Anyone Still Use Banshees?
#1
Posted 06 August 2017 - 07:45 PM
#2
Posted 06 August 2017 - 08:01 PM
#3
Posted 06 August 2017 - 09:50 PM
New tech didn't really help it tho. I think the old 5xML, 3xLPL with STD350 is still the best build for it.
Upgrading to LFE wont give it much extra speed so the penalty from lost sidetorso is not worth it.
#4
Posted 07 August 2017 - 03:23 AM
#5
Posted 07 August 2017 - 04:01 AM
PaquIS, on 06 August 2017 - 09:50 PM, said:
New tech didn't really help it tho. I think the old 5xML, 3xLPL with STD350 is still the best build for it.
Upgrading to LFE wont give it much extra speed so the penalty from lost sidetorso is not worth it.
The main advantage of Banshee over Battlemaster is the greater hardpoint count for spamming ERML. ERML is the most relevant new weapon from Civil War.
Edited by Gagis, 07 August 2017 - 04:02 AM.
#6
Posted 07 August 2017 - 04:21 AM
The 3M is the most common in MWO but i find it boring.
A laservomit Assault well it moves ok it has good armor and enough weapons to make it a real thread to everyone.
The 3E was never completely written of. It once ruled suppreme with its dakka capabilitys and high hardpoints.
It was longtime a med to longrange assault option with 3 AC5 and 2 PPC --> 35 alpha while running cool and having a decent firing rate.
3S and the Banshee hero where never good but I guess it could be worth a try utilizing HPPCs, HGauss and other stuff to try making it work....maybe using a UAC20 some snubbys and med pulse lasers. Yea imagine an Assault with dual snubnose ppc, an UAC20 and some pulse Lasers. Like this.
#7
Posted 07 August 2017 - 04:48 AM
It is still my worst mech in my line-up, i just keep it because it because it is the third mech i mastered after the Black-knight and Atlas...bad choice because they removed a lot of the IS buff a month or so after i mastered the BNC.
Used to many laser vomit to keep my 3M... they more or less all feel the same...Kept my Battlemaster instead.
Edited by Damnedtroll, 07 August 2017 - 04:50 AM.
#8
Posted 07 August 2017 - 05:21 AM
The Basilisk, on 07 August 2017 - 04:21 AM, said:
"Slowness"...
The Banshee's main selling point is being "one of the fastest assaults in the game."
Actually it might be the only selling point, really.
#9
Posted 07 August 2017 - 05:29 AM
It may find new use now with new weapon systems. I might give it another chance considering I have...all the variants including the hero.
So much regret there.
#10
Posted 07 August 2017 - 05:40 AM
3 LPL and 5 ML or ERML.
STD350/LFE375/XL400. LFE 375 is IMO the strongest engine choice given how common XL checking is on Banshees.
In any case, the lack of discussion shouldn't be taken to indicate the mech needs help or that it sucks. BNC-3M isn't just recommendable, but a solid two thumbs up chassis that every Assault player should have. It has great hardpoint locations, good shielding arms, high engine cap paired with good maneuverability. Just like the Warhammer, the fact that it relies upon really minimal quirks makes it hard to nerf- money well spent.
Other variants are less clear. The BNC-3E is IMO the second strongest, but it's not in the public eye and thus most prospective builds are speculation as far as strength in the meta goes. The shoulder UAC20 (you can actually get a UAC10 above the cockpit with 3 filler MGs and an LFE engine) is an advantage, but doesn't really seem like an overwhelming one. It's probably an oversight from copy and pasting UAC5 parameters, and I wouldn't count on it staying like that. Still, you can fit an LFE 375, UAC20, and 2 ERML + 2 LPL... a 70pt double tap is pretty alright for something going 68 kph
#11
Posted 07 August 2017 - 08:02 AM
#12
Posted 07 August 2017 - 08:31 AM
Koniving, on 07 August 2017 - 05:21 AM, said:
The Banshee's main selling point is being "one of the fastest assaults in the game."
Actually it might be the only selling point, really.
Compared to what realy ????
Atlas Mechs ?
Direwolves ?
Annihilator ?
When I think of viable Assaults there is only one IS Assault that realy deserves the term viably fast, the Battlemaster.
