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Battle of Tukayyid


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Poll: Battle of Tukayyid (297 member(s) have cast votes)

Would you like to take part in Battle of Tukayyid?

  1. Yes (222 votes [74.75%] - View)

    Percentage of vote: 74.75%

  2. No (22 votes [7.41%] - View)

    Percentage of vote: 7.41%

  3. Not sure (24 votes [8.08%] - View)

    Percentage of vote: 8.08%

  4. What is Battle of Tukayyid? (29 votes [9.76%] - View)

    Percentage of vote: 9.76%

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#41 ShadowbaneX

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Posted 10 April 2013 - 11:45 AM

This would never go down as it did the canon, much like WW2 games rarely go down like history records it. One of the biggest reasons the Clans lost this fight was that they were expecting to roflstomp the Com Guard, uncommitted their forces, paid no attention to their supply lines and, in general, were tactical & strategic morons.

They're better MechWarriors and they've got better equipment, but the reason they lost was that they were acting like medieval knights standing up and issuing challenges and talking about honour while Com-Guard was playing skirmishers, flanking and non-traditional tactics. You think that's going to happen in a video game? Not going to happen.

Actually, you want a better example, it'd be like a Raven (IS) vs an Atlas (Clans). If this were done in a video game, it'd be about the same, only with the clans better tech, that Atlas could do 120 kph...it'd be a slaughter.

I suppose if PGI were to take specific battles or even just engagements and use the terrain and other such factors to level the playing field it might be worthwhile. If it's just "here's the Battle of Tukayyid...Yeah, it looks a lot like Forest Colony, but, no, really, it's Tukayyid. ComGuard vs Clans! Fight!" it'd be a waste of time as the Clans would win 9 time out of 10.

#42 TehSBGX

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Posted 10 April 2013 - 11:48 AM

A PVE version would be so awesome.

#43 Jonathan Paine

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Posted 10 April 2013 - 11:51 AM

Divide participants into two main groups, clanner and ComStar. Do 12and12 or 8 on 8. Each clanner that dies is gone and must now play as ComStar(or quit the event). The clanners can't win, but those who lasts the longest will go down in history.

thoughts?

#44 Ryokens leap

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Posted 10 April 2013 - 12:23 PM

Oh yeah, I'm all in. I've been dreaming of throwing gauss slugs at Comstar units with a Clan Nova Cat Shadow Cat.

#45 Nathan Foxbane

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Posted 10 April 2013 - 12:53 PM

As much as I would love battle on so grand a scale some problems come up:
  • It was the ComGuards versus the invading Clans. Noone else got to partake in that battle, not mercs and certainly not the Successor States.
  • The ComGuards used incredible amounts of vintage Star League 'Mechs, some specifically modified into so called "clanbuster" variants. We lack most of these 'Mechs in game. Some of which are so rare they would only be available for use during such an event. (Looking at you Exterminator)
  • Fairly sure that the servers would implode if regimental or ComStar division scale combat was attempted and we do not have any maps that BIG! Battle regularly occurred at both battalion and regimental scale on Tukayyid. For reference the ComGuards deployed approximately 144 regiments worth of combined arms forces. A regiment has anywhere from 108 to 180 units in it (ignoring logistical support). Even battalion level combat versus a short Clan cluster (composed of 4 binaries with one bid away) of approximate equivalency would be 36 on 30. Tourmaline Desert may seem big now, but it would be extremely overcrowded in a 36 v 30 battle.
  • Armor played a major, if under appreciated role in ComStar's forces and regularly slugged it out with Omnimechs. They are not available to us.
  • Clan Wolf is the only clan I know of that actually directly targeted ComGuard logistical units and bases as part of their campaign that I know of, the rest were only interested in their primary target objectives.
Now maybe, just maybe if they let us play the ComGuards for the duration of the event, we could participate in the pathetic failure that was Operation Scorpion that took place at the same time without affecting the outcome of events as the ultimate outcome for all Operation Scorpion missions was failure for the ComStar forces (the reeducation camps earned them no small amount of ill will from local populaces) as the invading clans had more than enough forces in the Inner Sphere to retake any planet they lost to the operation.

#46 Lord Ikka

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Posted 10 April 2013 - 01:30 PM

Devs won't have us participate in canon battles like Luthien, Wolcott, or Tukayyid.

