Jump to content

Some Nights Just Aren't Worth Playing


53 replies to this topic

#21 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 20 August 2017 - 04:36 AM

View PostEl Bandito, on 19 August 2017 - 11:28 PM, said:


PGI is caring about MM, in a way. That's why Russ will soon put up a public and official vote--to decide whether to switch back to 8v8 for QP. For the sake of better MM, vote yes to 8v8.

There must be some hope!

VOTE YES TO 8vs8 CAMPAIGN STARTING NOOOOOOOW!!!!

Make MM great..... again? (not remembering when it was great..... sorry)

#22 ocular tb

    Member

  • PipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 544 posts
  • LocationCaught Somewhere in Time

Posted 20 August 2017 - 04:49 AM

I find most nights are worth playing. If I feel like playing I usually have fun. It's all in what you make of it. I like the challenge of solo QP so I don't tend to get too frustrated with it. But when I do get too frustrated, the best thing is to stop and do something else for a little while. Then when I come back I'm usually fine and having fun again.

#23 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 20 August 2017 - 04:59 AM

The reason why MM sucks for this game is because the player base is too small to support a better more balanced MM system. Going down to 8v8 from 12v12 may help this issue allowing PGI to create a better MM system.

#24 GA1NAX

    Member

  • PipPipPip
  • Bridesmaid
  • 97 posts
  • LocationIn Soviet Russia... scratching bears)))

Posted 20 August 2017 - 05:23 AM

View PostStefka Kerensky, on 19 August 2017 - 07:35 PM, said:

I understood it was enough for me, when I dropped in crimson, assault mode.

One of our assaults, was a very very very old lurmer build Battlemaster 1S (bunch of lrm + 4ml)
He ran over the saddle.
And tried to cap the enemy base.


GG MM..... just wondering how is possible to see with my tier 1 account the same $h1t I see with my tier 4-5 accounts

Hmmm.... never saw such a things on T4 or T5... might you find a new bottom Tier. Just wondering.
But well... some times such a stompover happens, to me whan I got few kills and get ganked by lights cause there is no one on the flank, than I do kill one of them...or just die in action.... and then.... I just watch pure 2 or 3-12 deathball storming over my team of autists.Posted Image

Edited by GA1NAX, 20 August 2017 - 05:24 AM.


#25 GA1NAX

    Member

  • PipPipPip
  • Bridesmaid
  • 97 posts
  • LocationIn Soviet Russia... scratching bears)))

Posted 20 August 2017 - 05:28 AM

View PostStefka Kerensky, on 20 August 2017 - 04:36 AM, said:

There must be some hope!

VOTE YES TO 8vs8 CAMPAIGN STARTING NOOOOOOOW!!!!

Make MM great..... again? (not remembering when it was great..... sorry)

What for... to see 0-8 or 2-8 losses and get tilted?
8vs8 every game would be like...

Posted Image

We rather increase to 16 vs 16, that would work, than get a Turbochargedlose of 8 vs 8.Posted Image

#26 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 20 August 2017 - 05:48 AM

View PostGA1NAX, on 20 August 2017 - 05:28 AM, said:

What for... to see 0-8 or 2-8 losses and get tilted?
8vs8 every game would be like...

Posted Image

We rather increase to 16 vs 16, that would work, than get a Turbochargedlose of 8 vs 8.Posted Image

or 24vs24.... even better for hiding and get carried, right?

LOL

#27 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 20 August 2017 - 06:02 AM

OK, I'm a newer player..... 8x8 vrs. 12x12? How is the reduction in force size going to increase playing quality? It will shorten the time of the games; and, for me, getting stomped in 5 minutes is a lot better than having to wait another 10 minutes of watching the same Assaults and Lights finishing the match.....

16x16? Going the other way only increases the time I'm "forced" to watch the T1/T2 and surviving mechs play for 10 minutes.....

On topic: I quit last night as well because the writing was on the wall: 3 stomps, 2 un-mitigated diasters, a win by default (because the other team must not have liked each other at all and did everything in their power to lose) and 1 match that I'm still not sure why I play this game anymore?? Good grief, was losing that match actually a win? I felt relieved to get out of that match; it felt slimy and I'm at a loss for a better discription.........I wanted to use a hand cleaner after that match...)

#28 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 20 August 2017 - 06:07 AM

View PostAsym, on 20 August 2017 - 06:02 AM, said:

OK, I'm a newer player..... 8x8 vrs. 12x12? How is the reduction in force size going to increase playing quality?


Easy peezy: one or two good players can carry 6-7 potatoes, while it's too hard to carry 10-11 potatoes.

