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Single Incident Look At Clan Uac2 Vs Ac2


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#1 razenWing

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Posted 15 August 2017 - 07:18 PM

For starter, when did they synchronize all the cooldowns? I thought if you fire UAC without double tapping, you are still SUPPOSED to fire faster than the regular AC.

To my surprise, now they all have a .72 second cooldown.

When did they change this?

But anyways, I recently installed 2 uac2 and 2 ac2 because of the uac2 jamming issue. I wanted to see if UAC does hold that much advantage over the regular AC.

I start off with 3 tons of regular AC2 and 4 tons of UAC2 ammo, giving me (273 ad 364 shots respectively) (with +2 skill in ammo quirk)

I fire both of them at the same time, expecting a asynchronize firing pattern (again, little did I know, that somewhere, sometime, PGI changed the cooldown time to be exactly the same)

At the end of the match, I have expanded 216 of regular AC ammo, and 236 of UAC ammo.

I was double tapping with the frequency of about 40~50%.

The expenditure implies that the UAC is only a tad better with the jam chance returning a net of 20 shots better, or a 9% better expenditure rate. Luck and different double tapping rate will obviously skew the %. However, I want to discuss whether it is worth it to carry UAC2s over AC2s.

The convention wisdom used to be that UACs have faster cooldown, thus rendering the need for double tap a moot debate. That seems to no longer be the case, thus opening this old cold case up.

In a way, I guess PGI's design is working as intended, as from spurts, I am outputting damage beyond the 4 rounds capacity. But also at times, because of jam, I am only outputting 2 rounds. This damage sway is 6 and 2, or a 200% differential. This is horrible especially in situations where you need dependability. My setup allows me to still have 2 shots every cooldown regardless of jam. Imagine if someone carries 4 and have a quad jam...

With such a fast cooldown that leads to a high potential for misclick with no obvious reward for double tap...

So my question to you is... do you think it's worth it to take UAC2 over AC2s? Do you think UAC2s need buff in some capacity to make it a clear distinction between UAC and AC? (especially since AC is a code filler weapon, and should not have as much impact as it does now)

Do you want to see UAC having faster cooldown again?

Discuss!

Edited by razenWing, 15 August 2017 - 07:22 PM.


#2 FupDup

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Posted 15 August 2017 - 07:19 PM

UACs and ACs have had equal cooldowns for a very long time, excluding Clan ACs that for some inexplicable reason had nerfed cooldowns (but not anymore).

It's been like around 3+ years or so since PGI made this choice. It was back during the pre-Clan days. Remember when the IS UAC/5 was buffed to have a 15% jam rate along with having a faster base cooldown than the AC/5, causing an instant UAC/5 meta? That's the time period I'm talking about.

Edited by FupDup, 15 August 2017 - 07:20 PM.


#3 razenWing

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Posted 15 August 2017 - 07:24 PM

View PostFupDup, on 15 August 2017 - 07:19 PM, said:

UACs and ACs have had equal cooldowns for a very long time, excluding Clan ACs that for some inexplicable reason had nerfed cooldowns (but not anymore).

It's been like around 3+ years or so since PGI made this choice. It was back during the pre-Clan days. Remember when the IS UAC/5 was buffed to have a 15% jam rate along with having a faster base cooldown than the AC/5, causing an instant UAC/5 meta? That's the time period I'm talking about.


i don't know. I've only played 2 years and i clearly remembered that UACs have faster cooldown... and thus is a reason up until recently for people to suggest taking UAC over regular ACs.

(let me try to find a few forum post about this issue)

This is from March of last year, including a response from you, FupDup!

https://mwomercs.com...-ac-5-vs-uac-5/

Edited by razenWing, 15 August 2017 - 07:26 PM.


#4 FupDup

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Posted 15 August 2017 - 07:25 PM

View PostrazenWing, on 15 August 2017 - 07:24 PM, said:


i don't know. I've only played 2 years and i clearly remembered that UACs have faster cooldown... and thus is a reason up until recently for people to suggest taking UAC over regular ACs.

(let me try to find a few forum post about this issue)

I'll save you some time: Those posts were referencing the nerfed Clan ACs.

The IS ACs on the other hand have had the same cooldown as the corresponding IS and Clan UACs for years.

Edited by FupDup, 15 August 2017 - 07:26 PM.


#5 razenWing

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Posted 15 August 2017 - 07:32 PM

View PostFupDup, on 15 August 2017 - 07:25 PM, said:

I'll save you some time: Those posts were referencing the nerfed Clan ACs.

The IS ACs on the other hand have had the same cooldown as the corresponding IS and Clan UACs for years.


So when did PGI "un-nerfed" the Clan ACs to have the same cooldown as C-UACs? Must have been after March of last year then, right?

#6 Lucian Nostra

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Posted 15 August 2017 - 07:47 PM

View PostrazenWing, on 15 August 2017 - 07:32 PM, said:


So when did PGI "un-nerfed" the Clan ACs to have the same cooldown as C-UACs? Must have been after March of last year then, right?


not sure when but it was around the same time they gave clan AC's more range as well. still not worth using them

#7 Xetelian

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Posted 15 August 2017 - 07:50 PM

Wish they would take the clan standard ACs out of the game and just give people refunds.

#8 El Bandito

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Posted 16 August 2017 - 12:36 AM

I'm just pissed that IS UAC2 is strictly worse than Clan UAC2. Seriously PGI, WTF?

#9 Khobai

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Posted 16 August 2017 - 12:49 AM

Quote

Wish they would take the clan standard ACs out of the game and just give people refunds.


CACs should fire single slugs. but with longer cooldown and higher heat than IS ACs to balance out their longer range and lower weight.


Quote

I'm just pissed that IS UAC2 is strictly worse than Clan UAC2. Seriously PGI, WTF?


it jams less than the CUAC2. so its not worse in every way.

#10 El Bandito

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Posted 16 August 2017 - 01:01 AM

View PostKhobai, on 16 August 2017 - 12:49 AM, said:

it jams less than the CUAC2. so its not worse in every way.


Correct, but I'd rather take 2 tons less and 1 slot less than 2% less jam. Oh, and 110 meter longer range.

Edited by El Bandito, 16 August 2017 - 01:02 AM.


#11 FupDup

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Posted 16 August 2017 - 02:55 AM

View PostKhobai, on 16 August 2017 - 12:49 AM, said:

CACs should fire single slugs. but with longer cooldown and higher heat than IS ACs to balance out their longer range and lower weight.

The CAC/2 already fires single slugs with the same cooldown and heat as the IS AC/2. It's still poop.

#12 razenWing

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Posted 16 August 2017 - 02:55 AM

ok at this point, regardless of the history of UAC/AC development...

My question to you is... is it worth it to take Clan UAC over Regular AC? The damage sway is just way too broad, it's unreliable, and the end result is only 10% better.

Should they decrease either the UAC jam chance OR the UAC cooldown? When your filler weapon is more attractive than your designed weapon, IMO there's something seriously wrong.





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