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Excited For Bolt On Geometry

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#1 ManDaisy

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Posted 21 August 2017 - 04:58 PM

Yes, this should properly fall under achievements. So as show of hands, who here is going to try and reproduce a gundam or give their mech cockpit cockpits? All hail the augmented chest lasers!

Edited by ManDaisy, 21 August 2017 - 04:59 PM.


#2 Ruar

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Posted 21 August 2017 - 05:03 PM

Yeah, no interest at all in this type of stuff.

#3 El Bandito

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Posted 21 August 2017 - 05:07 PM

I was thinking about monocles and cigars on all my mechs.

#4 Khobai

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Posted 21 August 2017 - 05:18 PM

unless the bolt-on geometry adds quirks theres no point to it.

#5 Ruar

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Posted 21 August 2017 - 05:20 PM

View PostKhobai, on 21 August 2017 - 05:18 PM, said:

unless the bolt-on geometry adds quirks theres no point to it.


Some people will love it, just like they love the decals.

#6 Khobai

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Posted 21 August 2017 - 05:27 PM

Quote

Some people will love it, just like they love the decals.


well a lot of people are simple like that.

id rather pay money for actual content, but PGI never gives me that option

#7 Ruar

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Posted 21 August 2017 - 05:28 PM

View PostKhobai, on 21 August 2017 - 05:27 PM, said:


well a lot of people are simple like that.

id rather pay money for actual content, but PGI never gives me that option


Sure they do, buy a mechpack.

#8 Destructicus

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Posted 21 August 2017 - 05:43 PM

View PostRuar, on 21 August 2017 - 05:03 PM, said:

Yeah, no interest at all in this type of stuff.

I wish I was too cool to enjoy stuff.

#9 Jingseng

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Posted 21 August 2017 - 06:20 PM

When everyone is cookie cutter following the same builds like identical sheep jumping over a fence, a little bit of cosmetic customization to express individuality goes a long way. I hope it is well done, but do worry about the potential processing impact.

Also, why aren't there monocle/mustache decals yet?

Also, sideburns.

Edited by Jingseng, 21 August 2017 - 06:20 PM.


#10 Scout Derek

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Posted 21 August 2017 - 06:42 PM

I mean, yeah, it's exciting. But will it ever happen? Not for a good while.

You wanna know a joke?

Back a couple years ago, we were to have something similar to this. Instead, we got Decals. -.-

(I mean I like Decals, but talking about implementing something completely different but not doing it really bugs me. I'm afraid this is what might happen too, like with IK.)

#11 JediPanther

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Posted 21 August 2017 - 06:44 PM

I don't think I'll be able to get the gerwalk mode of the vf fighters on the phawk with it. i'm pretty sure pgi has made certain spots where you can't put the things but some one will ******* their mech. I'm calling that. 20mc to the first one to maddona their mech.

I still want a top hat and cane for my atlas and the terminator glowing eyes that it once had.

#12 Trenchbird

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Posted 21 August 2017 - 06:45 PM

I'm really hoping I can get some Battlearmor Handholds for my Huntsman and leaves or a bush for my Locust.

And I'm also really, really glad they said no to weird things like top hats for Atlases.

Edited by Catten Hart, 21 August 2017 - 06:45 PM.


#13 Jingseng

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Posted 21 August 2017 - 07:49 PM

i was actually thinking top hat, but I feel that may be taking things a bit far. Although I mean, if you are just spot welding sheet metal shapes to your mech, why not? =p

#14 TheMundaneYesYes

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Posted 21 August 2017 - 08:00 PM

I hope I get to add a rather angry looking codpiece to my mech.

#15 MW Waldorf Statler

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Posted 21 August 2017 - 08:12 PM

PGI Worked 5 Years by the IK and the Problems with Hitboxes, and now Sorry ...canceled ,we will seeing with this Geometry and the Problems with the Hitboxes ;) this Energy and Manpower in other Projects better

#16 Trenchbird

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Posted 21 August 2017 - 09:41 PM

View PostOld MW4 Ranger, on 21 August 2017 - 08:12 PM, said:

PGI Worked 5 Years by the IK and the Problems with Hitboxes, and now Sorry ...canceled ,we will seeing with this Geometry and the Problems with the Hitboxes Posted Image this Energy and Manpower in other Projects better
I really hope English isn't your first language. Because I legitimately can't decipher this to figure out a rebuttal.

Best I can do is, "It's more likely than something like ammo switching". And if you listened to the podcast or whatever it was, it's not supposed to affect damage geometry, just visual. Like the Resistance Pack units, or the special geo on the Clan Invasion Packs.

