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8X8? 12X12? Why Not Both?


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#1 Alloh

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Posted 24 August 2017 - 05:15 AM

So. title says all...

Why have to choose 8x8 XOR 12x12 if we can have BOTH?

Reasoning:

1. Adds diversity and surprise to game

2. Can be better fitted to each map... larger maps host only x12, smaller only x8, and mid-size maps can have BOTH modes

3. Speeds up matchmaking! When there are fewer players, drops with 16 pplz, bigger queues drop with 24 pplz.

4. Groups with 9+ players can only drop in x12 mode. When such groups are in queues, prefer to complete it first and drop x12. When absent, or all big groups are dropped, make the faster choice between x8 or x12, depending on queue size.

So, no cost to implement, no change in client neither in gameplay, but adds diversity, surprise, speeds up matchmaking and improves the situation of crowded or empty maps!

IF daring enough, can create a mode with 8 heavy+assault Vs 12 light+mediums... but that's another idea, and this one requires testing!

#2 Mister Bob Dobalina

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Posted 24 August 2017 - 05:41 AM

Add a setting where a user can select either or both 8v8 / 12v12 just as we can select EU/US/Pacific servers.

#3 Insanity09

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Posted 24 August 2017 - 10:54 AM

Isn't that kind of splitting the queue? If folks could choose to play 8 or 12, doesn't that lessen the population overall and lead to increased wait times?
And if people could select play both (be in queue for either), which one gets prioritized and would thus tend to get the lion's share of pop?

Iffy at best.

#4 KursedVixen

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Posted 24 August 2017 - 12:13 PM

View PostInsanity09, on 24 August 2017 - 10:54 AM, said:

Isn't that kind of splitting the queue? If folks could choose to play 8 or 12, doesn't that lessen the population overall and lead to increased wait times?
And if people could select play both (be in queue for either), which one gets prioritized and would thus tend to get the lion's share of pop?

Iffy at best.
yeah.

#5 50 50

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Posted 24 August 2017 - 11:27 PM

View PostInsanity09, on 24 August 2017 - 10:54 AM, said:

Isn't that kind of splitting the queue? If folks could choose to play 8 or 12, doesn't that lessen the population overall and lead to increased wait times?
And if people could select play both (be in queue for either), which one gets prioritized and would thus tend to get the lion's share of pop?

Iffy at best.

Not sure.
If we look at the 'Full Team Yes/No' function in Private Lobby, is it not an extension of that combined with some sort of timer to cut off how long the match maker waits?

ie. If the queues are flooded, then we get 12 v 12 for the majority of the matches.
But where there are excess players, or the queues are quieter it might drop to 8 v 8 if there are not enough players for 12 v 12 after a certain amount of time. Or even 4 v 4.

#6 Insanity09

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Posted 25 August 2017 - 11:53 AM

Group queues work a bit differently. The matchmaker for a groups almost automatically mean longer wait times, but how that would interact with a combo 8's & 12's system... complicated.

For the general (solo queue) case, barring people who have selected only 8v8 or 12v12, unless the system is designed to specifically alternate between 12's and 8's, it seems one type or the other will constantly be filled, most likely the 8's.

Why? It makes sense to reduce wait times as much as possible.
That being the case, once you have (a multiple of ) 16 people in the queue, you make an 8v8; the 24 for a 12v12 is never achieved.

Now, you could weight things so that you prioritize 12v12.
The upshot of this would be that mostly you'd get 12's, but at times you'd have people waiting for whatever the accepted period is before, out of desperation and trying to keep the waits from getting too long, an 8v8 could start. Then things get complex.

How so? With different people having been waiting different times, do you go by individual wait times, or the average? Or mean? If average or mean, you will guarantee, with statistical certainty, that some people will be waiting for extended periods of time.
The question arises if a certain period waiting flags you for an 8v8 and only that, or if you could still be thrown into a 12v12 if it fills up first. If the latter, once again, you are likely to end up with only 12's, because the coding will automatically be trying to fill 12's up first, with folks coming in who have not yet gotten the 'ok for 8' flag (they haven't been waiting long enough).
If the wait time for the 8v flag is short enough, then those will likely be filled first (again, 16 is quicker to count to than 24).
Longer waits, more 12's.

Personally, I've never played MWO when 8's were in. It will be interesting if/when they get put back..





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