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My Ideal Mechwarrior For Maximum Factionplay


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#21 KinLuu

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Posted 23 August 2017 - 12:23 AM

View PostCommander A9, on 22 August 2017 - 03:36 PM, said:


How is Faction Warfare not 'decent' as it is now?

Please explain, with an argument that focuses on PGI controllable metrics such as core game mechanics rather than the performance of the players please.


Issue 1: Matchmaking

Playing with unit mates is terrible, because every single game will be a effortless stomp.

Playing solo is terrible, because the queue is overrun with subpar players. If you come up against a decent unit, you must expect to be stomped.

-> Playing both Solo or Grouped does not provide adequate ammounts of fun for the time invested.

Issue 2: Gamemodes

The Siege (formerly known as Invasion) Gamemode remains unchanged. It is a very bland and repetitive gamemode, that is additionally held back by very poor map design. Most maps encourage very little variability in tactics. Also, while the recent implementation of QP gamemodes did breathe some fresh air into FP/CW, not all QP gamemodes are suitable for the Dropdeck format. Skirmish in particular most often is a very poor experience. It almost always ends in spawncamping.

Isse 3: Maps

Boreal: Terrible

Sulphur: Terrible

Emerald: Slightly less terrible.

ALPINE: OH MY GOD THIS MAP IS HORRIBLE IN FP/CW!

Also, when was the last new map released for this dead gamemode? Was it Vitric? The old ones are getting stale even beyond their poor looks and design.

I used to play CW/FP almost exclusively. But since the great unit extinction of Phase 3.0, playing CW is no longer worth my time. It is either stomp or be stomped. Very boring.

#22 Kin3ticX

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Posted 24 August 2017 - 11:51 PM

View Postnaterist, on 21 August 2017 - 03:04 AM, said:

solaris: home of solo players and 2 player groups. eventually make a seasonal team division

scouting: available to solos and groups up to 4 mans; a stepping stone for finding units and groups and solos can get introduced to various 3rd party voicecomms by passing groups they meet.

fp: home of groups; test it with 12 mans only, and if that doesnt work just make it like how group que is now.

comp que-deleted

qp-deleted




just rewatching the last production update and thinking about it.


You cant force people to play CW.

#23 Kin3ticX

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Posted 25 August 2017 - 12:05 AM

View PostCommander A9, on 22 August 2017 - 03:36 PM, said:


How is Faction Warfare not 'decent' as it is now?

Please explain, with an argument that focuses on PGI controllable metrics such as core game mechanics rather than the performance of the players please.


Are you kidding me? Is that a joke? :D

#24 gloowa

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Posted 25 August 2017 - 12:43 AM

View PostKinLuu, on 21 August 2017 - 03:50 AM, said:

I rather would like PGI to delete FP.

I don't really believe they are able to deliever a decent FP gamemode.

Quickplay is the lifeblood of this game. Without Quickplay, this game would be gone quickly.

"Here's what i like, and because of that, everyone else must be forbidden from doing anything else".

Egotistic much?

#25 Kin3ticX

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Posted 25 August 2017 - 12:52 AM

View Postgloowa, on 25 August 2017 - 12:43 AM, said:

"Here's what i like, and because of that, everyone else must be forbidden from doing anything else".

Egotistic much?


Maybe not delete CW, but maybe PGI should have been more serious about phase 3 and not send CW into a downward spiral.

#26 gloowa

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Posted 25 August 2017 - 07:35 AM

View PostKin3ticX, on 25 August 2017 - 12:52 AM, said:


Maybe not delete CW, but maybe PGI should have been more serious about phase 3 and not send CW into a downward spiral.

Best thing that could happen to the game, imo, would be a ctrl+c ctrl+v of living legends mode (with bases, respawns and earning money) with ability to join or leave match as you please. This modern trend of multiplayer games requiring full complement of players to start and penalizing you for leaving is just bad.

#27 Sjorpha

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Posted 25 August 2017 - 09:19 PM

View PostJman5, on 21 August 2017 - 06:27 AM, said:


I like waves. It's one of the few things that makes FP unique. I think what they really need to do is to figure out some way to speed up slaughter-matches and minimize farming. That is where the bulk of human misery in faction play comes from.

Increasing objective rewards to match the longer game length, and giving some bonus for every unkilled enemy mech so players don't feel the need to farm 48 mechs.


Yeah, I agree.

There should always be a way to win through objectives for both sides in every game mode, remove skirmish from FP and make win conditions for defenders in siege.

The introduce a time dependent efficiency bonus for winning the match quickly, make it big enough that farming mechs instead of ending the match is not profitable for either score or cbills.





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