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Let People Play Their Own Game


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#1 AllanRN

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Posted 30 August 2017 - 02:30 PM

Was just on a drop in my Oxide on Grim and pulled a wide flanking play during a Domination match. The grief I got for 'running off' and not getting to the circle was crazy just because the enemy got the timer ticking 10 secs early. The match was a victory I was top scorer with 3 kills and 600+ dmg mainly by taking out the enemy LRM boats. Now it might not have worked out like that and I admit I have sometimes run into the odd ACH wolf pack and crashed and burned but that's the game so can people stop berating those that chose to go outside the murderball NASCAR religion and play a bit more creatively.

#2 Athom83

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Posted 30 August 2017 - 02:55 PM

I think they were pissy because (like me) they've seen light mechs (and fast mediums) on their team circle way the **** around the map during dom, just to have the enemy almost cap out (or actually do) because the entire rest of the team were slower heavies and assaults.

#3 Nemesis Duck

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Posted 30 August 2017 - 03:00 PM

Welcome to MWO!

#4 Kitty Bacon

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Posted 30 August 2017 - 03:07 PM

I play lights often and it is kind of important to get into the circle as fast as possible, unless there are faster lights.

Was pugging recently in my LURMcost and I was the only light on our team. Had 6 Assaults, 4 heavies and the rest mediums. I got into the circle and got the cap a bit (Only 1 second before another enemy light got in the circle) and then got off once a Medium came to take my spot. After that, all hell broke loose... MM thought it was a good idea to match my ultra heavy pug team vs a team with 1 assault, 3 heavies and a bunch of fast mediums and lights.

We won, But it was still hilarious how light the enemy team was. Probably would of lost if that heroic medium was slower than he was. (And I did 700 damage with 3 kills. Airstrikes are OP AF plus got tag kills for our LRM boats.)

#5 Xmith

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Posted 30 August 2017 - 03:07 PM

Good move. Every team should have at least one dedicated LRM boat hunter. Two would be ideal. Sometimes it would help if you let your team know what your plan is. Most of the time, there is no plan. But if you have something planned, fill the team in. Most teams just go with the flow anyway.

#6 Dee Eight

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Posted 30 August 2017 - 03:27 PM

View PostKitty Bacon, on 30 August 2017 - 03:07 PM, said:

I play lights often and it is kind of important to get into the circle as fast as possible, unless there are faster lights.

Was pugging recently in my LURMcost and I was the only light on our team. Had 6 Assaults, 4 heavies and the rest mediums. I got into the circle and got the cap a bit (Only 1 second before another enemy light got in the circle) and then got off once a Medium came to take my spot. After that, all hell broke loose... MM thought it was a good idea to match my ultra heavy pug team vs a team with 1 assault, 3 heavies and a bunch of fast mediums and lights.


How to tell someone's in group queue...

#7 Jingseng

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Posted 30 August 2017 - 03:44 PM

I would love to see this "play in their own way" philosophy get carried over to other team games, like football or basketball... just one player doing whatever the hell he feels like.

That can't possibly go wrong.

#8 Kitty Bacon

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Posted 30 August 2017 - 03:46 PM

View PostJingseng, on 30 August 2017 - 03:44 PM, said:

I would love to see this "play in their own way" philosophy get carried over to other team games, like football or basketball... just one player doing whatever the hell he feels like.

That can't possibly go wrong.


"And it looks like John has gone to flirt with the girls on the sidelines once more, leaving the goal wide open! Marko takes the shot.. GOAL!!" the announcer says as he cries into his shoulder and wonders what the coach was thinking.

:P

#9 Internal Obedience XIII-omega

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Posted 30 August 2017 - 03:59 PM

I wouldnt say "let them play their own game" but if you are gonna be tactical, let your team know what your intentions are. Some will be on board whiles others may not. But in most games ive played, anyone not being vocal leads to utter failure. The whole nascar thing really baffles me and we played the maps hundreds of times and by now know where the enemy would be. Likewise the opposite team knows this. Rarely do i see any tactics play out and it is a crying shame when know one is committed. I love a good flank but i dont like the idea of centralizing on one location on every single map played.

