The Proverbial Machine Guns As Hitscan Weapon
#1
Posted 19 August 2017 - 11:31 PM
also it adds stealth if there are no lines/traces of bulelts
#2
Posted 20 August 2017 - 12:53 AM
Edited by El Bandito, 20 August 2017 - 12:54 AM.
#3
Posted 20 August 2017 - 01:06 AM
It can't be just the speed of the purely visual tracer can it... ?
Edited by mike29tw, 20 August 2017 - 02:21 PM.
#5
Posted 20 August 2017 - 03:37 AM
mike29tw, on 20 August 2017 - 01:06 AM, said:
It can't be just the speed of the purely visual tracer can it... ?
Is "Projectile Speed" the reference in question?
Or did a funny just fly over my head?
#6
Posted 20 August 2017 - 02:22 PM
Fox With A Shotgun, on 20 August 2017 - 01:47 AM, said:
Sorry, but it is the speed of the purely visual tracer.
... That's a very useful stat to know.
Iron Heel, on 20 August 2017 - 03:37 AM, said:
Is "Projectile Speed" the reference in question?
Or did a funny just fly over my head?
Sorry it's just a typo. I've now corrected it.
#7
Posted 20 August 2017 - 03:11 PM
Fake tracers are extremely confusing and on top of that they make the weapons feel less powerful, like you are shooting an air-soft gun. This has actually ruined several games for me that might have been great otherwise (Deus Ex: Human Revolution and Chronicles of Riddick: Escape from Butchers Bay to name a few).
#8
Posted 21 August 2017 - 06:32 AM
Marcomies, on 20 August 2017 - 03:11 PM, said:
They are just like lasers. They instantly hit whatever they are pointed at. That's why we call them hitscan weapons.
Edited by Teer Kerensky, 21 August 2017 - 06:32 AM.
#10
Posted 21 August 2017 - 06:53 AM
#12
Posted 21 August 2017 - 08:35 AM
Marcomies, on 20 August 2017 - 03:11 PM, said:
Fake tracers are extremely confusing and on top of that they make the weapons feel less powerful, like you are shooting an air-soft gun. This has actually ruined several games for me that might have been great otherwise (Deus Ex: Human Revolution and Chronicles of Riddick: Escape from Butchers Bay to name a few).
I remember that Chronicles of Riddick game. If I remember correctly it used the same sort of engine as was it Quake 4? At the time the graphics were some of the best I had seen. Really enjoyed that game even though it had its issues.
The fighting in the pit was great!
Edited by HGAK47, 21 August 2017 - 08:36 AM.
#13
Posted 21 August 2017 - 01:20 PM
Simply put, PGI is trolling new players for no good reason.
Edited by Prosperity Park, 21 August 2017 - 01:20 PM.
#14
Posted 21 August 2017 - 01:56 PM
Prosperity Park, on 21 August 2017 - 01:20 PM, said:
Simply put, PGI is trolling new players for no good reason.
Sorry, I disagree totally.
As someone has pointed out, it signifies where the MG fire is coming from and how much of it there actually is. this can be vital information for a number of reasons, especially if you're very low on armour (or have locations with no armour left).
They also, in spite of the delay from the shooter's cockpit, allow other friendly team members to see what is being shot at and that the target is possibly distracted or can't afford to turn it's back on the position the MG fire is coming from making it a prime target to hammer on because either the MGs will strip it's weapons out or kill it if it turns on you to defend itself giving you the upper hand.
New players aren't likely to make much more of the visual queue than it tells them that there's a mech with machine guns behind that rock of course but it's certainly not "trolling new players for no good reason".
New players are inherently new players but they are not inherently as thick as a plank. While it's counter-intuitive to how other ballistic weapons work, so can be slightly confusing up front as a result, it's hardly rocket science. All someone has to do is say "machine guns hit what's under your crosshairs like a laser, they just spread their damage across the mech like missiles". When they test it and their crosshairs turn red there's their evidence.
Edited by Greyboots, 21 August 2017 - 01:57 PM.
#15
Posted 21 August 2017 - 02:24 PM
#16
Posted 22 January 2018 - 06:19 AM
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