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First Person Mechbay


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#1 The6thMessenger

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Posted 22 August 2017 - 04:40 PM

Please don't forget the feature to open weapon bay doors.

#2 JediPanther

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Posted 22 August 2017 - 05:14 PM

Or

1. Ability to enter mech cockpit and turn it on along with the start up animations and sounds
2. Watch an animated tech arm it with weapons and ammo from player input from a console
3. Watch an animated tech do repairs
4. Enter,turn on and then pilot our mech to a dropship
5. Go from hanger out door to mech academy/testing grounds
6. Some thing cool dam it.

#3 Johnny Z

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Posted 22 August 2017 - 05:27 PM

Dreaming? It would be great to go to the galactic map "room" or where ever in first person and just about everything else in the current mechbay.

Edited by Johnny Z, 22 August 2017 - 05:33 PM.


#4 Rovertoo

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Posted 22 August 2017 - 05:33 PM

I always wondered, was our mechbay in a big orbiting ship or on the ground?

And I can imagine a super cool hangar where all the features are integrated in~ instead of clicking QP or FP, you turn around to a big galaxy hologram and select the que planet. To go to the mechlab you access any number of adjecent consoles, and for testing ground you get in an elevator that lifts up to cockpit level before fading to a loading screen. Would be so sweet!


And as a huge stretch, wouldnt it be cool to make team lobbies a shared hangar, so people could run around and show off mechs and loadout tips before a drop? Could work for group ques or LFG groups or competative or anything

Edited by Rovertoo, 22 August 2017 - 05:35 PM.


#5 Andi Nagasia

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Posted 22 August 2017 - 06:17 PM

warframe started with just a system to have you walk around your personal ship,
then they added Unit Bases that players could create and organize into Groups from,
then Space Stations for Randoms to Group up and talk, and organize,

personally i home this starts the ball rolling down hill into what happened with Warframe,
more better and immersive, this could end up giving MWO so much if its let Blossom,
that and Solaris could breath a whole new life into MWO, and im ready for it,

#6 Carl Vickers

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Posted 22 August 2017 - 06:23 PM

View PostAndi Nagasia, on 22 August 2017 - 06:17 PM, said:

warframe started with just a system to have you walk around your personal ship,
then they added Unit Bases that players could create and organize into Groups from,
then Space Stations for Randoms to Group up and talk, and organize,

personally i home this starts the ball rolling down hill into what happened with Warframe,
more better and immersive, this could end up giving MWO so much if its let Blossom,
that and Solaris could breath a whole new life into MWO, and im ready for it,


Andi, im sorry to burst your bubble but you are dreaming man. Before we add crap like being able to wander around the mech bay, how about things to actually fix the game and make it better. I can think of quite a few things I would prioritize over fluff like this and extra geometry.

All this will do is occupy someone for around the time it takes to walk through the mech bay and never be used again.

Fix the game before adding fluff.

#7 LordNothing

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Posted 22 August 2017 - 06:43 PM

oh great, more fluff while actual gameplay stagnates. its sort of like painting a [mass of fecal matter].

Edited by LordNothing, 22 August 2017 - 06:44 PM.


#8 DAYLEET

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Posted 22 August 2017 - 06:45 PM

View PostAndi Nagasia, on 22 August 2017 - 06:17 PM, said:

warframe started with just a system to have you walk around your personal ship,
then they added Unit Bases that players could create and organize into Groups from,
then Space Stations for Randoms to Group up and talk, and organize,

personally i home this starts the ball rolling down hill into what happened with Warframe,
more better and immersive, this could end up giving MWO so much if its let Blossom,
that and Solaris could breath a whole new life into MWO, and im ready for it,

This sounds great but it takes so long to add and improve anything in mwo we better try and get the most on first release.

#9 RestosIII

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Posted 22 August 2017 - 06:46 PM

My personal opinion is that this is going to be a waste of resources, since it won't be used very often and, as far as I can tell, will be difficult to impliment, but, if they pull it off, I might as well use it for screenshot opportunities to show off paint jobs.

But hey, to the people who wanted it, congratulations.

Edited by RestosIII, 22 August 2017 - 06:54 PM.


#10 DAYLEET

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Posted 22 August 2017 - 06:46 PM

View PostCarl Vickers, on 22 August 2017 - 06:23 PM, said:


Andi, im sorry to burst your bubble but you are dreaming man. Before we add crap like being able to wander around the mech bay, how about things to actually fix the game and make it better. I can think of quite a few things I would prioritize over fluff like this and extra geometry.

All this will do is occupy someone for around the time it takes to walk through the mech bay and never be used again.

Fix the game before adding fluff.

obligatory "artist dont fix/balance stuff".

#11 Carl Vickers

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Posted 22 August 2017 - 06:56 PM

View PostDAYLEET, on 22 August 2017 - 06:46 PM, said:

obligatory "artist dont fix/balance stuff".


Nope, but artists can make more maps which we need a lot more than fluff like walking around a mech bay that leads to nothing.

#12 50 50

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Posted 22 August 2017 - 07:00 PM

Surely for something like this it's a case of taking bits from the Tutorial where we can exit our mech and cross over to the other in a little scripted event.

