But when it comes to piloting a vehicule (plane, car...), or rendering scale (making a virtual tall building feel every bit as huge as it is in real life...) it really works great, which makes VR a perfect fit for a mech game.
Recently Archangel VR was released, but that was an on-rails mech game where you could only control the arms, not the legs.
This time this is a VERY SHORT demo (~5 minutes), of what it feels like to pilot a mech in Virtual Reality.
Spoiler : It's AMAZING
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Download link : http://store.steampo...R_The_Skirmish/
MWO probably isn't getting VR support anytime soon, but as PC VR headsets get progressively cheaper (summer promotions have temporarily put the Oculus Rift CV1 down to ~400$, before it hops back to ~500$), adding even a limited VR option to MWO's future "First-Person Mechbay" patch would certainly drop a few jaws
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)