In a smaller group, one skilled player can be decisive, in a greater group he gets his back broken

#29 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 20 August 2017 - 06:43 AM

View PostEl Bandito, on 19 August 2017 - 11:28 PM, said:


PGI is caring about MM, in a way. That's why Russ will soon put up a public and official vote--to decide whether to switch back to 8v8 for QP. For the sake of better MM, vote yes to 8v8.




8v8 isnt gonna make it all of a sudden better.


Only takes a few mechs worth of focus fire to melt an assault (2-3 mechs is plenty) Maybe the PUG's and low tiers may see a increase in length of games but i doubt the stomps will go away.

Stomp were here when we had 8v8.

View PostStefka Kerensky, on 20 August 2017 - 06:07 AM, said:


Easy peezy: one or two good players can carry 6-7 potatoes, while it's too hard to carry 10-11 potatoes.

In a smaller group, one skilled player can be decisive, in a greater group he gets his back broken




Sure we can carry a team but i dont see that making it that much better. In 8v8 this would have been 4-8 and im sure pugs would have complained.

My team didnt need to do much work me and one other mech pretty much rolled the enemy team. A WHK with LRMS i think...

Posted Image



IF two people can just about defeat a team of 12, what happens when two REAL GOOD Players team up and roll all 8?

Edited by Revis Volek, 20 August 2017 - 06:47 AM.


#30 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 20 August 2017 - 06:50 AM

View PostClownwarlord, on 20 August 2017 - 04:59 AM, said:

The reason why MM sucks for this game is because the player base is too small to support a better more balanced MM system. Going down to 8v8 from 12v12 may help this issue allowing PGI to create a better MM system.


MechWarrior Online match maker is the best ever made. Ever. It cannot how ever avoid synch drops and afkers and such things easily at the moment.

Edited by Johnny Z, 20 August 2017 - 06:50 AM.


#31 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 20 August 2017 - 06:55 AM

View PostJohnny Z, on 20 August 2017 - 06:50 AM, said:

MechWarrior Online match maker is the best ever made. Ever. It cannot how ever avoid synch drops and afkers and such things easily at the moment.



look out guys, smartest dude in the room is here again.

#32 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,828 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 20 August 2017 - 07:18 AM

View PostRuar, on 19 August 2017 - 07:28 PM, said:

Tonight is one of those nights where you just log off early and call it quits.

Five matches. 4 loss, 1 win. All five were heavily lopsided. Three of them were 12-1 or 12-2. Only one was 12-4.

I don't understand why PGI focuses on Solaris and spikes on mechs but ignores the fact their MM fails far more often than it succeeds. How hard can it be to think up a set of parameters that demonstrate skill, calculate a battle value for mechs, and then have the MM create teams with close to the same values?

The MM is working just fine with what it is given, imho it is the PSR that is the issue. There are people in tiers they likely should not be those tiers (me!!) but due to how the PSR is setup, it drags those folks up.

Now, with that said place, when the values are opened up in a game seeded by a T1/2 and you get the perfect storm. Your team is made up of some folks who should not be T1/2 but are ranked that along with T3/4 vs a team with more actual T1/2 abilities, including that new guy who started 4 weeks ago with excellent performance while on the cusp of moving from T3 to T2.

PSR needs some revamp but I believe it should first be setup so it resets every quarter, with the player's previous performance being used to seed into the appropriate tier. And with each tier broken up into 2-3 sections. PGI would also need to add the ability to change how that data is used, a baseline but also the ability to change the parameters for placement.

I would discuss spreads but one of the things PGI has not discussed, such as when they said that T1 would not drop with T5, is that only when the SEEDED player is a T1 or T5? Stay with me. Right now a T3 has a two tier spread (imho should be a 1 tier spread to either side), which right now, afaik means from T1 TO T5........

Edited by Tarl Cabot, 20 August 2017 - 07:20 AM.


#33 HGAK47

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 971 posts

Posted 20 August 2017 - 07:28 AM

Balacing with possible / expected pilot ability is one thing but yesterday I had a match where I was in the old trusty Spider 5V for the laughs, lo and behold on my team - in my lance is another Spider 5V!!

I joking said "Welp, only 4 lasers between two mechs haha were doomed".

To which the other Spider pilot said "Nope, only three, I have Tag as well" (Assuming for the event) /facepalm

Needless to say even with a dope airstrike and all I could muster I only got around 300 ish damage. The other spider pilot had 6 damage! LOL

Yea kinda hard to balance situations like that. Should have really put that other spider on the opposing team.

Edited by HGAK47, 20 August 2017 - 07:28 AM.


#34 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 20 August 2017 - 01:30 PM

View PostXetelian, on 19 August 2017 - 09:50 PM, said:


Another thing is that as soon as the first 3 mechs are lost, if they were important assaults or heavies then you'll get stomped.


