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Give Merc Groups and Players the ability to add their own Skins and Decals!


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Poll: Uploading custom Skins and Decals (201 member(s) have cast votes)

Do you think merc groups should be able to upload their own skins and decals?

  1. Yes Skins and Decals (140 votes [69.65%])

    Percentage of vote: 69.65%

  2. Only Skins (6 votes [2.99%])

    Percentage of vote: 2.99%

  3. Only Decals (34 votes [16.92%])

    Percentage of vote: 16.92%

  4. No the In-game options will be enough (21 votes [10.45%])

    Percentage of vote: 10.45%

Should each Player be able to add their own Skins and decals?

  1. Yes Skins and Decals (107 votes [53.23%])

    Percentage of vote: 53.23%

  2. Only Skins (10 votes [4.98%])

    Percentage of vote: 4.98%

  3. Only Decals (38 votes [18.91%])

    Percentage of vote: 18.91%

  4. No the In-game options will be enough (46 votes [22.89%])

    Percentage of vote: 22.89%

Should Merc Units have their own fund, where players can donate in-game currency?

  1. Yes (136 votes [67.66%])

    Percentage of vote: 67.66%

  2. Yes but another system (post below how) (12 votes [5.97%])

    Percentage of vote: 5.97%

  3. No (53 votes [26.37%])

    Percentage of vote: 26.37%

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#41 Steel Talon

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Posted 13 August 2012 - 02:27 PM

This looks like WoT tank camo epic fail
Everyone just download own client-sided skin so their overpriced camos are just epic waste of dev time

Some pre-made decals u can combine with others u earned/bought/recieved would be better
& custom text decals can be easily checked & censored (u could buy various fonts in store)

core of customization should be unlocked by progres, to "mostly" get a rid of client-sided mods that swarm WoT
check APB reladed

#42 Arisaema

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Posted 14 August 2012 - 03:31 PM

At the rise of getting flames about this. World of Tanks allows for clan logos on the front of tanks and you can see those in game. they are 200x200 max gifs I believe.

#43 Viper69

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Posted 14 August 2012 - 04:52 PM

I do not see why people are against having the ability for users to disable seeing them. If you can see them, why do you(you being people who have to make them visible for everyone) care if I do or do not?

#44 Angelokie

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Posted 15 August 2012 - 02:19 PM

I think that they should sell pre made skins for money as well as clan skins for real money. If you own a world you get real money and with that money they can give it out to their real money so their members can buy the skin. It is kind of World of Tanks style but that works, and it makes people want to get into the battle.

#45 Major Derps

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Posted 19 August 2012 - 08:14 PM

I believe this is not a too complicated subject. Yes, we should be able to create our own skins. But only simple designs, or have a limited number of layers. And have the skin creator built into the mechlab (with each layer costing Cbills), so that instead of downloading all the different files for each mech skin, the files will all be one your system. And all the game will need to download is the data on how the objects are configured. Several racing games have done this successfully.

#46 Major Derps

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Posted 19 August 2012 - 08:21 PM

View PostViper69, on 14 August 2012 - 04:52 PM, said:

I do not see why people are against having the ability for users to disable seeing them. If you can see them, why do you(you being people who have to make them visible for everyone) care if I do or do not?


Nor do I, if they are to allow custom skins, then there should be a clientside setting to disable seeing custom skins.

#47 Redtracer

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Posted 19 August 2012 - 08:41 PM

I think its a good idea with logo's and skins, but everything must be aproved by the company... A good format might be a set of defind do's and don'ts in the design and a process and handleing fee in c- bills for the company to look over the design.. it would reduce the childish submitions.

#48 Major Derps

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Posted 20 August 2012 - 04:55 AM

View PostRedtracer, on 19 August 2012 - 08:41 PM, said:

I think its a good idea with logo's and skins, but everything must be aproved by the company... A good format might be a set of defind do's and don'ts in the design and a process and handleing fee in c- bills for the company to look over the design.. it would reduce the childish submitions.


The only problem there, is that it would take a considerable amount of resources to check each individual skin submitted. Also takes time. So although i agree with you there, i cant see it being too practical for the devs. I think its a good idea though. I think making it a longer, less simple task, it would stop every person from having a custom skin. Keeping download packets to a minimum. Though i see this as a necessity for merc corps.

