

Battle of Tukayyid
#41
Posted 10 April 2013 - 11:45 AM
They're better MechWarriors and they've got better equipment, but the reason they lost was that they were acting like medieval knights standing up and issuing challenges and talking about honour while Com-Guard was playing skirmishers, flanking and non-traditional tactics. You think that's going to happen in a video game? Not going to happen.
Actually, you want a better example, it'd be like a Raven (IS) vs an Atlas (Clans). If this were done in a video game, it'd be about the same, only with the clans better tech, that Atlas could do 120 kph...it'd be a slaughter.
I suppose if PGI were to take specific battles or even just engagements and use the terrain and other such factors to level the playing field it might be worthwhile. If it's just "here's the Battle of Tukayyid...Yeah, it looks a lot like Forest Colony, but, no, really, it's Tukayyid. ComGuard vs Clans! Fight!" it'd be a waste of time as the Clans would win 9 time out of 10.
#42
Posted 10 April 2013 - 11:48 AM
#43
Posted 10 April 2013 - 11:51 AM
thoughts?
#44
Posted 10 April 2013 - 12:23 PM
#45
Posted 10 April 2013 - 12:53 PM
- It was the ComGuards versus the invading Clans. Noone else got to partake in that battle, not mercs and certainly not the Successor States.
- The ComGuards used incredible amounts of vintage Star League 'Mechs, some specifically modified into so called "clanbuster" variants. We lack most of these 'Mechs in game. Some of which are so rare they would only be available for use during such an event. (Looking at you Exterminator)
- Fairly sure that the servers would implode if regimental or ComStar division scale combat was attempted and we do not have any maps that BIG! Battle regularly occurred at both battalion and regimental scale on Tukayyid. For reference the ComGuards deployed approximately 144 regiments worth of combined arms forces. A regiment has anywhere from 108 to 180 units in it (ignoring logistical support). Even battalion level combat versus a short Clan cluster (composed of 4 binaries with one bid away) of approximate equivalency would be 36 on 30. Tourmaline Desert may seem big now, but it would be extremely overcrowded in a 36 v 30 battle.
- Armor played a major, if under appreciated role in ComStar's forces and regularly slugged it out with Omnimechs. They are not available to us.
- Clan Wolf is the only clan I know of that actually directly targeted ComGuard logistical units and bases as part of their campaign that I know of, the rest were only interested in their primary target objectives.
#46
Posted 10 April 2013 - 01:30 PM
#47
Posted 12 April 2013 - 05:17 PM
tl;dr If we can play Tukayyid we can either get the canon timeline or get a new timeline where we can possibly get later tech earlier and much improved over their canon counterparts to bring them more in line with clan level of power thus balancing clan vs IS will still having the initial curbstomp of the beginning portions of the invasion. Imo everyone wins!
#48
Posted 12 April 2013 - 06:19 PM
#49
Posted 12 April 2013 - 06:22 PM
#50
Posted 12 April 2013 - 06:29 PM
we have no sign of any vehicles\infantry\ elemental s\aircraft EVER coming?
You all can get excited but realize this is a pipe dream
#51
Posted 12 April 2013 - 06:35 PM
#52
Posted 12 April 2013 - 06:41 PM
Jonathan Paine, on 10 April 2013 - 11:51 AM, said:
thoughts?
would be insulting to call such a small scale skirmish the battle of tukayyid. but then again this whole game is one big insult to the battletech franchise so why not.
Edited by Hellcat420, 12 April 2013 - 06:44 PM.
#53
Posted 13 April 2013 - 07:16 AM
Gramash, on 23 July 2012 - 09:09 PM, said:
Person with Phelan Handle reporting in!
If i remember correctly the Wolves where the only ones to win all their battles on Tukyyid. I for one would love to have Clan Tech be available. But the problem i would see would be that most people wouldn't follow the Clan way of combat. Which would make it seriously unbalanced.
The only reason the IS stood a chance was because the Clans were always outnumbered at least 3-1. And it was considered Dishonorable to focus fire. Also the clans pretty much refused to retreat and regroup and would always go down swinging. even if it was a Locust vs 3 hunchies.
I Do not see any of our players playing it that way...
Edited by Phelan Ward Kell, 13 April 2013 - 07:33 AM.
#54
Posted 13 April 2013 - 08:11 AM
The Clans do not exist.
The Clans are a myth.
You have been warned.
FedCom MilSec
#55
Posted 13 April 2013 - 08:30 AM
then it was this epic fight where finally.....Anastasius Focht, Like wow about time something dif........MY name is FRED STEINER..........AWWWwwwww.......bs......
I think we should require Devs to legally change thier name to house/clan dynasty ect.

#56
Posted 13 April 2013 - 08:39 AM

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