How Will Radar Work?
#1
Posted 12 December 2011 - 12:35 AM
#2
Posted 12 December 2011 - 12:53 AM
#3
Posted 12 December 2011 - 12:57 AM
#4
Posted 12 December 2011 - 01:15 AM
What we refere to as *radar* is a merge of different types of sensors.
IR, Radar, Lidar, MagRes, EM Broadband, Seismic, etc.
MagRes, Broadband and Seismic Sensors aren't even bound to the line of sight.
They detect the electromagnetic distorsions of a mechs Reaktor (X-Ray, Gamma-ray and Neutrino Emissions), the magnetic anomalys of their massive amount of metal moving around and simply the sound of their massive foot steps when moving.
Even the *old* IS LosTech Mechs had a lot of fancy stuff to detect each other or poor little vehicles and foot soldiers without fancy equipment.
Imagine what would be possible with Beagle Probes, Watchdog suits or different types of armor.
I belive if the devs are as smart as I think, the warriors skills in spotting an enemy will be as invaluable as stedy hands and keen eyes for the sniper boys loafing around.
Your Basilisk
#5
Posted 12 December 2011 - 01:50 AM
#6
Posted 12 December 2011 - 01:52 AM
#7
Posted 12 December 2011 - 02:50 AM
Quote
They detect the electromagnetic distorsions of a mechs Reaktor (X-Ray, Gamma-ray and Neutrino Emissions), the magnetic anomalys of their massive amount of metal moving around and simply the sound of their massive foot steps when moving.
Even the *old* IS LosTech Mechs had a lot of fancy stuff to detect each other or poor little vehicles and foot soldiers without fancy equipment.
Wich doesnt explain the "double blind" type of game for TT wich used line of sight...
And personaly those games where buckets of fun atleast on megamek... more fun then seeing your enemys mechs on the board from round 1 on.
Also enabled IS players to get in close and personal with the clan mechs and negate their long range weapons atleast a little bit.
#8
Posted 12 December 2011 - 03:31 AM
Yea there was line of sight in double blind. But also rules for enemy detection with different types of sensors. Especialy with IR and Seismic.
Regarding Megamek: When i last checked there was a more simple set of spotting rules then in the full blown board game rules but there were at least rules for Beagle and other types of active advanced sensors.
Besides: Refering to the first dev interwiew there will be some kind of skill system. Elektronic Warfare would be ideal to be included that way.
I think the environment will have influence on detecting an enemy. But I don't think it will be a simple line of sight thing.
Remember they don't wish to go the 'Bigger Mech is better Mech' way.
Only way to do this is giving small mechs a Job they CAN do.
A small Mech may be fast and nimble. His pilot may be better than the on in the bigger Mech. But Hunchback needs only ONE hit to destroy a Wasp or a Stinger. The small one needs many good aimed shoots and luck.
#9
Posted 12 December 2011 - 06:34 AM
Hopefully the mobility of lights is finally fully realized and they can do the recon and fast attack roles they were made for.
#10
Posted 12 December 2011 - 07:18 AM
radar is using radio waves to detect objects, but it NEEDS los (Line of sight) to work as it is bouncing a radio beam off objects and picking up the reflections
Ladar Laser Radar uses the same principles except using a laser beam as the emmission source
these would work well against trhings like aerospace fighters etc. not so good against vtols mechs vehicles etc that can hide in "ground clutter"
known sensors used by battlemechs
visual, and enhanced visual
em sensors (Electromagnetic sensors) detect electromagnetic emmissions sources IE electricity .. you know the power your mech is using to charge its weapons, reload its ammo, walk etc? ya these sensors can see it, the neon sign in the bars window? ya it sees that too. my understanding however is that em sensors are NOT targeting sensors they can tell you there is an emmissions source but unless there is a "distinctive fingerprint" its not going to be able to tell what is causing the emmitting (note this radiation WILL penetrate walls and obstructions)
IR Infared sensors, IE heat can spot hot objects this way, in novels it has been used to track mechs... by following the hot footprints on the ground more precice information available CAN be used as a targeting sensor can also potentually see through (thin) walls/obstructions
visual sensors los what you can see ... nuff said
Magrez sensors (Magnetic Resonance Scanners) picks up manetically responsive objects IE you know that car parked on the street the plastic one is not very detectable but the ford f150 oh ya you see it just dandy, along with the I beams in the building the battlemech behind the building the 5000 tons of iron ore in the hill over there .... etc, not a targeting sensor per say but it can tell you something needs to be looked at.
