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Inner Sphere C.a.s.e.

Balance

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#41 Shadowomega1

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Posted 23 August 2017 - 12:22 PM

View PostYeonne Greene, on 23 August 2017 - 10:47 AM, said:

Posted ImageYeonne Greene, on 19 August 2017 - 03:02 PM, said:



The most meta Gauss is indeed arm-mounted, but that is something of a fringe benefit and there is no reason to hamper 'Mechs that have ballistics in the sides.

Really, what I want to see is CASE negating the damage entirely so you can stuff it in with an XL. That has been a huge limiter for far too long. And no, I don't want CASE II for that, it's already +0.5 tons on top of 15.



Clan CASE doesn't even provide that level of protection even in the TT. CASE = Lose of that section without damage spread. CASE II which removes back armor only might not even be in the civil war era, sarna doesn't have that info and I don't have a tech manual with CASE II in it. But in my post with the way things are now that torso being down to internals isn't going to survive very long anyway so CASE or no that torso is pretty much a lost cause.

View PostKursedVixen, on 23 August 2017 - 10:54 AM, said:

*snip*


That occurs even if you don't have ammo as it's your internals have reach such a temperature that the metal is actually melting. If they dropped the percentage based heat meter for the actual temp gauge from MW 3/4 you would see how hot a mech is running. If you have full UI enabled in MW 3/4 you see that the heat gauge is listed in Kelvin.

If you play Mechwarrior 3 or 4 a single ammo explosion was certain death if there was no case, and ammo explosions could occur even if you were shut down. In fact it was worse to be shut down when you heard that message as you couldn't eject the ammo while shut down. Having even 1 ton of ammo no matter the type means instant death is near if you hear "Warning Ammo reaching critical temperatures" you need to eject the ammo then, flush your coolant, or be ready to die. If you heard the BEEP BEEP BEEP BEEP from 1:11 to 1:12, heard here in the video it was already too late, as that is the warning for ammo explosion. (used MWO video with MW 3 SFX due to the actually SFX lasting lasts only a fraction of a second and is non-repeating in the MW 3 SFX video)


Edited by Shadowomega1, 23 August 2017 - 12:35 PM.


#42 Y E O N N E

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Posted 23 August 2017 - 03:19 PM

View PostShadowomega1, on 23 August 2017 - 12:22 PM, said:


Clan CASE doesn't even provide that level of protection even in the TT. CASE = Lose of that section without damage spread. CASE II which removes back armor only might not even be in the civil war era, sarna doesn't have that info and I don't have a tech manual with CASE II in it. But in my post with the way things are now that torso being down to internals isn't going to survive very long anyway so CASE or no that torso is pretty much a lost cause.


You misunderstand me.

I know what Sarna says. I know what TT says. I do not care.

The facts are that the Clan 'Mechs in MWO have CASE built into every section. It costs nothing, yet provides the benefit that CASE is supposed to: protect adjacent sections from equipment and ammunition detonations. IS CASE costs half a ton and can only fit in torso sections, yet it does nothing to really offset that. It should provide something more for those limitations. I am not willing to entertain the notion of introducing CASE II and requiring an extra half-ton on top of what CASE already demands to extract some benefit out of the item.

As for surviving, the intent is to defend it from incental hits or from getting one-shot to the rear by tiny guns that manage to crit the Gauss. A 12 ton Clan Gauss will explode 100% of the time, but will result in a dead 'Mech only if the other side torso was already gone. There is 0% chance for it to die with just the one side torso going no matter the engine. A 15 ton IS Gauss will explode 90% of the time, but you need to spend 0.5 tons plus extra in the engines to get that same capability in an LFE or STD, and if you don't then the damage carries over to the CT. With an XL, you are dead regardless. That whole dynamic is f*cked six ways from Sunday and there should be more of a benefit to taking CASE to justify those costs. Setting IS CASE to completely mitigate any damage from weapon or ammo explosions in the installed torso would be sufficient enough extra justification.

Edited by Yeonne Greene, 23 August 2017 - 03:29 PM.


#43 Shadowomega1

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Posted 23 August 2017 - 05:42 PM

It is not likely for PGI to change the way CASE works as they are keeping pretty close to what CGL and the tabletop and prior games had. Adding complete damage mitigation from ammo/explosion would negate CASE II when we get to them, and crit chance reduction would cause another issue due to the Skill tree already having crit reduction in it.

The best way to reduce the chance of torso lose from incidental hits would be to increase the overall health of the weapon. At the moment the IS gauss is 15 health correct? Adjust the health of all weapons to 5 per crit. So a 1 crit equipment will always be 5 health no matter the faction, 2 crit will be 10 hp, etc etc. This would make the IS gauss 35 HP and clan gauss 30 hp, this change will benefit all large weapons as their extremely easy to crit due to size. So no longer will you automatically lose that large, heavy primary weapon you got when the armor is removed.





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