#10 Champion of Khorne Lord of Blood

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Posted 30 August 2017 - 04:05 PM

People should stop picking domination if they have no intentions of getting in the circle themselves.

After I've been stuck on Grim Plexus sitting up front in the circle for 5 minutes with only an Adder supporting me while the entire rest of my team sat back on the hill top doing absolutely nothing I refuse to care anymore, someone else can go die for it, I'll get mine while the gettin's good.

#11 Lykaon

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Posted 30 August 2017 - 04:18 PM

View PostAllanRN, on 30 August 2017 - 02:30 PM, said:

Was just on a drop in my Oxide on Grim and pulled a wide flanking play during a Domination match. The grief I got for 'running off' and not getting to the circle was crazy just because the enemy got the timer ticking 10 secs early. The match was a victory I was top scorer with 3 kills and 600+ dmg mainly by taking out the enemy LRM boats. Now it might not have worked out like that and I admit I have sometimes run into the odd ACH wolf pack and crashed and burned but that's the game so can people stop berating those that chose to go outside the murderball NASCAR religion and play a bit more creatively.



My opinion is that you didn't perform your expected role in the early game and as such I can understand why other players my have taken issue with it.

In Domination mode those 10 seconds could become a serious issue later. Getting feet in the circle ASAP needs to be priority one and the fast mechs are the ones that need to do it.

But... The rest of the team needs to do their part as well and that means relieving the light mechs ASAP!!! Forcing your most mobile units to hold a possition is just plain stupid! Light mechs rely on speed and mobility for survival and combat effectivness and forcing them to hold a domination point removes those advantages.

I will also like to point out that rushing the enemy early or to soon with a light flanker isn't as effective as waiting for their attention to be drawn elsewhere (like the domination point filled with your team's heavies)

What I do when piloting a fast mech in a domination match is take the objective ASAP and strongly encourage my team to occupy the point so the light mechs can then do their thing (and their thing isn't hide in a tiny circle)

By the time my slower team mates have entered the circle the enemy has become comfortable with the direction of attack and are focused on what is in front of them.

I assess the battlefield and determine my most useful contribution. If there are LRM boats it's seek and destroy,If the enemy is using it's own lights to counter my team's LRMs it's counter harassment etc.

Overall 9 times out of 10 it's better to adopt a wait and see course of action with light mechs in the early game in Domination. You are not needed to scout because we all know where the enemy is moving, It's to early to pick off lone enemy mechs because they have yet to dispersed and manuver much (and are focused on he same spot on the map anyhow) and you can't know if the enemy has charged your rear mechs with their lights that early on and if you're way out of possition you can't get there in time to chase them off.

So those ten seconds were probably better spent holding the point anyhow.

#12 James Argent

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Posted 30 August 2017 - 04:18 PM

At the beginning of every domination match, lights have just one job...get into the circle. I don't care what your plan for the rest of the match is, you can execute it after you've done your job and someone else is there to hold the circle for you. You're fast, you can make up the time you spent doing team stuff in the circle.

#13 DAYLEET

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Posted 30 August 2017 - 04:18 PM

Getting in the circle isnt important, shooting stuff in it or behind it is. A light can throw arties and strikes from the sides at either the campers covering the circle cappers or directly in the circle. The rest of the team should be killing the opfor while their light is useless in the circle and sometimes they split to take it, just go around it to their snipers and then go back to the circle. A light can also kill the enemy base to increase the timers.

But Dakota said it best, its as if the people voting for domination really just want to play skirmish in heavies and assault. as if we didnt know that already.

#14 Bigbacon

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Posted 30 August 2017 - 04:19 PM

Lol, just wait till they force 8v8..then do this and tears will be real. I cant wait!

#15 ocular tb

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Posted 30 August 2017 - 04:55 PM

I've learned to just accept solo QP for what it is, so by all means play however you want and run whatever you want and I won't say a word about it. I look at it as just another variable in the game that I have to overcome. Overcoming those variables is fun. Embrace the challenge of it. If everybody played the same mechs, same builds, and same strategies, the game wouldn't be very fun in my opinion. The good players will adapt and will find a way to win more often than not.