I think if custom skins were to be implemented, then we will probably see some sort of reporting system for offensive skins

#49 xanatran

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Posted 20 August 2012 - 06:37 AM

Если все будут как клоны то будет скучно, надо дать возможность всем делать вид машины такой как хочет пилот, а если хочешь что то своё красивое то плати, за умеренную плату можно красить как хочешь. Те кто хотят отличаться с виду то будут платить без проблем, я бы платил.

#50 Steel Talon

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Posted 20 August 2012 - 12:44 PM

View PostSmokey Mcpot, on 20 August 2012 - 04:55 AM, said:

The only problem there, is that it would take a considerable amount of resources to check each individual skin submitted. Also takes time. So although i agree with you there, i cant see it being too practical for the devs. I think its a good idea though. I think making it a longer, less simple task, it would stop every person from having a custom skin. Keeping download packets to a minimum. Though i see this as a necessity for merc corps.

I think if custom skins were to be implemented, then we will probably see some sort of reporting system for offensive skins

True!
it will consume a lot of resources.
Custom decals/skins will be overpriced & will slow game development
Players will prefer client sided mods, as i do in WoT (WG camos are ugly anyway)
Verifying must be automated & easiest way is to start with text decals & ban certain charsequences

Edited by Steel Talon, 20 August 2012 - 12:46 PM.


#51 XtrimeZ

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Posted 21 August 2012 - 11:34 AM

How I see this if uploading feature gonna be in game most of mechs would look like this -Posted Image
AND I DON'T WANT TO SEE THIS ON BATTLEFIELD!

#52 Redtracer

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Posted 21 August 2012 - 10:21 PM

I agree there could be a back log of designs being processed.. but if C-bills cost real money, most people will not throw money away on designs that look bad or are childish.. especially if there might be a chance it would be rejected.. they lose those c- bills it cost for the submittion, if its approved or not.. make it a heafty pice tag for mech paint scheems, and less for just a logo.. and chances are there will be less of a back log for design approval.. remember if they put in camo pattern designs, base colors on the known military como patterns and paint your not going to have alot of custom designs going in.. and it will keep the hot pink or florences colors from showing up.

#53 BadassZalor

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Posted 25 August 2012 - 10:09 AM

View PostXathanael, on 23 July 2012 - 08:07 AM, said:

The problem with decals is that the game will have to download each logo & skin and store it in local cache. at first that will be no problem but after 1000+ matches and encountering up to 24000+ players it would eat your PC. With a preset emblem and skin system the colors and images can be stored like numbered coloring pages. Saving space and rendering time. But I'm sure some tech savvy Guru will correct me or tell me the better way :)


This is a good point.

#54 Banekane

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Posted 27 August 2012 - 03:43 PM

a alternate option for this is have the game implement a series of paterns and color options that players and merc corps can mix and mach till they find what they like for example 20 diferent pain patterns for the mech with 20 color options for each pattern if done right no 2 mech groups will be alike and with regular updates more patterns and color options can be added same for logos have each logo creator have 20+ shapes and paterns with different colors and small text of the corps name printed in the patern and all this could be done and edited for a price of C-bills as for a Lone wolf player instead of text their emblem will be blank as for clan(when avail) and hous factions the emblems are default for the faction but they can have distinct paterns and color for their mechs

EDIT: with this it will gice players total control and no hello kitty/my little pony/scobbydoo mystery machine/ugly designs that most will probly break © ® TM and people can live peacfuly with the fact real mechs have some real color scheams

Edited by Banekane, 27 August 2012 - 04:49 PM.


