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Give Merc Groups and Players the ability to add their own Skins and Decals!
#41
Posted 13 August 2012 - 02:27 PM
Everyone just download own client-sided skin so their overpriced camos are just epic waste of dev time
Some pre-made decals u can combine with others u earned/bought/recieved would be better
& custom text decals can be easily checked & censored (u could buy various fonts in store)
core of customization should be unlocked by progres, to "mostly" get a rid of client-sided mods that swarm WoT
check APB reladed
#42
Posted 14 August 2012 - 03:31 PM
#43
Posted 14 August 2012 - 04:52 PM
#44
Posted 15 August 2012 - 02:19 PM
#45
Posted 19 August 2012 - 08:14 PM
#46
Posted 19 August 2012 - 08:21 PM
Viper69, on 14 August 2012 - 04:52 PM, said:
Nor do I, if they are to allow custom skins, then there should be a clientside setting to disable seeing custom skins.
#47
Posted 19 August 2012 - 08:41 PM
#48
Posted 20 August 2012 - 04:55 AM
Redtracer, on 19 August 2012 - 08:41 PM, said:
The only problem there, is that it would take a considerable amount of resources to check each individual skin submitted. Also takes time. So although i agree with you there, i cant see it being too practical for the devs. I think its a good idea though. I think making it a longer, less simple task, it would stop every person from having a custom skin. Keeping download packets to a minimum. Though i see this as a necessity for merc corps.
I think if custom skins were to be implemented, then we will probably see some sort of reporting system for offensive skins
#49
Posted 20 August 2012 - 06:37 AM
#50
Posted 20 August 2012 - 12:44 PM
Smokey Mcpot, on 20 August 2012 - 04:55 AM, said:
I think if custom skins were to be implemented, then we will probably see some sort of reporting system for offensive skins
True!
it will consume a lot of resources.
Custom decals/skins will be overpriced & will slow game development
Players will prefer client sided mods, as i do in WoT (WG camos are ugly anyway)
Verifying must be automated & easiest way is to start with text decals & ban certain charsequences
Edited by Steel Talon, 20 August 2012 - 12:46 PM.
#51
Posted 21 August 2012 - 11:34 AM
![Posted Image](http://img.photobucket.com/albums/v628/SaintB/HelloCataphract.png)
AND I DON'T WANT TO SEE THIS ON BATTLEFIELD!
#52
Posted 21 August 2012 - 10:21 PM
#53
Posted 25 August 2012 - 10:09 AM
Xathanael, on 23 July 2012 - 08:07 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
This is a good point.
#54
Posted 27 August 2012 - 03:43 PM
EDIT: with this it will gice players total control and no hello kitty/my little pony/scobbydoo mystery machine/ugly designs that most will probly break © ® TM and people can live peacfuly with the fact real mechs have some real color scheams
Edited by Banekane, 27 August 2012 - 04:49 PM.
#55
Posted 27 August 2012 - 07:19 PM
Banekane, on 27 August 2012 - 03:43 PM, said:
EDIT: with this it will gice players total control and no hello kitty/my little pony/scobbydoo mystery machine/ugly designs that most will probly break © ® TM and people can live peacfuly with the fact real mechs have some real color scheams
reminds me of how the guild tabard designing works in WoW.
many styles to chose from and, also what seems a infinite number of colour combos to do.
and the 1s that are done well look fantastic and, you know the noob guilds namely from the lack of
work they put into the tabard itself.
and best of all its in game currency only
Edited by Demoned, 27 August 2012 - 07:20 PM.
#56
Posted 29 August 2012 - 01:01 AM
i do believe that is what what major adam steiner says you cheeky beggar!
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
on another note, im not sure how the devs will work the money system out, but il say this now... i will SO pissed off to see wow style beggars sitting outside the market in their beat up urban mechs begging for gold lol!
#57
Posted 29 August 2012 - 05:57 AM
back on the original topic if you pay for a custom design it shouldn't be too expensive just the price for paint and print of decals also maybe allow units to put battle insignia on their mech like a rank emblem for their rank or battle campaign marks like what the US navy does under the bridge of their ships to show merits of said mechwarrior at little or no cost
most are letters and // to represent how many times awarded in us navy it is diferent collored E,C,A,B with up to 5 / per letter as most are awarded for certain deployments to either warzones or special deployments like counter drug ops or Unified militery operations with other nations the actual in game ones could be different bassed on faction alignment as each faction or the 6 factions we know will most likely have something different and of course when clans come out they too will have different way to show merit on mechs based on clan
#58
Posted 29 August 2012 - 09:46 AM
#59
Posted 29 August 2012 - 09:29 PM
Another aspect of this is file authentication. Verifying skin files for twenty to one hundred mechs on startup probably takes a few seconds. Multiplying that by a thousand different merc units?
And I really don't want to learn about this kind of thing happening in MWO:
(granted this is from CounterStrike, but you know somewhere there's some tool who's going to think making an aim bot that automatically targets the desired section based on it's color is a good thing)
http://i45.tinypic.com/292pwzq.jpg
I absolutely loathe cheaters.
No sense of honor, no sense of decency, no sense of fun.
Having their limbs surgically removed and being forced to eat their own flesh or starve is too good for them.
#60
Posted 31 August 2012 - 01:35 AM
There is no need to do any "skins" when you can just put an image editor in the 'mechlab. Individual or unit decals would have to be created in the image editor from a stock set of components. Basic color schemes and insignia are very easy to do without having to download anything to other people's computers.
I've been playing City of Heroes for over eight years now. In the costume editor, there are literally BILLIONS of combinations of size, dimension, color, pattern, et cetera. This eight year old game can do it and there can be hundreds of players on the same server with each of their characters having a totally different appearance from any other. There is no reason MWO can't offer us color and pattern customization for each of our 'mechs.
SCREENSHOT
'Nuff said!
-Irish
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