While it would be nice to go the whole hog and be able to wander about freely etc, a simple option just to view from the ground floor would work well enough. Remember those games where you had a 'scene' and you could click on various objects to interact with without actually having full freedom of movement?
I'd go with something like that.
A simple 'Pilot's Quarters' that we start in instead of the mech bay. Great spot to show different achievements and other items, especially considering Solaris is on the way.
Little terminal to click on that opens messages and the events/news.
A lift to take you to the mech bay to select and modify the mechs, or to the 'Group Room' to setup/join a group.
A window to view a select scene.

Don't feel it needs to be overly elaborate to give it a bit of immersion etc.
Seeing as we currently have no fluff, putting in some things like this begins to fill that void.
These are all things that are 'nice to have' that cause no problems with the actual combat game play but do enhance player experience of the game overall.

Gameplay wise, few bugs and things need to be fixed but the core combat process is pretty solid. Maybe tweak the modes a bit, but would be nice to add some depth around that core.

#13 DAYLEET

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Posted 22 August 2017 - 07:05 PM

View PostCarl Vickers, on 22 August 2017 - 06:56 PM, said:


Nope, but artists can make more maps

Hard to want to make maps when your boss made a voting system that took most of the map out of play. I hope you enjoy braindead domination/skirmish on Grim because thats 50% of the drop. I shudder to think what kind of bland, small and unoriginal map could be more "popular", bow down to plurality.

#14 Lanzman

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Posted 22 August 2017 - 07:14 PM

I'd settle for just seeing a number other than "4" on the wall of the bay . . .

#15 RestosIII

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Posted 22 August 2017 - 07:20 PM

View PostDAYLEET, on 22 August 2017 - 07:05 PM, said:

Hard to want to make maps when your boss made a voting system that took most of the map out of play. I hope you enjoy braindead domination/skirmish on Grim because thats 50% of the drop. I shudder to think what kind of bland, small and unoriginal map could be more "popular", bow down to plurality.


Remember: The roadmap does list some new maps coming relatively soon. I'm actually pretty hyped for them. I could use the variety.

#16 Carl Vickers

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Posted 22 August 2017 - 07:25 PM

View PostDAYLEET, on 22 August 2017 - 07:05 PM, said:

Hard to want to make maps when your boss made a voting system that took most of the map out of play. I hope you enjoy braindead domination/skirmish on Grim because thats 50% of the drop. I shudder to think what kind of bland, small and unoriginal map could be more "popular", bow down to plurality.


Complete agreement there, map and mode voting needs to go as well.

#17 Johnny Z

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Posted 22 August 2017 - 07:31 PM

View PostCarl Vickers, on 22 August 2017 - 06:23 PM, said:



Andi, im sorry to burst your bubble but you are dreaming man. Before we add crap like being able to wander around the mech bay, how about things to actually fix the game and make it better. I can think of quite a few things I would prioritize over fluff like this and extra geometry.

All this will do is occupy someone for around the time it takes to walk through the mech bay and never be used again.

Fix the game before adding fluff.


Your right about one thing it should be an integral part of the game and not just an optional walk through.

If it is used to make the "mechbay" easier to navigate for new players, make the mechbay less crowded, and other such things then it isn't fluff.

MechWarrior 2 had a finances room, star port lobby, dropship bridge and mechbay room. Also a comms terminal and other interactive elements.

Should MechWarrior Online be an interactive game or a static mechbay and galactic map like now?

Edited by Johnny Z, 22 August 2017 - 07:36 PM.


#18 Carl Vickers

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Posted 22 August 2017 - 07:36 PM

View PostJohnny Z, on 22 August 2017 - 07:31 PM, said:

Your right about one thing it should be an integral part of the game and not just a optional walk through.

If it is used to make the "mechbay" easier to navigate for new players, make the mechbay less crowded, and other such things then it isn't fluff.

MechWarrior 2 had a finances room star port lobby, dropship bridge and mechbay room.


Lol, sarcasm detected Johnny. Im sorry but I believe it is a complete waste of dev time and money. There are game play and FP issues galore that could be being fixed to begin before adding shell stuff that should have been there from the start.

From my perspective it basically adds nothing to the game that has been around for 5+ years without it.

#19 Johnny Z

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Posted 22 August 2017 - 07:38 PM

View PostCarl Vickers, on 22 August 2017 - 07:36 PM, said:



Lol, sarcasm detected Johnny. Im sorry but I believe it is a complete waste of dev time and money. There are game play and FP issues galore that could be being fixed to begin before adding shell stuff that should have been there from the start.

From my perspective it basically adds nothing to the game that has been around for 5+ years without it.


Turning the static mechbay into a first person experience and maybe the galactic map and other elements is something every real player would value.

Star Citizen over 150 mill in has relied on mostly a "first person mechbay" for much of its total content for years.

Edited by Johnny Z, 22 August 2017 - 07:40 PM.


#20 RestosIII

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Posted 22 August 2017 - 07:42 PM

View PostJohnny Z, on 22 August 2017 - 07:38 PM, said:

Star Citizen over 150 mill in has relied on mostly a "first person mechbay" for much of its total content for years.


I'd rather this not get super off-topic, but I'm going to throw in my opinion on the SC thing.

When I get an actual game out of SC, that doesn't run terribly on every system, or bugs out horribly, then I'll start using it as an example for other games. But not until then. That, and it's a completely different type of game than MW:O. If you want to compare MW:O to other games, go for the World of Tanks and War Thunders out there.

Edited by RestosIII, 22 August 2017 - 07:43 PM.






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