Otherwise there are only the Clanassaults that can reliably move with the Group, Marodeur IIC, Warhawk, Executioner, Gargoyle and last but not least the new MadCat MK II.
So...no the speed of the Banshee may scratch the 60kph border but that isn't its selling point for me.
There are two things that a Banshee actualy does pretty well.
It is rare and lots of ppl ignore it because there are other more known and seemingly more dangerous mechs out there and it can carry sh..loads of weapons while not having too terrible hardpoints.
And otherwise as I said the mainpoint why nobody cares for it...its boring and looks like some generic humanoid robot.
#13
Posted 07 August 2017 - 08:46 AM
That and punching the **** out of things, which can't happen here.
#14
Posted 07 August 2017 - 09:10 AM
They are better than on the Battlemaster, but for Faction Play better hardpoints are usually not worth 10 tons.
I have Banshee on my current dropdeck, simply because I have two laser vomit Crabs there which gives a lot of spare tons to fill.
Edited by Gagis, 07 August 2017 - 09:11 AM.
#15
Posted 07 August 2017 - 08:21 PM
Gagis, on 07 August 2017 - 04:01 AM, said:
The main advantage of Banshee over Battlemaster is the greater hardpoint count for spamming ERML. ERML is the most relevant new weapon from Civil War.
I understand the range would pair well with the LPL, but before the laser changes when ML was 4 heat I always felt like the 5xML + 3xLPL was bit too hot. Now with 3,4 heat its quite good. ERML is 4,3 so I feel its simply way too hot. Unless you drop one or two mediums.
#16
Posted 07 August 2017 - 11:36 PM
PaquIS, on 07 August 2017 - 08:21 PM, said:
I'll compare the in-game heat management of this Banshee to some of my other laser vomit mechs:
- Banshee 1.14
- Battlemaster 1.06
- Marauder IIC 1.21
- Black Knight 1.08
- Grasshopper 1.13
- Hellbringer 1.29
- Thunderbolt 1.2
- Crab 1.21
- Hunchback IIC 1.13
- Wolfhound 1.34
#17
Posted 11 August 2017 - 02:02 AM
Gagis, on 07 August 2017 - 11:36 PM, said:
I'll compare the in-game heat management of this Banshee to some of my other laser vomit mechs:
- Banshee 1.14
- Battlemaster 1.06
- Marauder IIC 1.21
- Black Knight 1.08
- Grasshopper 1.13
- Hellbringer 1.29
- Thunderbolt 1.2
- Crab 1.21
- Hunchback IIC 1.13
- Wolfhound 1.34
Yeah I understand, but personally I dont feel its worth the extra heat to gain 100 meters of effective range for the Banshee since it wont increase the alpha damage.
I do run hot builds on the clan mechs because usually you can stack so much heatsinks on them to make them cool down quite fast even if your alpha would raise the heat to 60-70%. Cant really say the same for IS mechs.
#18
Posted 11 August 2017 - 04:58 AM
If you manage to not being focused (by staying around another assaults), you can do a lot of damage piloting a Banshee, though.
The 3E didn't get much help with the new tech (because you can't use 3AC/5s and Light Engine), but now the 3M can take advantage of that big engine cap. I use to run this (sometimes with ER Medium Lasers instead) - shoot, torso twist, repeat.
I don't own the 3S, but I would like to try someday this nasty brawler (the PPC gives it some medium-long range punch).
#19
Posted 11 August 2017 - 05:05 AM
The 3E is nice for dakka, and you can do some amusing things with it, like RAC5's, but that requires facetime.
The 3S is the worst, but I have found success with a Heavy Gauss Rifle in the left torso and various lasers in the right. The lasers give you the ability to immediately shoot something, while the Heavy Gauss can clobber a target after the wind-up.
The hero version is utter trash and I haven't seen one of them played in probably 6 months to a year. Dismal hardpoints and dependent upon arm-based weapons, which is generally a drawback in this game because it means lower weapons and the need to armor your arms to prevent weapon loss.
Edited by oldradagast, 11 August 2017 - 05:06 AM.
#20
Posted 11 August 2017 - 10:51 PM
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