#55 Demoned

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Posted 27 August 2012 - 07:19 PM

View PostBanekane, on 27 August 2012 - 03:43 PM, said:

a alternate option for this is have the game implement a series of paterns and color options that players and merc corps can mix and mach till they find what they like for example 20 diferent pain patterns for the mech with 20 color options for each pattern if done right no 2 mech groups will be alike and with regular updates more patterns and color options can be added same for logos have each logo creator have 20+ shapes and paterns with different colors and small text of the corps name printed in the patern and all this could be done and edited for a price of C-bills as for a Lone wolf player instead of text their emblem will be blank as for clan(when avail) and hous factions the emblems are default for the faction but they can have distinct paterns and color for their mechs

EDIT: with this it will gice players total control and no hello kitty/my little pony/scobbydoo mystery machine/ugly designs that most will probly break © ® TM and people can live peacfuly with the fact real mechs have some real color scheams


reminds me of how the guild tabard designing works in WoW.
many styles to chose from and, also what seems a infinite number of colour combos to do.
and the 1s that are done well look fantastic and, you know the noob guilds namely from the lack of
work they put into the tabard itself.
and best of all its in game currency only

Edited by Demoned, 27 August 2012 - 07:20 PM.


#56 buttmonkey

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Posted 29 August 2012 - 01:01 AM

. Information is Ammo as we say

i do believe that is what what major adam steiner says you cheeky beggar! :)

on another note, im not sure how the devs will work the money system out, but il say this now... i will SO pissed off to see wow style beggars sitting outside the market in their beat up urban mechs begging for gold lol!

#57 Banekane

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Posted 29 August 2012 - 05:57 AM

not likely to see beggars unless it is some lonewolf as most house units get good deals from their faction to keep them fighting and most merc corps get contracts for for pay and money wont be a issue for they get paid a % win or loss according to what devs have stated

back on the original topic if you pay for a custom design it shouldn't be too expensive just the price for paint and print of decals also maybe allow units to put battle insignia on their mech like a rank emblem for their rank or battle campaign marks like what the US navy does under the bridge of their ships to show merits of said mechwarrior at little or no cost

most are letters and // to represent how many times awarded in us navy it is diferent collored E,C,A,B with up to 5 / per letter as most are awarded for certain deployments to either warzones or special deployments like counter drug ops or Unified militery operations with other nations the actual in game ones could be different bassed on faction alignment as each faction or the 6 factions we know will most likely have something different and of course when clans come out they too will have different way to show merit on mechs based on clan

#58 Von Claussen

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Posted 29 August 2012 - 09:46 AM

I am all for emblems! Dawn of War and APB have them and they do not seem to be having too many legal issues. As for skins, I would suggest making the pre-set skins less "pre-set" and more templates. Instead, they shift where the primary, secondary, and tertiary colors are applied so they act more as pre-set designs. It would also be fine if they decided to include more stylized camos that weren't just military washes. On the other hand, they could also do something like Armored core for the emblems where virtually everything about the pre-set emblems is customizable and there is a large selection to choose from (it even lets you apply the emblem wherever you want and however you want!).

#59 Vapor Trail

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Posted 29 August 2012 - 09:29 PM

This applies to skins more than it applies to logos, but...

Another aspect of this is file authentication. Verifying skin files for twenty to one hundred mechs on startup probably takes a few seconds. Multiplying that by a thousand different merc units?

And I really don't want to learn about this kind of thing happening in MWO:
(granted this is from CounterStrike, but you know somewhere there's some tool who's going to think making an aim bot that automatically targets the desired section based on it's color is a good thing)

http://i45.tinypic.com/292pwzq.jpg

I absolutely loathe cheaters.
No sense of honor, no sense of decency, no sense of fun.
Having their limbs surgically removed and being forced to eat their own flesh or starve is too good for them.

#60 ODonovan

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Posted 31 August 2012 - 01:35 AM

Holy cow, gang! Can you say "overthink?" I knew you could.

There is no need to do any "skins" when you can just put an image editor in the 'mechlab. Individual or unit decals would have to be created in the image editor from a stock set of components. Basic color schemes and insignia are very easy to do without having to download anything to other people's computers.

I've been playing City of Heroes for over eight years now. In the costume editor, there are literally BILLIONS of combinations of size, dimension, color, pattern, et cetera. This eight year old game can do it and there can be hundreds of players on the same server with each of their characters having a totally different appearance from any other. There is no reason MWO can't offer us color and pattern customization for each of our 'mechs.

SCREENSHOT



'Nuff said!

-Irish





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