CMDR Sunset Shimmer, on 27 August 2017 - 03:15 PM, said:
What did Bethesdia and Obsidian do?
Skyrim Super Awesome OMG Edition - Jan 2018 (Where's Black Marsh!)
Juodas Varnas, on 28 August 2017 - 07:45 AM, said:
I'm not gonna lie, i'd pay more than 60 bucks if it had Quads in it.
I heard there's tri-walkers but no quads.
Appogee, on 27 August 2017 - 04:23 PM, said:
My low expectations for MW5 are entirely based on my 5 years of experience of being a PGI customer at a quite high level of expenditure.
What have I actually
observed during those 5 years of MWO development...?
- Pervasive 'mimimal viable product' mentality and lack of concern for quality control.
- Consistent over-commitment and under-delivery of key development features (in the case of CW, actual deliberate deception about development progress and intent).
- Little leverage of BT lore that could have made the game much deeper.
- Complicated/unintuitive new balancing mechanics (eg ghost heat) instead of simpler solutions.
- Copy/pasting cliched game ideas (eg. loot crate/roulette wheel/keys), without even the minimal modification (eg. battle salvage/technicians) that would make them appropriate to the game.
- Long periods of imbalance/issues followed by wild balancing over-corrections.
- Ignoring and then isolating themselves from customer feedback, other than a small echo chamber of paid cheerleaders.
- Significant map and mode design issues that have never been addressed (eg. Escort AI, FP maps).
- Ignoring significant underlying quality of life features requested by customers (eg. skill tree saving, loadout saving) in favour of trivial things that can be sold (eg bolt-ons).
- Ongoing efforts to increase grind and reduce the value provided to customers in virtual currency, early adopter packs, leaderboard comps.
I desperately want MWO - and MW5 - to be all that they can be. For PGI to be a wildly successful game developer. For all of us to be happy, high-spending customers... introducing new generations of players to the franchise we love.
For that to happen, PGI would need to rethink it's approach to game development.
I love you, man.
Edited by Nemesis Duck, 29 August 2017 - 09:21 AM.