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The Proverbial Machine Guns As Hitscan Weapon


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#1 An Innocent Urbie

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Posted 19 August 2017 - 11:31 PM

can we remove the tracer bullets? it is very misleading even though you have a reticle you will sometimes still guide your aim from the bullet traces.

also it adds stealth if there are no lines/traces of bulelts

#2 El Bandito

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Posted 20 August 2017 - 12:53 AM

Nah, just improve the tracers so that it will seem like hitscan, as well. Just like TF2's Heavy's minigun tracer effect.

Edited by El Bandito, 20 August 2017 - 12:54 AM.


#3 mike29tw

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Posted 20 August 2017 - 01:06 AM

On a side note, does anyone know what "Projectile Speed" refers to in the MG stats?

It can't be just the speed of the purely visual tracer can it... ?

Edited by mike29tw, 20 August 2017 - 02:21 PM.


#4 Fox With A Shotgun

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Posted 20 August 2017 - 01:47 AM

View Postmike29tw, on 20 August 2017 - 01:06 AM, said:

On a side note, does anyone know what "Project Speed" refers to in the MG stats?

It can't be just the speed of the purely visual tracer can it... ?


Sorry, but it is the speed of the purely visual tracer.

#5 Iron Heel

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Posted 20 August 2017 - 03:37 AM

View Postmike29tw, on 20 August 2017 - 01:06 AM, said:

On a side note, does anyone know what "Project Speed" refers to in the MG stats?

It can't be just the speed of the purely visual tracer can it... ?


Is "Projectile Speed" the reference in question?

Or did a funny just fly over my head?

#6 mike29tw

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Posted 20 August 2017 - 02:22 PM

View PostFox With A Shotgun, on 20 August 2017 - 01:47 AM, said:


Sorry, but it is the speed of the purely visual tracer.


... That's a very useful stat to know.

View PostIron Heel, on 20 August 2017 - 03:37 AM, said:


Is "Projectile Speed" the reference in question?

Or did a funny just fly over my head?


Sorry it's just a typo. I've now corrected it.

#7 Marcomies

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Posted 20 August 2017 - 03:11 PM

So where are the machine guns actually hitting then? I'm seeing the tracers fly one way but the hit effect under the reticle seems instantaneous while the weapon stats are displaying a velocity that doesn't seem to match either. There is nothing more pointless in the universe than tracers that don't trace the bullets so if they are not working as they should it is definitely something that should be fixed one way or another.

Fake tracers are extremely confusing and on top of that they make the weapons feel less powerful, like you are shooting an air-soft gun. This has actually ruined several games for me that might have been great otherwise (Deus Ex: Human Revolution and Chronicles of Riddick: Escape from Butchers Bay to name a few).

#8 Tier5 Kerensky

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Posted 21 August 2017 - 06:32 AM

View PostMarcomies, on 20 August 2017 - 03:11 PM, said:

So where are the machine guns actually hitting then?


They are just like lasers. They instantly hit whatever they are pointed at. That's why we call them hitscan weapons.

Edited by Teer Kerensky, 21 August 2017 - 06:32 AM.


#9 InfinityBall

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Posted 21 August 2017 - 06:34 AM

View PostTeer Kerensky, on 21 August 2017 - 06:32 AM, said:


They are just like lasers. They instantly hit whatever they are pointed at. That's why we call them hitscan weapons.

And we're absolutely certain of this?

#10 Tarogato

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Posted 21 August 2017 - 06:53 AM

I'd rather they just significantly upped the velocity on all MGs so that it wasn't so confusing.

#11 An Innocent Urbie

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Posted 21 August 2017 - 07:10 AM

View PostInfinityBall, on 21 August 2017 - 06:34 AM, said:

And we're absolutely certain of this?


yes they are hitscan so that is why you sometimes get misled as you will think those tracer bullets will be the one to be counted as damage

#12 HGAK47

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Posted 21 August 2017 - 08:35 AM

View PostMarcomies, on 20 August 2017 - 03:11 PM, said:

So where are the machine guns actually hitting then? I'm seeing the tracers fly one way but the hit effect under the reticle seems instantaneous while the weapon stats are displaying a velocity that doesn't seem to match either. There is nothing more pointless in the universe than tracers that don't trace the bullets so if they are not working as they should it is definitely something that should be fixed one way or another.

Fake tracers are extremely confusing and on top of that they make the weapons feel less powerful, like you are shooting an air-soft gun. This has actually ruined several games for me that might have been great otherwise (Deus Ex: Human Revolution and Chronicles of Riddick: Escape from Butchers Bay to name a few).


I remember that Chronicles of Riddick game. If I remember correctly it used the same sort of engine as was it Quake 4? At the time the graphics were some of the best I had seen. Really enjoyed that game even though it had its issues.

The fighting in the pit was great!

Edited by HGAK47, 21 August 2017 - 08:36 AM.


#13 Felicitatem Parco

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Posted 21 August 2017 - 01:20 PM

The tracers should match the actual damage-inducing projectile, because right now it's harmful to the New Player Experience and deceptive. It accomplishes zero positive gain right now at the expense of new players' enjoyment and learning.

Simply put, PGI is trolling new players for no good reason.

Edited by Prosperity Park, 21 August 2017 - 01:20 PM.


#14 Greyboots

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Posted 21 August 2017 - 01:56 PM

View PostProsperity Park, on 21 August 2017 - 01:20 PM, said:

The tracers should match the actual damage-inducing projectile, because right now it's harmful to the New Player Experience and deceptive. It accomplishes zero positive gain right now at the expense of new players' enjoyment and learning.

Simply put, PGI is trolling new players for no good reason.


Sorry, I disagree totally.

As someone has pointed out, it signifies where the MG fire is coming from and how much of it there actually is. this can be vital information for a number of reasons, especially if you're very low on armour (or have locations with no armour left).

They also, in spite of the delay from the shooter's cockpit, allow other friendly team members to see what is being shot at and that the target is possibly distracted or can't afford to turn it's back on the position the MG fire is coming from making it a prime target to hammer on because either the MGs will strip it's weapons out or kill it if it turns on you to defend itself giving you the upper hand.

New players aren't likely to make much more of the visual queue than it tells them that there's a mech with machine guns behind that rock of course but it's certainly not "trolling new players for no good reason".

New players are inherently new players but they are not inherently as thick as a plank. While it's counter-intuitive to how other ballistic weapons work, so can be slightly confusing up front as a result, it's hardly rocket science. All someone has to do is say "machine guns hit what's under your crosshairs like a laser, they just spread their damage across the mech like missiles". When they test it and their crosshairs turn red there's their evidence.

Edited by Greyboots, 21 August 2017 - 01:57 PM.


#15 Marcomies

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Posted 21 August 2017 - 02:24 PM

If the netcode really can't handle the amount of projectiles from machine guns then the tracers should at least be significantly faster to remove most of the misleading effect. Some games like Call of Duty series have managed to combine hitscan with visible tracers without too much mismatch but the current MWO tracers are a textbook example of how to not do it.

#16 Niles

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Posted 22 January 2018 - 06:19 AM

I just heard about this and I came here to say it is a terrrible, terrible, implementation that actively deceives the player in cohort with the projectile speed stat on machineguns.





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