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Production Update 1 / Aug. 18, 2017


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#61 Methanoid

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Posted 20 August 2017 - 10:48 AM

View PostJuodas Varnas, on 20 August 2017 - 07:14 AM, said:

Are we.... Playing the same game?

MWO is terrible by popular online multiplayer standards, its near deserted compared to others, even 2 farming simulator games are more popular, at 1 point MWO wasnt far off no mans sky, cmon...... no.... mans.... sky...

wake up.

Also i think MW5 will also fail, i know i wont bother just because im not stupid enough to buy a mech game thats single player in this day and age, id rather have the multiplay side thnx, i dont "do" multiplayer games that degrade into single player anymore.

The ONLY good thing i can think of regarding MW5, is that hopefully (and i know its laughable) PGI will use what they have in the MW5 unreal engine and swap that over to MWO so it also uses the unreal engine, that way the community can easily make our own damned maps to submit if they cant be bothered.

#62 Alistair Winter

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Posted 20 August 2017 - 11:35 AM

View PostThe Lighthouse, on 20 August 2017 - 06:31 AM, said:

5. Definitely not happening.
-MW5 being successful game.

I'm fairly skeptical when it comes to Solaris, new maps and pretty much else. In fact, I doubt we'll see Solaris in 2018 at all. If they can't figure out how to do simple FFA deathmatches, I think this speaks volumes about their capabilities at this point. As for the new maps, it sounds like we're getting another crater map pretty soon, and then they're going to deliver an urban map which will almost certainly be delayed, given the technical difficulties that Russ has mentioned before. It's not long since he said we couldn't get a proper urban map.

However, PGI would have to incredibly incompetent not to make MW5 a successful game. First of all, the earlier Mechwarrior games with single player campaigns were hugely successful. Secondly, they already have all the art resources they need, minus a few hover tanks, elementals and Myrmidons. Third, a lot of people quit playing MWO pretty early because they didn't like the arena death match structure of the game, and those guys will probably try MW5 if it's anything like MW2-4. Those guys aren't bittervets, they were just bored with Skirmish on Canyon.

Fourth... there aren't really a lot of good and interesting FPS games with single player campaigns being made for PCs anymore. There's not that much competition.

#63 Acehilator

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Posted 20 August 2017 - 12:08 PM

Single-player FPS are a super niche market and have been for ages (since the rise of the Internet), ARPGs have taken their place for the most part. The upcoming Wolfenstein looks really good... but not many studios/publishers are willing to invest into that genre, and there is no real drive from the customer side to get more of those games made. So yeah, not much competetion, but also not much demand.

#64 MustrumRidcully

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Posted 20 August 2017 - 12:50 PM

I still have hopes for Mechwarrior 5. I probably should not.

One of my hopes that it will be at least somewhat moddable. Just being able to edit weapon stats would probably do a lot.

I don't know if they have anyone that could actually make a decent story for the game.

#65 Davegt27

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Posted 20 August 2017 - 03:42 PM

wish Russ would have said more about MW5

#66 HGAK47

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Posted 20 August 2017 - 04:22 PM

View PostAppogee, on 20 August 2017 - 08:09 AM, said:

But your Spirit Bear does have MASC...?


Yes but its lacking in performance. I understand its tied to the low % boost and the low base Kodiak agility profile / accel decell but its almost not worth taking.

i.e press masc on pretty much any other mech and you get a kick of boost. Press masc on kodiak and you get a gentle nudge...

View PostJuodas Varnas, on 20 August 2017 - 08:17 AM, said:

Maybe he removed the MASC and is angry with himself for it.


No haha!

Im angry that I still fit the thing if anything.

#67 Mechwarrior1441491

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Posted 21 August 2017 - 07:45 AM

So only 1v1 2v2 in solaris? FFA is beyond their ability?

#68 BARegulator

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Posted 21 August 2017 - 10:31 AM

The thing I thought was interesting and possible scary from what I heard was, they are going to add more stats and everything into the game client (mech lab) but never once discussed its dismal performance and instability. If they put more crap in the client, I worry about another huge performance degradation and an even worse UI than what we already have. Please PGI spend some time and fix the client, don't just add more crap on top of crap.

#69 MechaBattler

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Posted 21 August 2017 - 10:40 AM

I feel like Solaris will be dominated primarily by brawler builds. Even if they value mechs into different tiers. I feel people will just build brawler mechs. Is there really any reason to do otherwise?

#70 Johnny Z

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Posted 21 August 2017 - 10:51 AM

View PostMechaBattler, on 21 August 2017 - 10:40 AM, said:

I feel like Solaris will be dominated primarily by brawler builds. Even if they value mechs into different tiers. I feel people will just build brawler mechs. Is there really any reason to do otherwise?


Fast mechs. Fast brawler mechs will be destroyed by heavy short range mechs. Heavy short range mechs are in big trouble vrs fast medium/long range mechs. Etc.

