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Fixing Clan Gauss


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#21 Jun Watarase

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Posted 28 August 2017 - 06:22 AM

There is no "clan gauss" meta. Most dropdecks in FP are laser vomit not a mix of laser + gauss builds.

#22 Dimento Graven

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Posted 28 August 2017 - 06:25 AM

View PostSnowbluff, on 28 August 2017 - 06:21 AM, said:

Maybe. I think the bonus structure helps balance out the case, and you can have crits lowered with skill point. The WHM and MAL can strip their arms to save some weight.

I'm more of a PPC AC5 guy myself. Lower Velocity, but won't explode as bad and has better DPS up close.
Yeah I think if you want to make LGauss viable LGauss, being HALF the damage of regular gauss needs to be half the size and weight.

Considering ALL variations of gauss suffer the maximum "two simultaneous fire" restriction that NO OTHER weapon system has, it'd still work out and make the Lgauss more "worth" equipping.

#23 MadRover

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Posted 28 August 2017 - 06:43 AM

View PostSnowbluff, on 28 August 2017 - 06:12 AM, said:

Uh, well off the top of my head, Jager Mech, Warhammer, Mauler, and Roughneck can handle them pretty well.

Just not efficiently in my opinion. All of those mechs have way way better builds that are usually laser vomit but can also be dakka.


View PostDimento Graven, on 28 August 2017 - 06:15 AM, said:

The problem with asking for 'legit gauss rifle platforms' for the IS is that we ALREADY have some pretty good ones, BUT, it's not always practical to take advantage of them like the Clans can BECAUSE OF the reasons:

1. Gauss is significantly heavier
2. It's much larger.
3. Damn near everything else IS has is significantly heavier and larger
4. Clans get free CASE, EVERYWHERE (mitigating weapon explosions)

So, I don't think it's possible under those constraints...

Kind of, HOWEVER, if a pilot chooses to use those platforms, they'll always end up with a smaller alpha and slower speed than a Clan pilot would in a similarly tonned Clan 'mech, because of the issues I mentioned earlier.


I heard. I just don't believe it's practical to use them. Inner Sphere is still either dakka or laser vomit (sometimes mixed) other wise it's a bust. I'm talking mechs that can use gauss rifles like a real champ and I think the Nightstar is going to be the first proper Inner Sphere gauss platform. It's big. The hardpoints are pretty good (no where near really good but it gets the job done) and can do x2 Gauss no problem even if you're slow but you just won't care as much compared to other mechs.

#24 Dimento Graven

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Posted 28 August 2017 - 06:55 AM

View PostMadRover, on 28 August 2017 - 06:43 AM, said:

I heard. I just don't believe it's practical to use them. Inner Sphere is still either dakka or laser vomit (sometimes mixed) other wise it's a bust. I'm talking mechs that can use gauss rifles like a real champ and I think the Nightstar is going to be the first proper Inner Sphere gauss platform. It's big. The hardpoints are pretty good (no where near really good but it gets the job done) and can do x2 Gauss no problem even if you're slow but you just won't care as much compared to other mechs.
I'm primarily an IS gauss user, and I've put a gauss on every 'mech that it's possible to put one on.

My favorite gauss 'mechs include:

Urbie (lol build)
Cicada (lol build)
Hunchback
Catapult
Cataphract
Jaeger
Warhammer
Marauder
Mauler
King Crab

Jaeger is by far the best-ish platform due to the placement of the gauss on the arms and the arms being so high up, BUT, weight and crit size that the IS suffers always made that 'mech, one giant horrific compromise.

The KGC is probably next best for me, BUT, when you go dual gauss, AGAIN you're compromising a LOT of alpha power and speed to do it. The LFE helps a bit, but doesn't get it close to matching ANY Clan 100 tonner for potential dual gauss inclusive alpha. Plus, that particular 'mech with it's EXTREMELY broad set of torsos has more surface area to hit than any other 'mech other than the Annihilator (though it's probably damn close). Plus the hitboxes make it possible to hit the FRONT torso from the rear and the REAR torso from the front (ridiculous I know, but true). Without torso quirks it makes the armor 'feel' thin...

So even with the Nightstar, all the existing limitations of IS tech are going to hamstring it, making it one underperforming compromise, just like all the other IS gauss builds.


#25 MadRover

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Posted 28 August 2017 - 07:59 AM

View PostDimento Graven, on 28 August 2017 - 06:55 AM, said:



the Nightstar, all the existing limitations of IS tech are going to hamstring it, making it one underperforming compromise, just like all the other IS gauss builds.


It'll be the best IS gauss weapons platform and I'm sure it will give MCIIs a run for their money. I'm a big MAD fan so there is that bias thinking but out of all the mechs the Inner Sphere have/will have, I think the Nightstar is going to be the best choice for gauss builds. 95 tons to play with, light 325 engine (I think this is right) so kinda sluggish but not too sluggish, ballistic arms are decent, and the mech itself can almost do what Clan can do. Almost though. Clan has always been better but I'm willing to run that beauty when it comes out.

#26 Dimento Graven

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Posted 28 August 2017 - 10:26 AM

View PostMadRover, on 28 August 2017 - 07:59 AM, said:

It'll be the best IS gauss weapons platform and I'm sure it will give MCIIs a run for their money. I'm a big MAD fan so there is that bias thinking but out of all the mechs the Inner Sphere have/will have, I think the Nightstar is going to be the best choice for gauss builds. 95 tons to play with, light 325 engine (I think this is right) so kinda sluggish but not too sluggish, ballistic arms are decent, and the mech itself can almost do what Clan can do. Almost though. Clan has always been better but I'm willing to run that beauty when it comes out.
Don't get me wrong, I'll definitely give it a good thorough try out if/when it ever comes out (haven't been paying attention, don't know if PGI is offering it), BUT, looking at the various artistic renditions of the 'mech, I suspect here's going to be a HIGH probability of this being a slightly thinner KGC (with no 'claws'), but still susceptible to most of the KGC's hitbox issues.

