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A Problem With Incursion...


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#21 NeonKnight

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Posted 24 August 2017 - 12:51 AM

I hate the straight-up SKIRMISH mode as EVERY MODE IS SKIRMISH MODE.

The scoring does not reflect this.

If Scoring in Skirmish was weighted towards kills and damage, but scoring in Incursion was weighted towards Base Defense/attack, or scoring in Escort was weighted towards attacking/defending VIP, well, the modes will probably have different flavors.

As it is, I see every map vote come to SKIRMISH RULEZ, or if not skirmish, lets ignore objective and just Skirmish!

#22 MW Waldorf Statler

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Posted 24 August 2017 - 02:20 AM

in Hawken its a Better incursion ...two energycell stations , energycells to bring the own Base , to start by a (destroyable) Spaceship thats bombarding the Enemy Base...only the Spaceship can Damaged the Bases.
and give this Modes Respawn , ...a Objectives Mode with no Respawn is stupid ,when is ended by all enemy Mechs destroyed.
And please not Places Bases and Spawn
points between High Hills, Buildings or in Cauldrons and Craters

Edited by Old MW4 Ranger, 24 August 2017 - 02:24 AM.


#23 qS Sachiel

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Posted 24 August 2017 - 03:08 AM

View PostIlluminous Owl, on 22 August 2017 - 12:40 PM, said:

How about rewarding players suffiently for destroying the base? Everyone complains that it's a boring match when you run right over and destroy the base (Crimson Strait) Well... THAT'S THE OBJECTIVE IN THE GAME MODE. So your main objective in the game mode gives the LEAST REWARDS!

This is why incursion is stupid. Here's your main objective... but don't do it becuase it doesn't reward you as much as killing mechs. So WTF is the point of the main objective?

Suggestion: Give a heavy C-Bill bonus for destroying the base in a limited amount of time. Say within 4 or 5 minutes of starting the match.


Any game mode other than skirmish will result in far lower cbills (pitifully if no mechs are killed) if you don't also get lots of kills, and associated bonuses.

If you just want to cheese every match and ignore the enemy (if you can do that) then you're probably a very good mechwarrior and ripe for promotion.

But this is a game about killing mechs, not shooting at static resources.

Also, each MFB nets the killer 25K CB, so that's 100K right there if you can cheese your way through.

People who play solely for the objective are just wasting everyone's time. At least get some kills in first you cowards.

EDIT: despite securing the terms of your contract / blood pledge, I would pay you less money too if you left 90% of the enemy at my doorstep despite ticking the little box that says 'mission complete'. And these guys aren't just ready to go either, they're biting at the bit and jumping mad that you cheated them out of a 3minute search time and 2 minute load time just so you could pretend like you're winning the war or something.

Go play bulldozer simulator or something if you want to destroy static objects, stand in the yellow puddle, or shoot at the gimpAI escort.

These are mechanics to encourage mech interaction and provide a purpose for you to be killing eachother. It may be shallow, definitely, but it's not the be-all-end-all unless you really like poor time for CB economics.

Edited by qS Sachiel, 24 August 2017 - 03:13 AM.


#24 CaptainTeem0

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Posted 24 August 2017 - 03:20 AM

Rather give us Siege, where first team assaults and other defendes, than thay swap... and on the final overal preformance results decides who won. And actually it can be bolted together to spawn mode.

#25 Kroete

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Posted 24 August 2017 - 03:30 AM

View PostqS Sachiel, on 24 August 2017 - 03:08 AM, said:

If you just want to cheese every match and ignore the enemy (if you can do that) then you're probably a very good mechwarrior and ripe for promotion.
...
But this is a game about killing mechs, not shooting at static resources.
...
People who play solely for the objective are just wasting everyone's time. At least get some kills in first you cowards.

My base becomes attacked, should i turn and kill the attacking mech or should i stay behind this rock and wait for other enemys to come and get shoot?

The enemy is capturing my base, should i go back and kill them or should i try to kill other enemys not threaten my base?


