Mech Hands and a use for them in game other than melee...
#1
Posted 18 December 2011 - 10:10 PM
Lets say I command a lanc or mercs, and that I am on a "Smash and Grab" mission to get some stuff.
Wouldn't it be great if the mission was alot easier if you could just "pick up" said stuff? Instead of having to get it on some truck first and them escorting it back to your DS. This happens all the time on the tabletop and I am hoping that this could be somehow translated to MWO.
This would give a actual use other than combat for having hands on a mech, also, it would open up tactical options for how to complete a mission. And finally, if the opponents blow up the mech that is holding said stuff, and if they have a mech with hands as well they could them try to take it back, and it would turn into a kind of "tug o war" situation. Ware the mercs have to bring the stuff back intact. and the diffenders have to save the stuff, or if that becomes impossible destroy said stuff after a certain point.
This I think would be a great game mechanic and give a certain amount of urgency and even force players to think more about strategy and tactics,
I hope I got my idea across correctly. What do you all think?
#2
Posted 18 December 2011 - 10:14 PM
#3
Posted 18 December 2011 - 10:39 PM
Hayden, on 18 December 2011 - 10:14 PM, said:
Well thats ware you will have to take the time to load the cargo into a truck and then escort the truck back to your ship, hence why hands would be a huge advantage.
#4
Posted 18 December 2011 - 10:44 PM
#5
Posted 18 December 2011 - 11:01 PM
could be handled along the lines of
no hands- 1 piece of cargo. (held WITH MAGNETS! on their backs or under nose depending on mech) only with help by another mech
1 hand- 1 piece of cargo held, another can be attached with help
2 hands- 2 pieces of cargo (1 for each hand) or 1 large piece held with both hands. and another can be attached.
Carrying cargo slows down top speed and degrades maneuverability. Can't shoot with an occupied arm until you drop that object.
So if a smash and grab is in process involving a jenner, dragon and atlas. dragon might start by grabbing some loot and plonking right onto the jenner's back then grab some cargo and plonk it onto the atlas' back. Grab one more thing to carry in its arm, and the atlas grabs a big ole container with both hands, then they run off back to their dropship and hope to every diety between them and terra that they don't start getting shot before they get there and that any boxes that get hit should that happen aren't the ones with ammo or fuel.
(edit) and if there is melee, then trying to melee with cargo should involve smashing it into your target. Which would be hilarious if you just tried to slam down 3 tons of LRM ammo down on someone's head. There won't be much left of either of you.
Edited by VYCanis, 18 December 2011 - 11:06 PM.
#6
Posted 18 December 2011 - 11:18 PM
VYCanis, on 18 December 2011 - 11:01 PM, said:
could be handled along the lines of
no hands- 1 piece of cargo. (held WITH MAGNETS! on their backs or under nose depending on mech) only with help by another mech
1 hand- 1 piece of cargo held, another can be attached with help
2 hands- 2 pieces of cargo (1 for each hand) or 1 large piece held with both hands. and another can be attached.
Agree that IF, and I mean IF a mech already has CARGO NETS on it that this can be done, also that both maneuverability and speed should be degraded only IF said cargo equals or ecceds ... lets say 20% of a mechs total tonnage.
VYCanis, on 18 December 2011 - 11:01 PM, said:
Agreed, Though I would add that you cant use torso weapons if you are holding said cargo to your chest ether, though if said cargo was strapped to your back via cargo nets then it would not matter.
VYCanis, on 18 December 2011 - 11:01 PM, said:
This would make sens yes, Though I doint think a one handed mech should be able to handle cargo, unless said cargo had some kind of mech scale handholds, or it was picking up a small container, or person.
VYCanis, on 18 December 2011 - 11:01 PM, said:
This would indeed be vary funny XD lol OR 3 tons of inferno gel
But I would also like to point out that I believe cargo containers should have something like at least 2 points of armor, and there should also be "armored" containers that have more armor. that way a anything you are carrying wont automatically be destroyed by the smallest weapons fire or some such.
Edited by Zureal, 18 December 2011 - 11:20 PM.
#7
Posted 18 December 2011 - 11:29 PM
#8
Posted 18 December 2011 - 11:33 PM
A 'Mech with hands can be used to rapidly construct or tear down barricades (who needs an engineering vehicle when your walking tank can pull double duty as a crane?), knock holes in walls, clear debris from a road, uproot trees, etc.
The IndustrialMech came first, after all.
#9
Posted 18 December 2011 - 11:35 PM
#10
Posted 19 December 2011 - 12:05 AM
CaveMan, on 18 December 2011 - 11:33 PM, said:
A 'Mech with hands can be used to rapidly construct or tear down barricades (who needs an engineering vehicle when your walking tank can pull double duty as a crane?), knock holes in walls, clear debris from a road, uproot trees, etc.
The IndustrialMech came first, after all.
All true as well, but in regards to MWO I doint think we will see most of those, but I would like to see my thoughts implemented.
Though I do like the thought that if my King Crab ran out of ammo and the LL was dead that I could rip a tree out of the ground and use it as a makeshift club
Vile Joker, on 18 December 2011 - 11:29 PM, said:
Having read all the novels and rule books, said cargo nets are something that has to be added to a mech, they doint come with them built in.
