Seriously the one at a time respawn times are horrid.
Let me explain how almost every faction play match I've been in goes.
Your team fails to play like a team and gets wiped with out a single kill (not going to waste time complaining because nothing can be done about bad team mates)
The enemy pushes to your spawn but stays out of weapons range of your dropship.
Since you respawn one at a time they push in in waves coming into clear out all the freshly spawned mechs but falling back before a dropship can come in and do anything about them.
rinse repeate instant victory jus add water.
the solution would be simple. instead of having 12 seperate respawn timers for each player. have four one for each lance. so that whole lances spawn at once instead of one versus 12 slaughter fests.
1
Faction Play Respawn Times Need A Fix
Started by Peyton the destroyer, Aug 25 2017 12:53 PM
2 replies to this topic
#1
Posted 25 August 2017 - 12:53 PM
#2
Posted 25 August 2017 - 04:58 PM
Yes + respawn is ay 1 of 3 spots which is seleced based on the least powerful enemy/most damaged in prox.
#3
Posted 26 August 2017 - 12:56 PM
Those are some great ideas. Both ideas can vastly improve CW.
And those ideas are much better than my idea (that was never mentioned on the forums before) to give those dropships insta kill weapons.
And those ideas are much better than my idea (that was never mentioned on the forums before) to give those dropships insta kill weapons.
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