Edited by Catten Hart, 21 August 2017 - 09:42 PM.


#17 Jingseng

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Posted 21 August 2017 - 09:53 PM

I think he is saying it's going to go like IK.

I largely don't get the crying about IK. Ok, so your mechs legs look/position differently when walking on different terrain.

Completely cosmetic/aesthetic. And you'd only ever see it on opponents/teammates (so lrm boaters would never see it period ;) It strikes me as a very large amount of man power and time/money to sink into something with, frankly, a minimal gameplay impact (regardless of where it may have come from, like a kickstarter pledge or whatever). For all the people crying for maps, quads, new weapons, certain mechs, different gameplay modes, etc. etc. Don't you think that energy could have been better spent on something more substantial (such as your aforementioned pet interest) than "leg alignment due to ground" ?

As for this, this strikes me as being "3D decals". And not likely to take anywhere near as much dev resource to enact.

#18 Cabusha

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Posted 21 August 2017 - 10:07 PM

The reason people make a stinker about IK is because (1), it was already in the game and removed, and (2) this game looked so much better in the beta. Outside of texture resolution (which has gone up) the graphics just aren't as good. Animations is part of that visual asthetic. I still remember the way the mechs kind of rolled to a stop on their feet, with weight behind them. That immersion has long since tossed out, and honestly, it ain't returning.

Look at the lack of attention to detail with the MadCat MK2 animations? That mech was in development for how long, and that's the crap they released to paying customers?

Hell, they switched to a modular/standardized hardpoint system to make it easier to model mechs, since they'd all share the same guns and therefore the same optimized models. And yet only a handful of mechs even have the new Civil War tech "guns.".

Over sell and under deliver.

#19 Trenchbird

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Posted 21 August 2017 - 10:10 PM

They are fixing the Mad Cat II animations, @Cabusha. At least, they said they are going to.

View PostJingseng, on 21 August 2017 - 09:53 PM, said:

I think he is saying it's going to go like IK.

I largely don't get the crying about IK. Ok, so your mechs legs look/position differently when walking on different terrain.

That energy could have been better spent on something more substantial (such as your aforementioned pet interest) than "leg alignment due to ground" ?
Oh, exactly. I understand it (IK) looks pretty, but I don't care enough to be upset about it being gone.

As for the pet interest of ammo switching, let's face it; The only weapon people normally would want ammo switching for is probably the IS LB10X, so that we don't always have to pay an extra ton for solid shot. And ATMs, because most of my SRM brawlers would become HE ATM brawlers.

Edited by Catten Hart, 21 August 2017 - 10:14 PM.


#20 Jingseng

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Posted 22 August 2017 - 12:19 AM

View PostCatten Hart, on 21 August 2017 - 10:10 PM, said:

They are fixing the Mad Cat II animations, @Cabusha. At least, they said they are going to.

Oh, exactly. I understand it (IK) looks pretty, but I don't care enough to be upset about it being gone.

As for the pet interest of ammo switching, let's face it; The only weapon people normally would want ammo switching for is probably the IS LB10X, so that we don't always have to pay an extra ton for solid shot. And ATMs, because most of my SRM brawlers would become HE ATM brawlers.


I agree. I mean, look maybe it would look super pretty... But all those other things of actual substance people have been clamoring for forever (maps, ammo types like LB and Inferno and Swarm or Thunder Long, Quads, and so on) could probably have used the same resources better... even if they too had ended up being canceled, salt would be over something that would have been a real addition to the game rather than just spinning rims.

Just funny that people cried so much about what amounted to a superficial thing that they were willing to sacrifice actual gameplay improvements for it... and I'm willing to bet many have no idea what it actually is. But it has a fancy name.....

anyway, I think silly bolt ons would be fun... but probably wont happen. I'd personally hope against stuff like skulls - which I'd consider sillier - but I'm certain that will be asked for. I wonder if Battle standards and the like (banners, ribbons with wax seal ala warhammer) would get added... probably it would go poorly due to extra animations needing to be added and processed by all clients.

But otherwise? I mean, people (in stories) would glue stuff to mechs, or maybe add some sheet metal shaping... but mostly it was paint jobs. Or maybe a random extra sensor & com dish. I'm not really expecting much... because really don't know what you could add (that isn't outright silly) that wouldn't be misleading like a weapon barrel.

Could they be adding cosmetic melee weapons and cosmetic Elementals?

Or stuff more like the K-9 urbie light bar? Mega horns? Spot/searchlights? (actually that'd be kinda great, because sometimes, heat/night vision just works like crap)

Edited by Jingseng, 22 August 2017 - 12:21 AM.






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