Another use that I just remembered would be that you could scale cliffs and other vertical things if you have 2 hands. That would be vary useful in certain environments, like a city, cliff face, or whatnot.
Hands would also let you recover salvage easier, you could drag a dead mech back to your DS rather than have to wait for a salvage crew, sure you will damage it more on the way, but if you are being shot at... yea, some salvage is better than no salvage.
You could also "recover" people if you have hands to, if you had a mission that required you to "acquire" a certain someone.
Edited by Zureal, 19 December 2011 - 12:07 AM.
#11
Posted 19 December 2011 - 12:20 AM
If anything they could be a really cheap piece of kit that you can sling on to most any mech at next to no cost. The only reason not to take it on most missions could be that most missions would just get them torn to shreds and wasted. Also maybe if they are substantial enough they block off ammo dumping?
would be a risky thing in some respects to use though, a cargo net could get shredded by just about any weapons that hit the area and your precious cargo would now be falling 3 stories. But thats the price for not having hands.
Edited by VYCanis, 19 December 2011 - 12:23 AM.
#12
Posted 19 December 2011 - 12:27 AM
VYCanis, on 19 December 2011 - 12:20 AM, said:
If anything they could be a really cheap piece of kit that you can sling on to most any mech at next to no cost. The only reason not to take it on most missions could be that most missions would just get them torn to shreds and wasted. Also maybe if they are substantial enough they block off ammo dumping?
Yes, if your cargo net is slung across your back, then yes, you wouldent be able to ammo dump, as that happens through your back, according to the novels, fluff, and rule books anyways. Though if your cargo net is on the front then this dosent apply, just doint shoot your chest weapons XD
VYCanis, on 19 December 2011 - 12:20 AM, said:
True, but then again, this is part of why you would have to think of tactics, how to protect the mech that has the cargo and sum such. To me at least, this will make MWO more tactically real and force players to have to use there brains, instead of the old, "rwar! enemy! must run to and kill!" approach that many games have.
Also, this makes you think of how you are going to escape with said cargo, what rout to take that will help you bring the cargo back intact, and all kinds of considerations bedsides.
EDIT: another thought just occured to me, though i doubt it will be implemented.
What if you just headcaped a mech, lets say a rare and valuable Black Knight. How to get it back with the least amount of damage? Well lets also say you have 2 mechs with 2 hands, one grabs the legs, the other the shoulders and they can bring it back that way withought having to drag it the whole way
Edited by Zureal, 19 December 2011 - 12:33 AM.
#13
Posted 19 December 2011 - 12:53 AM
like say you back up to a wreck that is your own weight or lighter, if you back up close enough you can take a few seconds to deploy some winch cables and then drag the wreck at some fraction of your speed depending on how heavy it is. Reversing detaches the cables.
Obviously not something you do during combat. But if your team is off chasing 1 last straggler, you aren't in a hurry, and nobody is looking....
#14
Posted 19 December 2011 - 01:03 AM
VYCanis, on 19 December 2011 - 12:53 AM, said:
Obviously not something you do during combat. But if your team is off chasing 1 last straggler, you aren't in a hurry, and nobody is looking....
Hmm... I agree with the first part, thats why i said it wouldn't be implemented, would be a pain in the *** XD lol. Yea, draging something your tonnage or less is compleatly plausible. But the second part i think is off.
VYCanis, on 19 December 2011 - 12:53 AM, said:
like say you back up to a wreck that is your own weight or lighter, if you back up close enough you can take a few seconds to deploy some winch cables and then drag the wreck at some fraction of your speed depending on how heavy it is. Reversing detaches the cables.
No, mechs do not come preequiped with winch cables. From the way it is described in the novels/fluff/rule books. Its simply a matter of grabbing a part of the mech, usualy a leg or arm, assuming of course you have a hand or hands to do this with, and draging your salvage home. BUT, if you equip your mech with some some sort of winch cables before hand then this should not be a problem. Just as long as it shows that , depending on the terrain you are dragging the salvage over, there is some damage to your salvage. There is no way you could drag something without at least some damage occurring.
#15
Posted 19 December 2011 - 01:15 AM
Quote
Flippin' the bird.
The bird while in mid jump.
The bird when you blow someones leg off and they're staring at you helplessly.
The bird, while your torso is turned 180 and you're escaping some slow Assault mechs.
#16
Posted 19 December 2011 - 01:19 AM
RSF_Angel, on 19 December 2011 - 01:15 AM, said:
The bird while in mid jump.
The bird when you blow someones leg off and they're staring at you helplessly.
The bird, while your torso is turned 180 and you're escaping some slow Assault mechs.
you know.... I want this in the game
#17
Posted 19 December 2011 - 01:20 AM
sure dragging a wreck should probably rough it up some.
#18
Posted 19 December 2011 - 01:22 AM
http://i690.photobuc...s/th_helmet.gif
Edited by Technoviking, 19 December 2011 - 01:25 AM.
#19
Posted 19 December 2011 - 02:10 AM
#20
Posted 19 December 2011 - 02:22 AM
*Take Osiris Arm*
Yes.
Throw Arm?
Yes.
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