A Note On Heat Containment
#1
Posted 22 August 2017 - 09:46 AM
So recently there was some talk regarding the "Heat Containment" skill not effecting anything past the base level heat threshold. We have looked into this and have found this to indeed be the case and the skills are currently not working as intended. We will be submitting a fix for this with the September patch.
The intent of the Heat Containment skills are to have them act as a modifier for the total heat threshold including what you gain from equipped heatsinks.
We know that this has been a topic of discussion for a bit, but we wanted to ensure that we had a solution in place before forwarding any information along.
Thanks.
#2
Posted 22 August 2017 - 09:48 AM
Thanks, Chris but... did I fall into a parallel world?
Seriously. This is good. I like this. Thank you. It's just... new.
Edited by Smites, 22 August 2017 - 09:48 AM.
#3
Posted 22 August 2017 - 09:48 AM
Chris Lowrey, on 22 August 2017 - 09:46 AM, said:
So recently there was some talk regarding the "Heat Containment" node not effecting anything past the base level heat threshold. We have looked into this and have found this to indeed be the case and the skills are currently not working as intended. We will be submitting a fix for this with the September patch.
The intent of the Heat Containment skills are to have them act as a modifier for the total heat threshold including what you gain from equipped heat sinks.
We know that this has been a topic of discussion for a bit, but we wanted to ensure that we had a solution in place before forwarding any information along.
Thanks.
Smites, on 22 August 2017 - 09:48 AM, said:
Thanks, Chris but... did I fall into a parallel world?
Seriously. This is good. I like this. Thank you. It's just... new.
#4
Posted 22 August 2017 - 09:50 AM
#5
Posted 22 August 2017 - 09:50 AM
But yeah, it's a good fix, didn't know there was an issue, but it's nice that it's getting fixed.
Edited by Juodas Varnas, 22 August 2017 - 09:51 AM.
#7
Posted 22 August 2017 - 10:02 AM
Aside of that, if i am alowed to mind, i see another Problem on the Solaris-Horizon and thats Mechnames and the amount of allowed characters bcs i cant use this name:
Regards
T.
#8
Posted 22 August 2017 - 10:10 AM
Smites, on 22 August 2017 - 09:48 AM, said:
Thanks, Chris but... did I fall into a parallel world?
Seriously. This is good. I like this. Thank you. It's just... new.
and you know... this could go on if we're not going to be @ssholes about it.
#9
Posted 22 August 2017 - 10:15 AM
DAYLEET, on 22 August 2017 - 10:10 AM, said:
We used to have a good programmer who would interact with us a lot, answer questions, a lot, and he and the player community were absolutely on GREAT terms.
That guy got a job elsewhere because he was obviously a great person to have on a development team.
Since his loss, the vacuum has evoked a lot of DESERVED wrath from the player base.
#10
Posted 22 August 2017 - 10:16 AM
Chris Lowrey, on 22 August 2017 - 09:46 AM, said:
So recently there was some talk regarding the "Heat Containment" node not effecting anything past the base level heat threshold. We have looked into this and have found this to indeed be the case and the skills are currently not working as intended. We will be submitting a fix for this with the September patch.
The intent of the Heat Containment skills are to have them act as a modifier for the total heat threshold including what you gain from equipped heat sinks.
We know that this has been a topic of discussion for a bit, but we wanted to ensure that we had a solution in place before forwarding any information along.
Thanks.
Good.
Now, as laserboating will be even more easy, is it possible to buff ballistic a bit, a weapon system that is not point and click, but requires skills?
Thanks
#11
Posted 22 August 2017 - 10:18 AM
Stefka Kerensky, on 22 August 2017 - 10:16 AM, said:
Now, as laserboating will be even more easy, is it possible to buff ballistic a bit, a weapon system that is not point and click, but requires skills?
Thanks
#12
Posted 22 August 2017 - 10:22 AM
Dimento Graven, on 22 August 2017 - 10:18 AM, said:
And that's why gauss and uac have been heavily nerfed in last weapon pass (like 6-12 months ago)...
#13
Posted 22 August 2017 - 10:24 AM
Stefka Kerensky, on 22 August 2017 - 10:16 AM, said:
Now, as laserboating will be even more easy, is it possible to buff ballistic a bit, a weapon system that is not point and click, but requires skills?
Thanks
On the other hand, the Operations skill tree is generally passed over for other trees because everything in that tree except Cool run and Heat Containment is useless. This will help give some incentive to invest in Ops.
#14
Posted 22 August 2017 - 10:27 AM
FupDup, on 22 August 2017 - 10:24 AM, said:
and on the other hand, fixing "heat cont" is also a direct buff to laser. A thing that we really don't need, after that infamous stooopid gauss and uac nerf
#15
Posted 22 August 2017 - 10:31 AM
Stefka Kerensky, on 22 August 2017 - 10:22 AM, said:
Gauss was nerfed because Russ gets headshot WAY too often...
Stefka Kerensky, on 22 August 2017 - 10:27 AM, said:
So... You know, there's that...
#16
Posted 22 August 2017 - 10:37 AM
FupDup, on 22 August 2017 - 10:24 AM, said:
Problem is, the skill points that used to live in the Ops tree have moved on to different digs and are happy where they are.
I dont see them moving back to the old neighborhood..
..meh.
#17
Posted 22 August 2017 - 10:38 AM
If this post is an experiment in responding to players who are posting concerns in the correct forum section, I'm finding myself having to make a guess that it's the Support & Feedback section, but am uncertain which sub section is the right one. Were players being encouraged to post in the Patch feedback section, or is it the Features section?
#18
Posted 22 August 2017 - 10:41 AM
Dimento Graven, on 22 August 2017 - 10:31 AM, said:
Gauss was nerfed because Russ gets headshot WAY too often...
It's a buff to any heat generating weapon.
So... You know, there's that...
LOL.
u are not serious right? I hope
Because u know, 1° grade math:
(for instance):
ac10+ammo-----> 12 tons+tons for ammo =10 dmg
LPL -----> 10 dmg for 7 ton... AND YOU CAN INVEST THOSE FIVE AND MORE FREE TONS IN DHS.
So, yes, IT IS a straight buff to laser.
Edited by Stefka Kerensky, 22 August 2017 - 10:42 AM.
#19
Posted 22 August 2017 - 10:43 AM
#20
Posted 22 August 2017 - 10:50 AM
Stefka Kerensky, on 22 August 2017 - 10:41 AM, said:
LOL.
u are not serious right? I hope
Because u know, 1° grade math:
(for instance):
ac10+ammo-----> 12 tons+tons for ammo =10 dmg
LPL -----> 10 dmg for 7 ton... AND YOU CAN INVEST THOSE FIVE AND MORE FREE TONS IN DHS.
So, yes, IT IS a straight buff to laser.
Dakota1000, on 22 August 2017 - 10:43 AM, said:
I've become too jaded from way too many past experiences with PGI to share in it.
But GOD do I hope you're right.
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