#47 Cordel Ordo

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Posted 12 April 2013 - 05:17 PM

I actually think the devs are wrong with strictly going with the canon timeline for this one event, before the rage hits let me speak. If we can play the Battle of Tukayyid then we have two outcomes, first the canon outcome, ComStar wins and the Clans can't advance, the smoke kitties get obliterated, FedCom civil war, jihad nuke fest, etc. But if the Clans win an entirely new universe is born. After the loss the Great Houses discover all the star league tech Comstar has been hiding (note I'm not the best with BT lore so correct me if I make inaccuracies) with this discovery they raid all of ComStars holdings recovering more original copies of lostech. This improves there knowledge with lostech because they aren't copying from old plans that might be slightly damaged or erroneous. This leads to improvements on even basic weapons. What I mean is that lasers do same heat and damage but fire 30-60 meters further due to refined focusing lenses. This would apply to pulse lasers as well. It could lead to an uptick in R&D leading to later systems being made earlier and better. Take the Er Medium which won't be around for awhile, it could fire the extra 30-60 compared to its canon counterpart while doing 1 extra damage for the same heat. This brings it closer to the clan version and doesn't outdate either the standard or pulse version due to heat. Standard will still be go to for efficient damage for minimal heat, and the pulse while heaver is still better with heat and more accurate (if i understand the TT rules right), the only real advantage the er will have is range and that would be fine since it is extended range. With this outcome they could release new tech for IS to keep it usable with clan tech if mixtech is allowed or to just even the odds so a 1 on 1 with a clan mech can be done a little easier. Also this way the timeline stays 1:1 and people still get the toys they want instead of waiting for an (imho) immersion breaking time skip. Thats just my 2 c-bills.

tl;dr If we can play Tukayyid we can either get the canon timeline or get a new timeline where we can possibly get later tech earlier and much improved over their canon counterparts to bring them more in line with clan level of power thus balancing clan vs IS will still having the initial curbstomp of the beginning portions of the invasion. Imo everyone wins!

#48 Hellcat420

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Posted 12 April 2013 - 06:19 PM

there is no way to do something like this the way the game is designed.

#49 VirtualSmitty

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Posted 12 April 2013 - 06:22 PM

I certainly would like to play as the Com Guard.

#50 LordBraxton

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Posted 12 April 2013 - 06:29 PM

how are they going to represent anything beyond solaris battles with nothing but mechs anyway?

we have no sign of any vehicles\infantry\ elemental s\aircraft EVER coming?

You all can get excited but realize this is a pipe dream

#51 Nutlink

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Posted 12 April 2013 - 06:35 PM

Let each player pick 4 mechs from their stable, in the order they want to use them. Have a 12v12 and enjoy the outcome. No CBills, no XP, no mech customizations, no hero mechs, just a big Tukayyid celebration week long event. Optional, of course, for those that still want to grind away that week.

#52 Hellcat420

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Posted 12 April 2013 - 06:41 PM

View PostJonathan Paine, on 10 April 2013 - 11:51 AM, said:

Divide participants into two main groups, clanner and ComStar. Do 12and12 or 8 on 8. Each clanner that dies is gone and must now play as ComStar(or quit the event). The clanners can't win, but those who lasts the longest will go down in history.

thoughts?

would be insulting to call such a small scale skirmish the battle of tukayyid. but then again this whole game is one big insult to the battletech franchise so why not.

Edited by Hellcat420, 12 April 2013 - 06:44 PM.


#53 Phelan Ward Kell

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Posted 13 April 2013 - 07:16 AM

View PostGramash, on 23 July 2012 - 09:09 PM, said:

While I know it's much farther off in the cannon, battling over the trial of refusal over the whole invasion would be more conducive to the current format we can expect for the matches. As it stands you'd need an engine like planetside has to pull off such a contest properly. Since that's not what this game is meant to be (thankfully). Let's worry about the clans whenever they show up. If anyone has the handle Phelan Kell, we know who the first casualty will be and can use that as an early warning system.


Person with Phelan Handle reporting in!
If i remember correctly the Wolves where the only ones to win all their battles on Tukyyid. I for one would love to have Clan Tech be available. But the problem i would see would be that most people wouldn't follow the Clan way of combat. Which would make it seriously unbalanced.
The only reason the IS stood a chance was because the Clans were always outnumbered at least 3-1. And it was considered Dishonorable to focus fire. Also the clans pretty much refused to retreat and regroup and would always go down swinging. even if it was a Locust vs 3 hunchies.
I Do not see any of our players playing it that way...

Edited by Phelan Ward Kell, 13 April 2013 - 07:33 AM.


#54 Novakaine

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Posted 13 April 2013 - 08:11 AM

There are no Clans.
The Clans do not exist.
The Clans are a myth.
You have been warned.
FedCom MilSec

#55 Utilyan

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Posted 13 April 2013 - 08:30 AM

Bob Kerensky vs Nick Kurita and Jack Liao vs Maggie Marik and Phil Cameron vs Blake....blake....


then it was this epic fight where finally.....Anastasius Focht, Like wow about time something dif........MY name is FRED STEINER..........AWWWwwwww.......bs......


I think we should require Devs to legally change thier name to house/clan dynasty ect. :P

#56 Relic1701

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Posted 13 April 2013 - 08:39 AM

Has anyone bothered to check the date....1st May 3052...it's over 2 years away. Let me make a decision closer to the time :P





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