Andi Nagasia, on 16 August 2017 - 04:33 PM, said:
but having a single Special Tree at the end that has 12 unique Skills for that Chass could be interesting,
Really the only thing that should be unique for many mechs is the weapons tree. Not every variant of a mech is going to have all 3 types of weapons on them.
Commando Death's Knell. Only Energy Weapons.
Catapult A1. Only Missile Weapons.
These mechs are just the two quickest examples I could come up with, and they have to waste a fair bit of skill points because of the generic weapons skill tree they got saddled with cause PGI did a lazy job implementing the whole skill tree system period.