There's some variability in the art renditions of this 'mech showing it having elbows for a crab like overly low offset to the weapons making them impractical to use for firing at targets just on the other side of hills and cliffs. So it depends on how PGI would deal with that. There are some pictures without elbows, or where the elbows are locked at shoulder height giving it a Jaeger firing profile.

Then there's all the mass of 'mech ABOVE the cockpit area... Hate that... In most renditions it's even worse than the KGC...

Again, I'm only seeing a slight potential for the firing profile to be a bit better than the KGC, but given the limitations this thing would inherit (if PGI followed the original TRO) there's a high probability of this NOT living up to potential.

Remember the KGC was billed as a 'Clan killer' and we all know that the actual capacity to be a head on 'Clan killer' was actually quite underwhelming, ESPECIALLY when facing Clan 'mechs of equal weight, re: DWF and the KDK.


#27 MadRover

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Posted 28 August 2017 - 01:05 PM

View PostDimento Graven, on 28 August 2017 - 10:26 AM, said:

Don't get me wrong, I'll definitely give it a good thorough try out if/when it ever comes out (haven't been paying attention, don't know if PGI is offering it), BUT, looking at the various artistic renditions of the 'mech, I suspect here's going to be a HIGH probability of this being a slightly thinner KGC (with no 'claws'), but still susceptible to most of the KGC's hitbox issues. There's some variability in the art renditions of this 'mech showing it having elbows for a crab like overly low offset to the weapons making them impractical to use for firing at targets just on the other side of hills and cliffs. So it depends on how PGI would deal with that. There are some pictures without elbows, or where the elbows are locked at shoulder height giving it a Jaeger firing profile. Then there's all the mass of 'mech ABOVE the cockpit area... Hate that... In most renditions it's even worse than the KGC... Again, I'm only seeing a slight potential for the firing profile to be a bit better than the KGC, but given the limitations this thing would inherit (if PGI followed the original TRO) there's a high probability of this NOT living up to potential. Remember the KGC was billed as a 'Clan killer' and we all know that the actual capacity to be a head on 'Clan killer' was actually quite underwhelming, ESPECIALLY when facing Clan 'mechs of equal weight, re: DWF and the KDK.

The STs are going to be a big problem (so kids dont put XL engines on this) but I normally dont crest a hill to shoot in the MCII for exact same reason. Feels like my STs are showing before i can shoot.

#28 Dimento Graven

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Posted 28 August 2017 - 01:15 PM

View PostMadRover, on 28 August 2017 - 01:05 PM, said:

The STs are going to be a big problem (so kids dont put XL engines on this) but I normally dont crest a hill to shoot in the MCII for exact same reason. Feels like my STs are showing before i can shoot.
After posting my initial response, I went looking on PGI's store and found the NightStar being offered, and even PGI's artistic rendering lead me to believe I'm very right about it.

It'll be a good gauss platform, but won't be able to bring the same sized alpha power as clan 'mechs of the same weight.

To be honest I'm not sure I'm going to purchase it. For the last while I've curbed my package purchasing because PGI doesn't seem dedicated to promoting their own game, which has resulted in a continuing decline of the player base. Plus some of the things they've done to the game of late and lack of certain fixes to LONG standing issues have been rather... off-putting.

I'm of the mind I should at least probably be very conservative and see how things shake out once MW5 is released.

Obviously, there's some opportunity for cross promotion there, and maybe if done even half intelligently and half-assed, it could really bring a lot of interest and fresh players to MWO.

#29 B0oN

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Posted 28 August 2017 - 01:21 PM

Gauss, bah .
True Mechwarriors bring nothing but ERPPC´s and/or MG´s+Flamers .

:P

#30 MadRover

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Posted 28 August 2017 - 01:42 PM

View PostDimento Graven, on 28 August 2017 - 01:15 PM, said:

After posting my initial response, I went looking on PGI's store and found the NightStar being offered, and even PGI's artistic rendering lead me to believe I'm very right about it.

It'll be a good gauss platform, but won't be able to bring the same sized alpha power as clan 'mechs of the same weight.

To be honest I'm not sure I'm going to purchase it. For the last while I've curbed my package purchasing because PGI doesn't seem dedicated to promoting their own game, which has resulted in a continuing decline of the player base. Plus some of the things they've done to the game of late and lack of certain fixes to LONG standing issues have been rather... off-putting.

I'm of the mind I should at least probably be very conservative and see how things shake out once MW5 is released.

Obviously, there's some opportunity for cross promotion there, and maybe if done even half intelligently and half-assed, it could really bring a lot of interest and fresh players to MWO.


It's not going to be a good brawler thats for sure. Also, regarding PGI not promoting their game, you are absolutely right. If only the fix the long standing issues and promote their game, then we wouldn't be arguing about 8v8 and a lot of other stuff. We've becamed even more split as a community and this is definetly not healthy.

#31 Smites

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Posted 28 August 2017 - 02:09 PM

View PostPaigan, on 28 August 2017 - 06:21 AM, said:

I thought the same thing, since Smites is the only other person on earth with that "Today I have a simple question" tic.





I stole it during the Caz-Com Civil War. I think his Bishop or whatever put a bounty on my head. At least 50 C-Bills. Posted Image





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