

#1
Posted 09 September 2017 - 11:14 AM
Is there a reason IS LB 10-X's projectile speed (1100) is lower than that of every other IS LBX (1330)?
Was it OP?
Did someone say it was useful? Who was it and where can I find him?
#2
Posted 09 September 2017 - 11:36 AM
Not like any of them are really good where they are, but I guess its some sort of relative balancing PGI was trying.
#3
Posted 09 September 2017 - 11:38 AM
#4
Posted 09 September 2017 - 11:43 AM
Mr Goldenfold, on 09 September 2017 - 11:14 AM, said:
Is there a reason IS LB 10-X's projectile speed (1100) is lower than that of every other IS LBX (1330)?
Was it OP?
Did someone say it was useful? Who was it and where can I find him?
PGI gave the other LBX cannos more speed to compensate for the fact that they weigh more and or take up more slots than their non-lbx cousins.
PGI thinks that giving the IS LBX/20 a high projectile speed compensates for being 11 slots.
Yes, they actually do. Isn't that sad?
#5
Posted 09 September 2017 - 12:51 PM
#6
Posted 11 September 2017 - 09:01 PM
Mr Goldenfold, on 09 September 2017 - 11:14 AM, said:
Is there a reason IS LB 10-X's projectile speed (1100) is lower than that of every other IS LBX (1330)?
Was it OP?
Did someone say it was useful? Who was it and where can I find him?
I suspect that this is a holdover from the beta days where the LB-10x was the only LBX around. Back then, you had AC 10s with a projectile speed of 950 so they probably felt that 1100 was "enough". Of course, since it was spread damage, nobody liked it anyway.
Then they started adding clan LBXs and in true PGI fashion they did a lot of copypasting. Which is why the LB-2X has lower projectile speeds than the UAC 2 because they just copy pasted the LB-5x projectile speeds for the LB-2x.
#7
Posted 11 September 2017 - 09:21 PM
#8
Posted 11 September 2017 - 09:22 PM
Jun Watarase, on 11 September 2017 - 09:01 PM, said:
I suspect that this is a holdover from the beta days where the LB-10x was the only LBX around. Back then, you had AC 10s with a projectile speed of 950 so they probably felt that 1100 was "enough". Of course, since it was spread damage, nobody liked it anyway.
Then they started adding clan LBXs and in true PGI fashion they did a lot of copypasting. Which is why the LB-2X has lower projectile speeds than the UAC 2 because they just copy pasted the LB-5x projectile speeds for the LB-2x.
AC/10 is still 950 m/s. Actually, I recall it used to have a faster projectile, but at some point in 2014 they nerfed projectile speed across the board except for AC/2. I think it was at the same time they cut max range for all ballistics except Gauss and LB-X from 3x to 2x.
#9
Posted 11 September 2017 - 09:24 PM
#13
Posted 11 September 2017 - 11:20 PM
Yeonne Greene, on 11 September 2017 - 09:22 PM, said:
AC/10 is still 950 m/s. Actually, I recall it used to have a faster projectile, but at some point in 2014 they nerfed projectile speed across the board except for AC/2. I think it was at the same time they cut max range for all ballistics except Gauss and LB-X from 3x to 2x.
I meant that they thought 1100 would be a good enough improvement over the AC 10's 950 ms speed to justify the spread (it isnt, but PGI doesnt know that).
#14
Posted 12 September 2017 - 02:08 AM
Razorfish, on 11 September 2017 - 09:21 PM, said:
Why?
If you're using solid slugs the LBX10 is just superior to an AC10 in nearly every way. Lower heat,lighter fewer crits longer range...why would it need more damage?
And if you're firing shot you are probably targeting a mech with several open armor sections (or at least one important one) or a tank or aircraft (where the multiple hits have higher probability at crits) and the advantages are already present with the shot mechanics.
Have you ever tried using an Annihilator with 4 LB10X on table top? if you can get past the endless dice rolling you will find this mech frequently disables enemy mechs without ever punching through armor...through armor engine and gyro hits or pilot killed results from head hits without punching through the cockpit armor.
#15
Posted 12 September 2017 - 03:41 AM
FupDup, on 11 September 2017 - 09:24 PM, said:
And another questions is that why they don't save 1 ton and 1 slot from the standard. Hell, the only reason why I actually use the LB10X is that it's lighter. The LB20X is seriously gimped because of this,.
Why would anyone sacrifice the possible use of LFE for a weapon worse than the AC20 or UAC20 is beyond me.
#16
Posted 12 September 2017 - 04:34 AM
#17
Posted 12 September 2017 - 04:58 AM
FupDup, on 11 September 2017 - 09:24 PM, said:
A general buff to make them more desirable would be to set their velocity to 50% more than their standard AC equivalents.
The6thMessenger, on 12 September 2017 - 03:41 AM, said:
Why would anyone sacrifice the possible use of LFE for a weapon worse than the AC20 or UAC20 is beyond me.
Actually, that higher base range, 3x max range, and higher velocity really do give it upsides over lights and mediums. Plus that critdamage, it does work in your favor sometimes.
#18
Posted 12 September 2017 - 09:31 AM
Good hunting,
CFC Conky
#19
Posted 12 September 2017 - 11:47 AM
Quote
Why would anyone sacrifice the possible use of LFE for a weapon worse than the AC20 or UAC20 is beyond me.
The LB-10X was actually statted into Battletech quite some time before the other LB-X guns. It was, in the dim pre-Clan past, intended to be a taste of what the Clans -would- have been...Star League era robots going at the lower-tech 3025-era Successor State armies.
Instead, someone had the brilliantly dumb idea to give Clanners supertech, and in the process later LB-X were balanced against other IS technology instead. Thus, all other LB-X are bulkier than the original AC's. Of course, they also gave us the split-crit rule so big fatty guns like LB-20X and HGauss would be useful, but PGI dropped that ball.
#20
Posted 12 September 2017 - 02:29 PM
Athom83, on 12 September 2017 - 04:58 AM, said:
Screw the base range, LBXs with their spread, using them at those ranges would just sand-blast enemies. High velocity for the LB20X? Sure i guess, but not enough for the fact that i have to use the heavy STD engine for it.
Crit damage isn't that big of a deal at most of the match, it works best only when the enemy is naked. And with a competent one, he already did enough damage when his armor was stripped.
Brain Cancer, on 12 September 2017 - 11:47 AM, said:
Pfft, if they can drop the ball on crit-splitting, they should also drop the ball on TT crit-slot and tons.
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