Commander A9, on 22 August 2017 - 03:36 PM, said:
How is Faction Warfare not 'decent' as it is now?
Please explain, with an argument that focuses on PGI controllable metrics such as core game mechanics rather than the performance of the players please.
Issue 1: Matchmaking
Playing with unit mates is terrible, because every single game will be a effortless stomp.
Playing solo is terrible, because the queue is overrun with subpar players. If you come up against a decent unit, you must expect to be stomped.
-> Playing both Solo or Grouped does not provide adequate ammounts of fun for the time invested.
Issue 2: Gamemodes
The Siege (formerly known as Invasion) Gamemode remains unchanged. It is a very bland and repetitive gamemode, that is additionally held back by very poor map design. Most maps encourage very little variability in tactics. Also, while the recent implementation of QP gamemodes did breathe some fresh air into FP/CW, not all QP gamemodes are suitable for the Dropdeck format. Skirmish in particular most often is a very poor experience. It almost always ends in spawncamping.
Isse 3: Maps
Boreal: Terrible
Sulphur: Terrible
Emerald: Slightly less terrible.
ALPINE: OH MY GOD THIS MAP IS HORRIBLE IN FP/CW!
Also, when was the last new map released for this dead gamemode? Was it Vitric? The old ones are getting stale even beyond their poor looks and design.
I used to play CW/FP almost exclusively. But since the great unit extinction of Phase 3.0, playing CW is no longer worth my time. It is either stomp or be stomped. Very boring.




















