Posted 22 August 2017 - 01:51 PM
There's two kinds of limb damage not currently modeled- hitting the main joint (shoulder/hip) or the actuators further down the limb.
Shoulder damage basically overwrites damage to the other actuators, freezing the entire limb in place. The other actuators going gradually restrict it's use (increasing to-hit penalties, shoulder hits being worse than all 3 of the others together).
In MWO terms, a dead shoulder is basically enough to lock the arm into nearly torso-level crosshair mobility- that is, near zero. Two dead shoulders would.
Hip damage locks the leg joint, which is nearly as bad as MWO's leg destruction. Top speed is halved and agility seriously reduced, and both hips shot out immobilizes the victim. Leg actuators destroyed reduce speed and agility by a lesser amount that accumulates with each one gone (as the leg basically gets less able to flex properly), but again the effects are overridden by hip destruction.
In TT, a dead hip or leg actuator isn't an auto knockdown, but it does make it tougher to stay standing or move fast.