New shiny ' OP ' Light mechs have hit the scene.

Which means 3-4 lights chase some cookie Raven while the rest try to fight in the center. Or the cookie leads them to their murderball and you get your 3 mech deficit before the Assaults even make it to the center.

Snipers, new light pilots, and lrmers do lend to composition problems, yes.

But if you spectate, you see Tunnel Vision, Cookie eaters, Builds that could only be concocted by five-year-olds or crack smokers, players who dont even look at the Radar, mass camping, players who DC after they lose an arm, etc/etc/etc, i can go on.

Problem is skill supersedes composition. And you cant exactly buff skill for the majority of players.

#35 Judah Malganis

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 214 posts

Posted 20 August 2017 - 03:58 PM

I think lack of bravery has a great deal to do with it. At least in solo drop land, a team of straight trial mechs can roll over another team if they all spill over together and cause chaos. Too many teams stop moving when the first red dorito pings 1.6km away and decide to waste lrms, gauss and er laser/ppc heat on things they can barely hit. Or 4 mechs will see 2 enemies turn a corner and instead of 4:2 ing it, 3 will retreat and make it 1:2 so your brave soul dies and this process repeats until your whole team is dead and the last 2 mechs were the shiny 93 % assaults with one lrm20 and 6 mplas who thought the only weapon worth using was the lrms. I get cussed out a ton becuase I type "timidity doesn't win matches" often at the end of matches if we're losing, but it's true. Like 80% if the time, a team that loses the match does so due to collective cowardice. Skill and builds are useful, but you do no good to your team hiding behind a wall firing one alpha every 45 seconds.

#36 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 20 August 2017 - 04:08 PM

View PostJohnny Z, on 20 August 2017 - 06:50 AM, said:

MechWarrior Online match maker is the best ever made. Ever. It cannot how ever avoid synch drops and afkers and such things easily at the moment.


No one needs to sync drop to smash solo queue. Even now with 12vs12, a well positioned player can take down 1/2 a team by themselves (see Mad Cat Mk II leaderboard farms)

#37 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 20 August 2017 - 04:10 PM

View PostJohnny Z, on 19 August 2017 - 09:00 PM, said:

Another awesome event completed.


This was wrong. I have quite a bit more quickplay score to do.

#38 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 20 August 2017 - 04:25 PM

View PostRevis Volek, on 20 August 2017 - 06:43 AM, said:




8v8 isnt gonna make it all of a sudden better.


Only takes a few mechs worth of focus fire to melt an assault (2-3 mechs is plenty) Maybe the PUG's and low tiers may see a increase in length of games but i doubt the stomps will go away.

Stomp were here when we had 8v8.





Sure we can carry a team but i dont see that making it that much better. In 8v8 this would have been 4-8 and im sure pugs would have complained.

My team didnt need to do much work me and one other mech pretty much rolled the enemy team. A WHK with LRMS i think...

Posted Image



IF two people can just about defeat a team of 12, what happens when two REAL GOOD Players team up and roll all 8?

Of course we need a proper MM that split those 2 good players in the 2 teams.
I think that with 8vs8 mode, it should be easier to do a decent MM.... (aehm..... are we talking about pgi.... lol).


(Anyway, wanna know what a common potato thinks looking at your screenshot?
"MLX OP, nerf it" :D :D )

View PostJohnny Z, on 20 August 2017 - 06:50 AM, said:

MechWarrior Online match maker is the best ever made. Ever. It cannot how ever avoid synch drops and afkers and such things easily at the moment.

Troll level 9001 :D :D

#39 MadHornet

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 529 posts
  • LocationSomewhere deep in Florida

Posted 20 August 2017 - 08:05 PM

I've played roughly 70 matches over the past few days.

Final W/L ratio?

1:7

Original ratio?

2:1


I absolutely hate events. The amount of losses I get directly counters the bonuses and nothing I do makes it better. I'd much rather wait 3 times as long to find a match as long as it doesn't include people who, to be brutally honest, are not good at the game.

As confirmed by my large sample here, something has gone awfully wrong, and someone else is most likely winning a lot of matches. It's past the point of mere coincidence but I can't point to what is causing me to be placed on these teams. It just doesn't make sense.

#40 o0m9

    Member

  • PipPipPip
  • Bad Company
  • 78 posts

Posted 20 August 2017 - 08:26 PM

My personal response to events is to farm out the objectives in something that doesn't gimp my team, and then load up a vomit mech. Something that just sprays damage all over the shop. Current favorite is an MRM20 Shadow Hawk with dual UAC/2s. It's not efficient but it's definitely cathartic.

Bounty Hunter II with one guasse and 6 ER ML is fun too. Just scrape shoulders off of people who aren't paying attention.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users