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Nightstar Theorycrafting


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#1 Felix von Buelow

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Posted 06 September 2017 - 05:10 AM

Hello Mechwarriors,

in anticipation of the release of the new IS assault overlord next month I would like to share some builds for the Nightstar and would like to ask you what you came up with. I will refrain from using any XL engines since I don’t think they will be viable.


I will start with a build emulating the popular Gauss Vomit on the Mad Cat Mk II with an alpha strike of 63:

9FC Gauss Vomit:
  • LFE300 (51.2 kph w/o speed tweak)
  • 3 external DHS (Cooling at 36%)
  • 3 ERMLs
  • 2 LLs
  • 2 GRs /w 5 tons of ammo
  • Max armor
For theorycrafting I used the BNC-3S. The 15 tons and 8 slots left over will be used for the second Gauss and the hand actuator the Nightstar has in both arms but the Banshee only in the right one.


Smurfy link: http://mwo.smurfy-ne...7c563774bbbeed8


This one is just a faster version of the popular MAL-MX90 build:

9P UAC5 Dakka:
  • LFE335 (57.1 kph w/o speed tweak)
  • DHS (Cooling at 50%)
  • 4 UAC5s /w 10 tons of ammo
  • Max armor except -10 head, -8 in each leg
For theorycrafting I used the ANH-1X. The 11 tons left over will be -5 for weight difference and 6 for swapping the LFE300 for a LFE335


Smurfy link: http://mwo.smurfy-ne...77ea2d2edf1aa26


This one is a "I don't know what to do with those hand actuators"-build:

9J CQC:
  • LFE335 (57.1 kph w/o speed tweak)
  • 4 external DHS (Cooling at 30%)
  • 6 MPLs
  • 2 LB10X /w 6 tons of ammo
  • TC Mk II
  • Max armor except -10 head, -8 in each leg
For theorycrafting I once again used the BNC-3S. The 11 tons and 7 slots left over will be used for the second LB10X and the additional hand actuator of the Nightstar.


Smurfy link: http://mwo.smurfy-ne...91572d255997a1e


Looks like a bigger WHM-6R...:

9J Gauss Vomit:
  • LFE335 (57.1 kph w/o speed tweak)
  • 3 external DHS (Cooling at 49%)
  • 4 MPLs
  • 2 GRs /w 5 tons of ammo
  • Max armor except -10 head, -8 in each leg
Smurfy link: http://mwo.smurfy-ne...c38955b6813a745


OR you could get more range with this, but it looks weird and like a random mix:
  • LFE325 (55.4 kph w/o speed tweak)
  • 2 external DHS (Cooling at 42%)
  • 3 ERMLs
  • 1 LPL
  • 2 GRs /w 5,5 tons of ammo
  • Max armor except -10 head, -8 in each leg
Smurfy link: http://mwo.smurfy-ne...a8589af61982ebf


What I realized is that the hand actuators on the 9J really hold it back a bit.

What are your thoughts? Do you have any exciting builds, especially on the 9S with JJs and only upper arm actuators and the 10P with ECM? Please share!

EDIT:

9S:
  • LFE345 (58.8 kph w/o speed tweak)
  • 4 external DHS (Cooling at 36%)
  • 4 MLs
  • 2 UAC20s /w 6 tons of ammo
  • Max armor except -10 head, -8 in each leg
Ammo might be a little short, but it should be okay with the magazine capacity skills...


Those are by the way all builds which are not mentioned by GMan129, the guy from MetaMechs, in his article on NGNG.net (http://www.nogutsnog...hp?topic=4453.0)

Edited by GhostNemesys, 07 September 2017 - 02:46 PM.






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