Annihilator Yay Or Nay?
#21
Posted 26 August 2017 - 11:35 PM
#22
Posted 26 August 2017 - 11:42 PM
#23
Posted 27 August 2017 - 12:24 AM
I don't have one so I just speak on what I see on scores. And I often engage and harass them, I don't need to kill one, just harass it a bit to force it to turn and that will often help to get it stranded so others with more force will take it out clean.
Edited by Teer Kerensky, 27 August 2017 - 01:21 AM.
#24
Posted 27 August 2017 - 01:30 AM
Christophe Ivanov, on 26 August 2017 - 03:20 PM, said:
Battletech stock, that is how ALL MWO mechs are sold to you.
But yes that is what every Annihilator owner does 1st, buy 300 rated engine, Usually LFE or XL
#25
Posted 27 August 2017 - 02:13 AM
Curccu, on 27 August 2017 - 01:30 AM, said:
But yes that is what every Annihilator owner does 1st, buy 300 rated engine, Usually LFE or XL
Not all of them. B33f runs his with a 250 and consistently tops scoreboards with it, win or lose.
#26
Posted 27 August 2017 - 02:46 AM
Curccu, on 27 August 2017 - 01:30 AM, said:
But yes that is what every Annihilator owner does 1st, buy 300 rated engine, Usually LFE or XL
While 300 is the recommended engine rating it's not typically essential, many of my builds run a 250 or 275 and run just fine. I actually prefer my 1E build with a 275, just means I can fit an extra 5 heat sinks so about an extra 15%ish cooling vs a 10% loss of speed.
Also, the Annihilator has such a large amount of weight space you can get away with a lot of builds running a STD.
Edited by Stonefalcon, 27 August 2017 - 02:47 AM.
#27
Posted 27 August 2017 - 02:50 AM
Slow. Yeah it is a 100 tons but the reason why it is so slow is because of the engine cap of 300 which means 48.6 with no speed tweak and 52. something with speed tweak.
#28
Posted 27 August 2017 - 06:48 AM
Mavairo, on 26 August 2017 - 02:04 PM, said:
So I've been eyeballing smurfy, and the annihilator specifically. How good are it's hit boxes? The thought of 4 rotary AC5s is kind of giggly after my still limited testing of two of them on my muromets.
6xAC5
4xAC10
4xLBX10
2RAC5+3LPL
2HPPC+3LPL+4LMG
2AC20+3LPL
2AC20+2HPPC
2HGR+2HPPC
2HGR+3LL
...etc.
Annie not about speed... she's about FIREPOWER. Survival nodes are MANDATORY.
P.S. This must be an obvious DECAL on Annihilator....
Edited by MagicIndex, 27 August 2017 - 06:50 AM.
#29
Posted 27 August 2017 - 08:08 AM
#30
Posted 27 August 2017 - 08:17 AM
Clownwarlord, on 27 August 2017 - 02:50 AM, said:
Slow. Yeah it is a 100 tons but the reason why it is so slow is because of the engine cap of 300 which means 48.6 with no speed tweak and 52. something with speed tweak.
But that is preference rather than anything to do with how well the mech performs overall. I mean there are alot of Assault mechs that don't break 60 kph with their best builds. Also even if it had a higher engine cap you probably wouldn't mount a much larger engine because you need to weight to run all those Ballistics, ammo and DHS.
#31
Posted 27 August 2017 - 08:21 AM
2xuac5
2xuac2
LFE
Ammo.
Some extra DHS.
Over 40 DPS for 3 seconds pretty consistently.
Dissolving stuff for giggles.
#32
Posted 27 August 2017 - 08:23 AM
#33
Posted 27 August 2017 - 08:31 AM
#34
Posted 27 August 2017 - 08:45 AM
MagicIndex, on 27 August 2017 - 06:48 AM, said:
4xAC10
4xLBX10
2RAC5+3LPL
2HPPC+3LPL+4LMG
2AC20+3LPL
2AC20+2HPPC
2HGR+2HPPC
2HGR+3LL
...etc.
Annie not about speed... she's about FIREPOWER. Survival nodes are MANDATORY.
P.S. This must be an obvious DECAL on Annihilator....
Sold sir.
Thanks everyone, I think she'll be a fun if not somewhat quirky addition to the stable.
The thought of having that much firepower on tap, is just lulz.
#35
Posted 27 August 2017 - 08:55 AM
Aside from that, if you get a map that benefits defensive play (and doesnt mandate going above 60kph), the thing can bring enough firepower to make anyone go cry behind a rock (assuming they arent dead by that point). That ofc assumes you dont get hit by 3-4 mechs at once, no amount of armor will protect you against 300 or so damage (especially if most of it is hitscan or PPFLD).
TLDR, if you enjoy slow mechs such as the dire or mauler, then kodiak may very well be your thing, and it plays very similarly with the exception of having enough armor quirks to actually tank any mech in that game 1v1, if you dont enjoy slow mechs (or like me just do terribly in them), then no amount of firepower will make the thing truly fun or effective in your hands.
#36
Posted 27 August 2017 - 08:57 AM
You do it because you want to delete a mech or two with a blast of broken, clown shoes wearing unreasonable firepower before you get focused down.
#37
Posted 28 August 2017 - 04:49 AM
Armor quirks are actually fair replacement of low engine cap. Plus if you go to Sirvival Nodes, it's just a Juggernaut, a walking battleship made for slow but sure steamroll of enemy.
#38
Posted 28 August 2017 - 07:34 AM
I personally love it, and I'm not even an Assault Mech pilot. Point, Click, Delete. That's the Annie's game.
#39
Posted 28 August 2017 - 08:39 AM
AnTi90d, on 26 August 2017 - 03:50 PM, said:
Why are you assuming that the Nightstar will be a good Assault mech? I already preordered one, I am just curious since we do not know hitboxes, quirks, etc.
Mavairo, on 27 August 2017 - 08:45 AM, said:
Thanks everyone, I think she'll be a fun if not somewhat quirky addition to the stable.
The thought of having that much firepower on tap, is just lulz.
Let us know your impression with the mechzilla...
#40
Posted 28 August 2017 - 10:36 AM
My view in combat.. the Anni like all Assaults, are supportive mechs and work well with other Assaults and other members of your Team. Having said that we all know that's not the case all the time for reasons such as NASCARing lights and Mediums, etc.
One amusing quirk is I have had others follow me knowing I'm gonna give a world of hurt to our opponents and they watch who I am going to fight with. Once I get the opponent down close to a kill, they open up and well, they end up with an easy kill. While I find that annoying as I lost a kill to a team mate, crap happens and well, the enemy is dead, move onto the next one!
This past weekend, I notice when I am in combat, the opponents will attempt to take me out first for obvious reasons. Case I point, my Anni up against 5 enemy, while I dished out what I could, one Anni against 4 or 5 wont take much t kill me.
My best combat to date was with not one, but THREE other Anni's While I got a single kill (and was killed too) we put a major dent in the enemy and was an easy mop up for the rest of the team! Why? Because us three Anni's stuck together!
My 2 C-Bills worth.
Edited by Christophe Ivanov, 29 August 2017 - 10:20 AM.
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