Hawken had once a nice post about their MMR system, and I am very sure nearly every games skill distribution of players looks extremely similar
See the topic
here
and fancy pic here
So lets ignore the VERY bad rating system MWO has which even allows bad players to get high and good players to stay too long in the lower ranks.
Now if MWO had a proper rating system the skill courve very much would look like this too.
So tell me how would you cut tiers? Unless having 2million concurrent gamers online the t1 and t2 gamers will not be enough for proper matchups, especially when you consider they distribute into FP, soloqueue and group queue (with it's rather difficult way having to match various groupsizes).
I doubt it would ever work to seperate these people properly enough without a massive increase of population.
5% of the players are the light blue, in that graphic, lets consider them the "best of the best" steam stats say 1349 people were playing MWO as peak on the 11th of september. thats just 67 of T1 being online at the same time maybe if non Steam gamers are 2x as much as Steam we would have like 180T1 gamers. Thats not even 8 games filled with T1. and they divide into people in FP, in group play, into Solo and those messing around in the mechlab, or being AFK. What do you think would the average T1 have as a queue time if you only make them getting matched with T1's?
Then comes the above average crowd (orange in the graphic) thats another 10% so true T1 and T2 material basically is compsed of 15% of the playerbase. And thats hard to match them up properly.
you can also take other games skill rating charts and nearly all speak similar numbers, so thats a very given distribution no matter what game you speak about, and then you have your playerbase, with which you need to make sure, that even at the lowest playercount times matchmaking gets properly done.
And from that view, 461 was the low number on the 11th. sept. so theres like 69 people of T1 online at that point of the day. thats not even 3 parallel T1 matches given they were all queueing up in the same queue.
So theoretically building a rating system and a MM is rather easy, but then going into the state of your game will quickly show you how feasable this will be. And then many not so mainstream games will have population issues to make these MM work.
But at this point look again carefully at the chart, the light blue is 5%, the orange is another 5% BUT it actually divides again betwen top of the tops and lowets of the lowest as well as above average and below average. So that 5% and additional 10% I told you are not the real numbers, the t1+t2 would actually be even less, but hard to tell from the graphcis how much they are of that mass. So if you have questions about that graphic ask me, it's not that easy to read first.
So what will your reset do? without fixing the rating system first, you reset will create nothing than potatoes amongst french fry cooks ready to be sliced. But it will not improve the games that happen. And even if the rating system would be perfect on low number population hours your 210 T1+T2 material gamers won't enjoy seeing the same people over and over and over again.
Edited by Lily from animove, 13 September 2017 - 07:34 AM.