Like I have been saying all morning I bet they go with a random queue where game mode, Solaris map(ambient heat, elevation, etc), and number of players in a match are not known before hand, which will change the equation entirely.

Edited by Johnny Z, 21 August 2017 - 10:54 AM.


#71 JC Daxion

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Posted 21 August 2017 - 11:15 AM

View PostJuodas Varnas, on 20 August 2017 - 06:41 AM, said:

Fallout 5?

Fallout 4 was garbage and so was Fallout 3, if Fallout 5 will still be made by Bethesda it's also gonna be garbage.



So fallout 3 8.5m sold, fallout new vegas, almost 10m sold, Fallout 4, 13.5m sold that must be a **** ton of garbage.. To me they are decent games, But i like Group RPG's more than the solo RPG's. So i never really got more than about 50 hours into F3, I bought new vegas because many folks i trust told me it was better, but i have yet to play it outside of a little bit. I saw some potential if you like that style of game. But guess what, solo open world RPGs have a huge fanbase.. Morrowwind, oblivion, skyrim ect.. all huge sellers with millions of rabid fans. If BT had 1 10th of that it would be a giant success.

If you don't like it that is fine, not every game is for everyone, but to call it a garbage game.. Statements like that there is really nothing to even say.


But the funny thing is how much people stand by mech 3 and 4 like they are the greatest games ever made. I played both, and i enjoyed both. But i'm certainly not going to sit here and pretend like i had blinders on and say mech 3 greatest game ever as if it didn't have a horrible amount of bugs.

Everything from the Mobile fixing units getting completely stuck and having to restart missions because of it.. Jump jetting through roofs, having to restart missions.. Horribly balanced battles and builds, with basically the most cheese tactics like loading up a fast mech with 16 SL's and legging everything in the game in a few seconds. Granted some of that you could just choose not to do to make the game more fun, or play the harder mechs to play for a challenge. But if PGI had made a game with that level of polish these days, it would be called the worst game of all time. that said, expectations have gone up, as has level of polish on games.

Mech 4, it was tons better in the bug department at least, and they fixed that horrible legging exploit. But even that had it's flaws like the extremely dumb AI, that could be next to brainless outside of using move commands to push them first as fodder. I found it fun to load up assaults and use them as meat shields while i played a cougar or raven in many missions for a challenge.

The Power creep in that game was bad to, make enough money to buy a dashi and just destroy everything. In pvp there were basically a few mechs worth using but don't think you are going to pilot a lighter mech verse any even half way competent pilot. . i didnt play pvp much because it was rather horribly balanced. though back then you could find matches on occasion with some luck on the shell of a matchmaker it had. (back when battle.net was pretty much the best thing going) If you got lucky you had people that just wanted to have fun and screw around and in that i had a bunch of fun evenings but that was more the people i played with than the actual game. That was the nights i didn't find the matches filled with one shot load outs or hacks ect.. Load in and die.. boy that was fun! The mechtek stuff add tons sure, but it also exacerbated the flaws and lead to even more power creep and one shot kills. Yes folks could make their own rules, and limit mechs and such.. but come on.. Again if PGI had that level of balance the game would not of lasted 3 months, let alone go on 5 years now.


Mech commander games, mech 1 had bugs, and so many ways to exploit.. Though half of the way you could exploit in some ways was part of the fun.. Salvage that madcat in mission 3 and go on crusie control.. But even mech 2, salvage was a huge part of making the game easier.. Or just spend points on mine layers and never even have to fight a battle because the AI was to dumb to walk around the mine feild and a single light could finish off any of the 10 mechs that didn't blow up on the brainless stomp forward on many missions..

Again a lot of that you could just not do, but still.. it's not like there werent huge holes, or exploits in those games.

The stories though made up for it, but you had to work and actually gimp yourself often if you wanted to make the games fun and challenging, and actually kinda RP them.

I know i had a lot of fun playing them, but i'm certainly not going to sit here and call um best games ever, flawless little gems that people like to make them out to be. And yea, i would play um today, Just like tons of old games i still play.. But i enjoy most games for what they are, despite the flaws. I could list you my top 10 or 20 games of all time. games i spent 100's of hours, if not 1000's, and i could tear each one apart if i wanted to on the major flaws in them.

Tropico 1, with horrible teamster pathing, or construction worker bug that would make um quit even if they just went to work as a building finished building. OR baldur's gates Spell that let you load up 3 spells in one for instant kills of super high level creatures, or the crazy stacking to get to 25 in every single stat and become invincible. But no game is perfect.. at least none i ever found. At least all of those games i typically play are single player and i can choose not to use the game breaking exploits.. Online MP games, you don't have that choice

Edited by JC Daxion, 21 August 2017 - 11:26 AM.


