially since AC is a code filler weapon, and should not have as much impact as it does now)
Do you want to see UAC having faster cooldown again?
Discuss!
Edited by razenWing, 15 August 2017 - 07:22 PM.