Mobile Sniper With Good Firepower?
#1
Posted 28 August 2017 - 11:54 PM
I'm looking for a sniping setup that can put out 500+ damage reliably (no crazy heat issues) and still has enough mobility to stay alive in the pug queue. Ideally a fast heavy, but assaults could work too.
What are the go-to mechs for something like this?
#2
Posted 29 August 2017 - 10:01 AM
The Roughneck has been a good heavy mech for long range sniping. Since the guns are on the shoulders, it does pretty well in the peek and poke department. Plus it is fairly tanky for taking hits. RGH-3A
Though that is just one mech on the IS side. I don't mess with Clan mechs anymore, but I have seen the K2 Catapult with dual Heavy PPCs do well or the King Crab with 2 Gauss 2 ERLLs as well. Even the Awesme 8Q with 3 Heavy PPCs performs pretty well at 600m. Its 45 alpha can really hit something hard.
Edited by Kitty Bacon, 29 August 2017 - 10:03 AM.
#3
Posted 29 August 2017 - 10:21 AM
http://mwo.smurfy-ne...1df3a990e8fe23f
It has some quirks in the omnipods, so you'll want to get the ones that help PPCs the most, I think I got it pretty close in that build there without checking ingame.
The mech moves at least 81kph, which can be upgraded through skills if you want, it has jump jets to get into good positions and move around terrain faster, and its 2 ERPPCs are mounted directly below the cockpit, so if you can see the enemy, you can shoot it. You can also jump up in the air from behind cover, cut the jump jets so your crosshairs stablize, then fire your PPCs at a target, and fall back down behind cover without taking much, if any, return fire. Pro pilots who use these things can manage to peek out only their cockpit and the top level of their guns to get a shot off.
Its a reliable mech of mine, my stats say I average 541 damage in it, KDR of 3.62, win rate of 1.63. Its one of my best mechs.
It doesn't really put out as much damage as a laser build would, but the ERPPCs are much more precise, killing targets much quicker with much less wasted damage, its very easy to kill light mechs with it once you get accurate.
#4
Posted 29 August 2017 - 03:19 PM
Summoners - JJ's, great cooling
Linebackers - Ground speed, great cooling
Hunchbacks - JJ's, good cooling
Shadowcats - JJ's, ground speed, ECM, poor cooling
Adders - ground speed, quirked, decent cooling
Many other mechs can run it but these ones are the best.
The key here is, obviously, being able to land your shots. If you aren't hitting at least 80% of the time you'll only be a detriment to your team.
Edited by Roughneck45, 29 August 2017 - 03:23 PM.
#5
Posted 29 August 2017 - 07:48 PM
Otherwise Clan tech has the advantage when it comes to damage and range, making it easier to rack up a large damage score over the course of a match. Pick any 81kmph clan medium or heavy (which is most of them), slap as many cERLLs, cERPPCs or cGauss as you feel comfortable with and you have a decent high mobility sniper build.
Shadowcats in particular are near exclusively played as sniper mechs, squat and bouncy but still with enough pod space for an ECM and 2 cERPPCs.
#6
Posted 29 August 2017 - 09:00 PM
#7
Posted 30 August 2017 - 01:00 AM
#8
Posted 30 August 2017 - 02:05 AM
if you need some armor to cover your mistakes, then shadowcat
If you want to fight it out, Hunchback
if you want to just unload ammo duel guass k2 cat
while its cool to want to be a sniper.. Im not sure if this role is the same as you remember it.. you might want to look for something a little more aggressive and useful chance are the first shot you take will give away your position and with in seconds youll have fast movers flanking you... effectively shutting your idea down
although if you pull enough of alpha lance off you might give your team the chance they need to do what they have to do
Good luck mechwarrior
#9
Posted 31 August 2017 - 10:15 AM
#10
Posted 04 September 2017 - 11:03 AM
#11
Posted 04 September 2017 - 06:30 PM
Keltan, on 31 August 2017 - 10:15 AM, said:
800+ is better than a gauss rifle. Gauss only have 660m range. Both have x2 for their max.
#12
Posted 05 September 2017 - 10:58 PM
#13
Posted 06 September 2017 - 11:07 AM
#14
Posted 10 September 2017 - 06:12 PM
Use the super high weapon mounts to abuse the terrain while peaking crests.
#15
Posted 12 September 2017 - 06:47 PM
#16
Posted 13 September 2017 - 05:18 AM
#17
Posted 17 September 2017 - 05:24 AM
#18
Posted 23 October 2017 - 12:11 AM
Others dont really make sense that much. Roughneck? Never seen a roughneck sniper, guess its for a reason. Neither he got JJ or is fast.
Dragon might Work, Linebacker as well. But all the Top Teams go for Summoner or Night Gyr Snipers. Also i do, and it is fun and working really well!
#19
Posted 23 October 2017 - 12:27 AM
I'd personally go with a light clan mech adder prime with 2 or 3 er large lasers. Being a light mech is like having camouflage because heavy mechs won't prioritize you. So you can skirmish in maps where sniping isn't appropriate and you can snipe and reposition with reasonable speed on maps where it is.
#20
Posted 29 October 2017 - 12:06 AM
Arctic Cheetah or some fast Light with ECM and ER Mediums is a nice flanker. Just don't get on their radar. If you do you have the speed to evade before they can mount a response.
Nova Cat is a little slow, but nothing beats it's ER power ability. Nova cat was made for large long range energy. Anything else is a missed opportunity.
In between you have the Shadow Cat, Hellbringer and soon, the Thanatos.
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