View PostJingseng, on 30 August 2017 - 03:44 PM, said:

I would love to see this "play in their own way" philosophy get carried over to other team games, like football or basketball... just one player doing whatever the hell he feels like.

That can't possibly go wrong.


And that does get carried over to other team games like you mentioned- just not at the highest professional levels. For the professional minded players, comp queue is a thing that exists. Group queue is also available, but you better be able to field a 12 man team if you don't want to run the risk of having players on your team that don't meet your expectations.

#16 Dee Eight

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Posted 30 August 2017 - 06:10 PM

View PostJames Argent, on 30 August 2017 - 04:18 PM, said:

At the beginning of every domination match, lights have just one job...get into the circle. I don't care what your plan for the rest of the match is, you can execute it after you've done your job and someone else is there to hold the circle for you. You're fast, you can make up the time you spent doing team stuff in the circle.


Depends on the light. Cougars are lights yes... but linebackers and shadow cats are faster... and should be the ones going for the circle.

#17 Alexander of Macedon

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Posted 30 August 2017 - 06:27 PM

As a light jock: if you're one of/the only fast 'mech on your team in a dom match and you don't grab the circle until someone gets up to take over, you're selfish dead weight. You're not going to be doing jack **** in the first three or four minutes anyways unless you're playing a sniper light.

It's also not helpful from a self-serving perspective, because all that time you waste going on the wide flank is time you could be spending killing stuff, and if you're actually doing work relative to the rest of the taters it's time when your team could collapse like a half-full sack of **** because something looked in their direction. The only time where it's ideal is if you're in a fast sniper like a Shadow Cat or Raven that wants to get on the flanks to poke and you have other fast friendlies securing the cap.

Moreover, farming modest damage picking off lurmboats isn't remotely close to contributing unless you're playing with a bunch of spuds who are deathly afraid of them. Literally any other target is vastly more dangerous to your team. That doesn't mean it's not a viable thing to do on certain maps and certain modes, but when you're playing domination or conquest your early minutes in a light should be full of PTFOing instead of hunting stragglers lugging around 20 tons of LRM ammo at 55kph.

But yeah. Legging a light, taking a ST off of a heavy, coring out an assault, distracting a brawler trying to get close to your team, baiting a gauss carrier to waste shots on invisible walls, securing objectives, licking windows... the list of things which contribute more than getting the easy backstab on the guy who doesn't react until you crit out his launchers is nearly endless.

#18 SeventhSL

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Posted 30 August 2017 - 06:27 PM

I deal with the cards I'm dealt in quick play. I follow a caller, if there is one, and don't try and boss pleople around if there isn't one.

That said, if you are a fast mech and you are not heading straight to the circle in domination, you are probably doing yourself and the team a disservice. There are some excellent reasons to head straight to the cap.

1. If you run off in some other direction you stand a good chance that some other players will follow you. I've lost games because the entire team ignored the circle and followed the leading light.

2. You can't rely on your team in quick play. Someone has to contest the circle. You may as well start the process and drag as many people there as possible.

3. Squishy lights get to the circle fist. If you are there too, then you have a chance to put out some easy damage and maybe catch one without backup or standing still.

4. If you don't contest early then you will given the enemy a good lead and one organised push from then will lose you the game.

5. If you don't contest early then the inevitable gunline will be setup in the enemies favour making the job of your teams assults and heavies much more difficult.

6. You can always change your mind half way there if other team members have got it covered but at least you had the option to counter enemy play.

Once your team is at the cap then you are free to do your own thing anyway.

Look you can do literally anything in quickplay and it can pay off sometimes. If you want to give your team the best chance then get in the circle as quick as you can.

#19 DivineTomatoes

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Posted 30 August 2017 - 07:37 PM

If I'm playing Plexus in a light I simply don't even bother getting in the circle any more.

Why? Because 9.5 out of 10 times you will get no support. The heavies and assaults will stay at the top sniping and the people in the circle will get rolled.

Dom on plexus is do your own thing so the horror of that circle can end quickly.

#20 LordNothing

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Posted 30 August 2017 - 07:37 PM

so long as its qp do whatever the hell you want. dont bring that bs to fp or group queue though.





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