Seismic sensors yippy you can detect earthquakes... and the ground shaking vibrations a mech makes as it walks...pinpoint prescision does NOT exist here not a targeting sensor just a look here, also if a mech stops moving this sensor is unlikely to detect anything .... until it starts moving again.
#11
Posted 12 December 2011 - 07:24 AM
Daz-cat, on 12 December 2011 - 01:50 AM, said:
I am hoping for more stompy-stompy-pew-pew, and less book wormy-ness.
#12
Posted 12 December 2011 - 08:07 AM
Hopefully like in RL, thats LOS and nothing else. The famous MW2/3/4 radar prevented any descend gameplay right on the spot. Make no mistake you can't handle the radar thing lightly, its a game maker or breaker - wow! I'm a poet as well as a smart a°°
#14
Posted 12 December 2011 - 09:14 AM
#15
Posted 12 December 2011 - 09:33 AM
Sounds like it will more likely be somewhat dependent upon your point of view, ie..from a 'Recon' w his LOS screen hits being feed back to a 'Command' class who may have this as of yet unseen 'Battle Grid' w overhead views. Surely a 'Command' would then be able to distribute that data to Lancemates via their screens. No doubt other techs available like the shoulder fired Recon drone will feed into this new web.
Soo many new toys, tactics & strategys. Is it Weds yet?
#16
Posted 12 December 2011 - 09:35 AM
The fun of being a scout is trying to keep track of the enemy without them keeping track of you. Using terrain masking, hiding behind buildings, getting lost in ground clutter are the tools I will need to stay alive.
So, LOS radar, with local effect active probes would be great.
#17
Posted 12 December 2011 - 09:42 AM
But, I don't see 80 tons marching down the street being able to hide from your radar detection when your behind a single building. Maybe from thermal (though they have those xray detectors for thermal).
Alot of times, everyone goes passive radar and the scout mech uses line of sight to identify targets with no radio contact. That's the best way to surprise the opponent. The scout mech is quick, small, and maneuverable. I wouldn't give it radar advantage (as power) just because of it's size.
LOS radar is annoying as hell in MW4. If it was implemented where you maintained the contact for 10s after losing LOS (similar to missle locks) it might not be as bad, but in gameplay it's beep, beep, beep, beep, beep, beep, beep, beep. No thank you.
#18
Posted 12 December 2011 - 09:55 AM
One simple way of bringing intel to the fore is introducing lots (and lots) of weather: sand and dust storms, rain, fog, snow... and darkness.
High visibility will probably just mean lots of dead scouts...
#19
Posted 12 December 2011 - 09:56 AM
Holmes, on 12 December 2011 - 08:14 AM, said:
*Looks at your signature. Disregards your post.*
nods..Id be perfectly fine if MS made another version of MA for the Xbox people. Then we could have all the MA folks who want mario zelda mechwarrior (with power ups..lol) happily far away from us.
As for the question, I agree that it shouldn't be god radar at all. Id like to see radar display not just limited to radar data but layered with other systems like seismic, uav, satellite etc. But also limitations like terrain, buildings, jamming, atmospheric disturbances. But really, I want the devs to balance it as they need to. Radar is one of those things that could wreck the game if its not done right.
#20
Posted 12 December 2011 - 10:22 AM
but mechs have some fancy equipment
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