Jump to content

Lrm/atm Counters

Balance

22 replies to this topic

#21 Methanoid

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 360 posts

Posted 29 August 2017 - 03:44 PM

not quite sure who the OP intends his post for, while its certainly good advice, if he means this is for new players and the likes then they probably dont even know the forums exist in the first place.

#22 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 29 August 2017 - 04:58 PM

View PostAlexander of Macedon, on 28 August 2017 - 06:22 PM, said:

Dunno about #23. I've blow torsos off of lurmboats without eliciting reactions, and I'm very sad to say that that's not an exaggeration. They only started moving around in confusion when they realized some of their tubes weren't firing any more.


Ain't this the crazy truth. However with Dakka you get the screen shake so I guess that is a bit more obvious than parts of their mech falling off.

#23 Trenchbird

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,166 posts

Posted 29 August 2017 - 05:06 PM

View PostSavage Wolf, on 29 August 2017 - 02:21 AM, said:

Yup. Which is why AMS needs to be nerfed. You can't have a piece of equipment that can totally counter an entire type of weapons in a game where you cannot change your loadout depending on the enemy.
You know, except for those matches where the only real missile systems are MRMs and/or SRMs. Which I seem to run into a lot, lately... Either way, those matches make me wish I traded that AMS for DHS.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users