A fighter ignoring a thread on the supplylines to get a cheap kill on an unimportant enemy will get only one promotion: peeling potatos for the rest of his career.

Edited by Kroete, 24 August 2017 - 03:30 AM.


#26 qS Sachiel

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Posted 24 August 2017 - 03:35 AM

View PostKroete, on 24 August 2017 - 03:30 AM, said:

My base becomes attacked, should i turn and kill the attacking mech or should i stay behind this rock and wait for other enemys to come and get shoot?

The enemy is capturing my base, should i go back and kill them or should i try to kill other enemys not threaten my base?


A fighter ignoring a thread on the supplylines to get a cheap kill on an unimportant enemy will get only one promotion: peeling potatos for the rest of his career.


You're using a defensive scenario when the OP uses an offensive scenario.
All scenarios you provided require you to kill the mechs and justify my point anyway, which you've quoted.

Again, it's a game about killing mechs. Whatever real life expertise you may have in defending supply lines great, but it's not MWO.

I'm not sure what good 'securing' an oil derrick gives you if the enemy is still running rampant through the field (CQ/Assault/Domination).

Assaulting the OGen and OGun in FW has some merit because it lets your invasion fleet come in, but using your supply line analogy, i've capped their base, move in the support trucks oh wait, 11/12 mechs still alive thanks Cap'n, now you have no supply trucks and your mechs are going to die to attrition.

Edited by qS Sachiel, 24 August 2017 - 03:41 AM.


#27 Kroete

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Posted 24 August 2017 - 03:41 AM

View PostqS Sachiel, on 24 August 2017 - 03:35 AM, said:

You're using a defensive scenario when the OP uses an offensive scenario.


Again, it's a game about killing mechs. Whatever real life expertise you may have in defending supply lines great, but it's not MWO.

Bases are the supply lines in mwo, if you lose them you lose the match.

Killing mechs?
No problem, take a light hunter, go for their base and you will kill mechs or you will win because of enemys only playing deathmatch.

Is it my fault, that they dont defend their base?

Edited by Kroete, 24 August 2017 - 03:42 AM.


#28 qS Sachiel

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Posted 24 August 2017 - 03:45 AM

View PostKroete, on 24 August 2017 - 03:41 AM, said:

Bases are the supply lines in mwo, if you lose them you lose the match.

Killing mechs?
No problem, take a light hunter, go for their base and you will kill mechs or you will win because of enemys only playing deathmatch.

Is it my fault, that they dont defend their base?


No, but you're not going to get paid by your employer if you leave active enemies on the field.
I feel like you're confusing what i'm saying in my first post, and what the OP is complaining about.

The OP is complaining that he's not getting paid well enough to leave enemies in the fight. This fact persists across all game modes. Don't kill the mechs, don't get the moolah. A large component of Mech Warrior games has been scraping salvage from your foe. You don't get salvage if it's still breathing.

#29 Kroete

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Posted 24 August 2017 - 04:23 AM

View PostqS Sachiel, on 24 August 2017 - 03:45 AM, said:

The OP is complaining that he's not getting paid well enough to leave enemies in the fight. This fact persists across all game modes. Don't kill the mechs, don't get the moolah.

Iam with him,
why have other gamemodes, if its only skirmish with distractions?
Thats boring!

#30 Insanity09

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Posted 24 August 2017 - 10:40 AM

Win by objective with enemies left alive, get a bonus of xp, cbills, and match score equal to a base value multiplied by the number of enemies still alive. I'd suggest that base value be equal to an assist. This bonus would go to the entire winning team.

Fast objective win with lots of enemies left alive, still a big payout. Win-win.

#31 Marcomies

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Posted 24 August 2017 - 12:25 PM

Having some sort of (possibly armed) main building in the base that can only destroyed by delivering energy to friendly base main building would make pure base rushing impossible. The negative would be increased chance of draws.

Another thing about Incursion is that the reward for damaging base buildings should be based on damage, not on who gets the last shot in.





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