

Still No Server-Side Weapon Groups
#1
Posted 16 August 2017 - 07:20 AM
#2
Posted 16 August 2017 - 07:36 AM

#3
Posted 16 August 2017 - 07:58 AM
Athom83, on 16 August 2017 - 07:36 AM, said:

Simply try to delete this file and you'll know, what I'm talking about:
C:\Users\<Your user>\Saved Games\MechWarrior Online\Profiles\<Your profile>\weapongroups.xml
And don't backup it, cuz otherwise all interest will be lost.
Edited by MrMadguy, 16 August 2017 - 08:00 AM.
#5
Posted 16 August 2017 - 08:41 AM
Prosperity Park, on 16 August 2017 - 08:22 AM, said:
Ah. Didn't know that was a thing, but then I don't play on 3-4 different computers.
#6
Posted 17 August 2017 - 07:06 AM
Edited by MrMadguy, 17 August 2017 - 07:06 AM.
#7
Posted 17 August 2017 - 09:34 AM
MrMadguy, on 17 August 2017 - 07:06 AM, said:
Why would they? That takes up a lot of space compared to most data, can you imagine the loading times if it tried to sync all that crap?
MrMadguy, on 17 August 2017 - 07:06 AM, said:
Lazy loading also means switching between mechs becomes cumbersome, there is give and take here and honestly a mixed approach is probably the best. It isn't always about the best way to code things, it is about what provides the best UX across the various types of players.
Edited by Quicksilver Kalasa, 17 August 2017 - 09:37 AM.
#8
Posted 17 August 2017 - 02:19 PM
#9
Posted 17 August 2017 - 02:46 PM
#10
Posted 17 August 2017 - 03:08 PM
Tarogato, on 17 August 2017 - 02:46 PM, said:
He meant that these settings (which are stored locally) are backed up to their servers. He worded this like he was talking about actual gameplay related server/client interactions.
Edited by Quicksilver Kalasa, 17 August 2017 - 03:08 PM.
#11
Posted 17 August 2017 - 03:10 PM
Tarogato, on 17 August 2017 - 02:46 PM, said:
because what you see and what the game is doing are two different things during that time.
When you have high ping your arent seeing the game at real speed, hence why you must "lag shoot lights" and stuff like that. You are actually behind what going on for the most part and when you shoot a mech it really might not have been there.
I mean that what i would imagine is the culprit. If you dont see the cursor move its human nature to mash and then who knows where it landed.
MrMadguy, on 16 August 2017 - 07:20 AM, said:
OP, things are the way they are for reasons, unless you work on servers, games, coding or what have you and have lots of experience with this stuff then do you really have any idea what you are talking about?
Edited by Revis Volek, 17 August 2017 - 03:14 PM.
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