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[Discussion] - Underground Map


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#41 jss78

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Posted 04 October 2017 - 07:39 AM

I do like the concept. Hundred meter tall stalagmites, underground waterways. Glacier tongues pouring in from cracks in the roof, a bit of sunlight seeping in and weird dark-adapted vegetation.

The speleothems and ice formations can be destructible terrain.

It's going to be tough to establish a sense of scale, so it doesn't feel like guys walking in a small cave in power armour. Maybe put it a military base and a mech workshop near the mouth of the cave.

#42 Ch_R0me

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Posted 21 April 2019 - 12:56 PM

Well, PGI did a Ishiyama Cave for Sol7 mode, so... ;)

(Decision at) Thunder Rift.
Like on MW:LL.



#43 Sparky424

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Posted 10 May 2019 - 07:55 AM

View PostNema Nabojiv, on 24 August 2017 - 10:20 AM, said:

Thats all well and good, but how will I fire mah lurm underground?

LRM with LOS track like ATM.

#44 Grus

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Posted 10 May 2019 - 09:34 AM

So you want to turn mwo's already corridor shooter maps into a literal corridor?... IS mechs will be SALIVATING for this.

#45 Ngamok

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Posted 12 May 2019 - 01:50 AM

Large cavernous mountain with 6+ entrances with 2 to 3 tiers. You can have mechs fighting directly above you on a tier and only way to reach them is to go up. The entrances can be entered by either team because you can go around the outside. Doesn't have to be a perfect circle and can be a winding valley to get to each entrance.





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