BEARDOOM, on 18 August 2017 - 12:27 PM, said:
Warriors... I'm brawler from begining. Assoults, ballistics, heavyes SRM's, but never LRM, ATM. Now that I know for this, that you click without aiming, just TAG and bambam. I say this is "moron mode". This whole LRM, ATM, SSRM... MUST, MUST be much more spreaded, and little nerfed wit distance.
Question... Why I aim with UAC20, UAC10, AC10...??? When I just click withou aiming and 1K DMG.
I play games since 1985 SPECTRUM... This is FPS.
Try it for longer and you will start to notice the issues with LRM/ATM use.
Like massive counter measures: sure target locks for missiles can be made with ease but maintaining them? Holding a lock long enough to land a hit with ECM and radar deprivation everywhere?
Diffused damage output: you can't put the damage where it needs to be with LRMs.
Slow projectile speeds: You will not be winning any trades facing a direct fire build in an LRM-centric build.
And of course maps that are pretty much freebie defense for your enemy's enjoyment.
Mining collective,HPG,River city and Crimson Straight are highly congested with cover (or outright points of immunity to LRMs) making LRM (and moreso ATM) use challenging
Frozen City,Forest Colony,Canyon Network for example are fairly neutral possesing ample cover but also enough open space that I wouldn't call advantage to either defense or offense.
And finally we have three maps with advantage to LRMs. Alpine Peaks,Polar Highlands and Caustic Valley. On these three maps a defender actually needs to apply some thought to missile defense rather than count on ample map based advantage.
And let's see how often the disadvantaged maps are chosen over any other? I will play Caustic Valley maybe one in 25 matches (if that) but would have played HPG,Crimson straight and mining collective several times each.Polar highlands gets some use but still probably around one quarter as often as the congested (anti LRM) maps are chosen.
So I would estimate that LRM neutral and advantaged maps are about one third of the games I play.The remaining two thirds of the games are played on non advantageous maps like HPG,Mining Collective or River City.
So in addition to active defenses like AMS,Radar Derp and ECM we have prolific passive defense in the map rotations.
So it's not all that big of a problem for me how "easy" lock on missiles are.