I Just Made The Mistake Of Signing An Is Contract.
#1
Posted 08 September 2017 - 02:27 PM
Seriously, why does IS suck so bad in FP? And don't come in here and try to tell me "clan tech OP", I don't buy that.
#2
Posted 08 September 2017 - 02:32 PM
#3
Posted 08 September 2017 - 02:39 PM
ccrider, on 08 September 2017 - 02:32 PM, said:
Normally my life is too busy these days for me to spend much time group dropping but I just happen to be sheltered in place for four or more days due to Hurricane Irma so I think I'll come get some drops in with you guys.
#4
Posted 08 September 2017 - 03:42 PM
#5
Posted 08 September 2017 - 03:45 PM
#6
Posted 08 September 2017 - 03:55 PM
Mole, on 08 September 2017 - 02:39 PM, said:
#7
Posted 08 September 2017 - 04:08 PM
#8
Posted 08 September 2017 - 04:29 PM
IS XLs are a deathtrap for bad pugs.
Mobility is another big one. Speed decides who gets to position first. Being out of position and staying out of position gets people killed quickly and Clan mechs are pretty much all faster, so you're in position faster and out of position for a shorter time.
Good teams can maximize the IS tonnage advantage to make up for a lot of that, capitalize on shorter needed exposure times to put their shots down range and know what positions are good that you can get into when you're moving slower than your enemy.
IS pugs are no worse than Clan pugs. Just that when both sides are full of bad players the difference in tech is a bigger slice of the overall 'value pie' that each player represents.
Drop with a group in the IS. It's a much better experience. CBR1 are good people.
#9
Posted 08 September 2017 - 07:39 PM
Mole, on 08 September 2017 - 04:08 PM, said:
Mischief gave a lot of good reasons. I will just add there are some systemic reasons with the game to why it's harder to Pug on the IS side when the active population is stacked Clanside. The main one is you are likely to drop with "randoms" (maybe you get a 3 man if you are lucky) and are more likely to be matched up against a 10-12 man unit (or mixed tag group on TS). Part of the reason for this is 12 mans move the the front of the line (queue) and will jump smaller groups that have been trying to add up to 12, but haven't yet. This is known by the community. Therefore, (especially when wait times are an issue) units often do try to get a full 12 man.
Again, if 12 mans get more drops (on average...due to faster queue times....as they jump solo Clanners ) you would be more likely to face more of them...and would thus see less equivalent "skittles" groups against your "skittles" team. Facing a 12 man with random skittles is most often going to be rough...just is reality.
I have been pugging with only a couple of unit members this week and yes it's tougher IS side to PUG right now...the w/l suffers, but hey we got quick matches against some guys we normally fight with or just never get to fight...so it's all good if you can just accept the reality of pugging IS side. Otherwise just group up and get a bigger team together.
#10
Posted 08 September 2017 - 07:52 PM
MischiefSC, on 08 September 2017 - 04:29 PM, said:
IS XLs are a deathtrap for bad pugs.
Mobility is another big one. Speed decides who gets to position first. Being out of position and staying out of position gets people killed quickly and Clan mechs are pretty much all faster, so you're in position faster and out of position for a shorter time.
Good teams can maximize the IS tonnage advantage to make up for a lot of that, capitalize on shorter needed exposure times to put their shots down range and know what positions are good that you can get into when you're moving slower than your enemy.
IS pugs are no worse than Clan pugs. Just that when both sides are full of bad players the difference in tech is a bigger slice of the overall 'value pie' that each player represents.
Drop with a group in the IS. It's a much better experience. CBR1 are good people.
Just to add to this concise post, I've played on both sides and IS pugs are FAR and away less inclined to speak or work together.
I've never been stomp as hard as when a tooled up, co-ordinated Is team roll into view. Coupled with comms and aggression, the sheer mass and quirks can overwhelm you. Pugs however especially Is side, tend to lack the comms, the tactics and the courage to push clanners like they need to.
#11
Posted 08 September 2017 - 08:42 PM
#12
Posted 08 September 2017 - 10:10 PM
Mole, on 08 September 2017 - 02:27 PM, said:
Seriously, why does IS suck so bad in FP? And don't come in here and try to tell me "clan tech OP", I don't buy that.
Had many drops with clan PUGs that worked together despite low to none communication. Seen a video recently from OldBob10025 about his FW pugging experience that matched some of the horrors that I've seen on IS side: They shoot the gates, not the gate control, they behave like it's QP, there is no recognizable ammount of team play. And when they see a majority of matching unit tags on the red team, they run like scared chicken. Claners most often fight together and at least try to win.
Dropping in 12 man groups on IS side certainly makes things easier. The combination of teamwork, quirks and tonnage advantage makes it extremely hard for clan teams to win a match against a full 12 man IS team. The tonnage advantage does however not help the unexperienced players, quite the opposite: they have more mechs that are sluggish and easy prey for fast clan mediums and lights. And the additional tons don't tell them what a generator looks like (and how to destroy it) or that in FW domination or conquest using QP tactics is fatal.
I've had an intersting experience: yesterday we fought some dudes that were just kicking our hip motivators. Today they fought on the clan side and I thought "oh, that's gonna be good" when I saw them in my team. Well, we got our hip motivators handed to us. They couldn't get the clan tech to work. They went for a brawl...
#13
Posted 09 September 2017 - 02:49 AM
Mole, on 08 September 2017 - 04:08 PM, said:
Pilot skill and tech differences, both pilots being equal, Clan will win in majority of battles.
Easier to win with Clan, as you see and posted.
Add that in with IS pilot think they can play peek a boo with Clans and win, you have Clans winning.
So, wait seven days and go back to Clans and the easier button they provide.
#14
Posted 09 September 2017 - 05:19 PM
#16
Posted 15 September 2017 - 02:45 AM
http://housemarik.enjin.com/
And contrary to popular belief, we can actually win FP matches (if theres enough space bacon involved).
Edited by Sunstruck, 15 September 2017 - 02:47 AM.
#17
Posted 15 September 2017 - 05:53 AM
#19
Posted 17 September 2017 - 08:19 AM
#20
Posted 17 September 2017 - 08:24 AM
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