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actually I dont think you fully understand the solution. because increasing the heat cap on IS heatsinks is only one small part of it. The whole problem is that IS mechs cant use their crit slots as efficiently as clan mechs. which is why ultimately IS are going to need the option for compact heat sinks so they can stack as many DHS as clans. The point is to give IS options: regular DHS for capacity and compact heatsinks for dissipation since youll be able to put compact heatsinks in locations like legs and CTs and carry more of them.
also its not just heatsinks that need to be balanced. every single instance where IS pays more crit slots or tonnage than clans for the same thing needs to be addressed. endo and ferro for example: IS pays 7 extra crit slots and they should get something extra for that.
it also includes engines. for example, LFE weighs more than CXL so it should be better than CXL. and it includes weapons like clan gauss which also weigh significantly less than IS gauss, but have no real downside.
fixing IS vs Clan balance requires far more than just rebalancing heatsinks. thats just a small part of it.
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yeah if you miss. but the CERPPC's damage can vanish even when you hit. that is stupid.
its not a fun mechanic. like PPCs hitting under 90m and doing zero damage. thats not fun either.
game mechanics that are stupid and not fun need to be removed. period.
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what are you even talking about? it wouldnt be 30 PPFLD it would still only be 20 PPFLD... even if you fixed splash damage. The PPFLD is staying exactly the same. The only change being asked for is to make splash damage more reliable/consistent.
no one wants to make CERPPCs do 15 PPFLD. thats not at all what were talking about. were talking about how splash damage shouldnt vanish into thin air, not making CERPPCs do 15 PPFLD.
obviously you dont have a clue what the discussion is even about.... so why are you even posting?
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I suggested that they link PPC and Gauss in the same ghost heat group months before they even did it.
So yeah I know exactly why they got rid of it. Im not trying to increase PPFLD and nothing ive suggested does that. Making splash damage more consistent/reliable doesnt increase PPFLD at all.
Edited by Khobai, 18 August 2017 - 08:39 AM.