#72 JC Daxion

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Posted 21 August 2017 - 11:28 AM

View PostMethanoid, on 20 August 2017 - 10:48 AM, said:

MWO is terrible by popular online multiplayer standards, its near deserted compared to others, even 2 farming simulator games are more popular, at 1 point MWO wasnt far off no mans sky, cmon...... no.... mans.... sky...

wake up.




No man's sky has 8.5k people playing it right now on steam.. It's also in the top 50 games on steam.. It's rocky launch is behind it, and the game has come a long way.. But that game is open world Space game.. something that is pretty popular.

#73 o0m9

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Posted 21 August 2017 - 12:18 PM

View PostMechwarrior1441491, on 21 August 2017 - 07:45 AM, said:

So only 1v1 2v2 in solaris? FFA is beyond their ability?

FFA isn't happening because PGI borked the team system implementation. The game basically requires two teams to be present. 1v1 and 2v2 is simple to implement because it's just a lobby size limit.

#74 Mechwarrior1441491

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Posted 21 August 2017 - 01:53 PM

People trust them to deliver a complete single player experience? haha

View Posto0m9, on 21 August 2017 - 12:18 PM, said:

FFA isn't happening because PGI borked the team system implementation. The game basically requires two teams to be present. 1v1 and 2v2 is simple to implement because it's just a lobby size limit.


Well that takes a lot of fun out of Solaris. /yawn

No temporary battlefields alliances. No politics.

Edited by Mechwarrior1441491, 21 August 2017 - 01:54 PM.


#75 QuantumButler

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Posted 21 August 2017 - 04:35 PM

View PostAcehilator, on 20 August 2017 - 12:08 PM, said:

Single-player FPS are a super niche market and have been for ages (since the rise of the Internet), ARPGs have taken their place for the most part. The upcoming Wolfenstein looks really good... but not many studios/publishers are willing to invest into that genre, and there is no real drive from the customer side to get more of those games made. So yeah, not much competetion, but also not much demand.


How successful Mechwarrior 5 is will really depend on your definition of success.

Mid tier games are finally gaining abit of a resurgence thanks to digital distribution platforms like Steam and GOG and relative ease of porting and selling them digitally on consoles too, so it could certainly sell decently well on those platforms if the quality is there, but it's never going to be a AAA megahit.

*if* PGI makes a quality game and price it at say 40bux it can probably do okay. Big if though.

Edited by QuantumButler, 21 August 2017 - 04:36 PM.


#76 Mechwarrior1441491

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Posted 21 August 2017 - 04:40 PM

They have refused to deliver on content that would make MWO great and people are putting some kind of faith that MW5 will be anything but vaporware or at best, the most basic representation.

"Go to field. Laser 10 womprats. Return for your space money."

#77 Trenchbird

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Posted 21 August 2017 - 06:50 PM

View PostMechwarrior1441491, on 21 August 2017 - 04:40 PM, said:

"Go to field. Laser 10 womprats. Return for your space money."

I think you just accidentally thought of the best mission ever.

#78 Johnny Z

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Posted 21 August 2017 - 10:41 PM

View PostQuantumButler, on 21 August 2017 - 04:35 PM, said:



How successful Mechwarrior 5 is will really depend on your definition of success.

Mid tier games are finally gaining abit of a resurgence thanks to digital distribution platforms like Steam and GOG and relative ease of porting and selling them digitally on consoles too, so it could certainly sell decently well on those platforms if the quality is there, but it's never going to be a AAA megahit.

*if* PGI makes a quality game and price it at say 40bux it can probably do okay. Big if though.


Us guys on the forums and listening to the podcasts are lucky to have such an open view of the situation. MOST companies do not share as much. Really.

Anyway, its a big job to make an entirely new game which MechWarrior 5: Mercenaries is. In a saturated market and everything else considered it will do very well eventually if its got the right ingredients and it looks like it does so far.

I wish them the best.

#79 Thorqemada

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Posted 21 August 2017 - 11:19 PM

I dont feel that Mechgames be anything close to a saturation situation...the question is does the market give PGI credit and buy that thing despite having alienated many a Player?

Edited by Thorqemada, 21 August 2017 - 11:19 PM.


#80 JC Daxion

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Posted 21 August 2017 - 11:33 PM

View PostMechwarrior1441491, on 21 August 2017 - 04:40 PM, said:


"Go to field. Laser 10 womprats. Return for your space money."



I used to pay people to do just that... Only it was 10k womprats, and skin um and bring me their hide so i can make armor..

"Here's your 10 million space bucks, Thanks mr Ranger, your the best! Now i have another job your you... I got a bounty on some ******* that that is trying to move in on my mineral businesses,.. take him down and 20m is yours.. and if your not to busy, i got some scaley hide on Yavin 4 that i could use 100k units.. Think you can handle it?"

Best game ever!





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