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Respawns.


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#1 wintersborn

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Posted 09 September 2017 - 05:05 PM

There are two HUGE reasons why no one I know will spend a dime on this game let alone play it for more than a month or so.

1. The Stomps, almost every Public match is a steamroll.
2. Wait time sucks since you spend half your time waiting to shoot.

Add respawns to public matches with a set match time, problem solved. It is the only way I know to prevent the domino effect that ends up with 6-10 vs 1. That tipping point after a few losses just snowballs and there is no real way to stop it. That and why would anyone want to wait 3 minutes to pew pew for 6 minutes, the game needs more time in combat.

I can not even get friends to bother logging in even to check out new stuff for a week or so.

Respawns ASAP.

Or maybe I will check back next year/update for a few days.

Edited by wintersborn, 09 September 2017 - 05:09 PM.


#2 Champion of Khorne Lord of Blood

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Posted 09 September 2017 - 05:10 PM

It would make sense to at least just add in one infinite respawn mode like just beside comp play just add "arcade mode" or something like that with infinite respawns and let people play the way they want to. Some people just want a drop in/drop out game with no responsibilities to carry the team and others don't. Why not just have both?

Players could earn cbills like normal except no victory bonuses in arcade mode, as it never ends.

#3 Rovertoo

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Posted 09 September 2017 - 05:23 PM

Id love to have a respawn mode. Just add it in as some kind of Solaris variant maybe, that way everyone gets what they want

#4 Maker L106

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Posted 09 September 2017 - 06:17 PM

If this must happen please just keep it out of quickplay or at least have PGI do something about FW so it's playable.

#5 El Bandito

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Posted 09 September 2017 - 08:15 PM

We all know respawn mode will result in the winning team camping the losers' spawn for the second half of the match.


Posted Image

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#6 Y E O N N E

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Posted 09 September 2017 - 08:16 PM

That assumes spawn points are fixed.

#7 DaZur

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Posted 09 September 2017 - 09:32 PM

Meh... Re-spawn is great when the name of the game is net the most kills before the match end.

Elsewhere, it does nothing but devolve matches into waves of Leroy Jenkins and mitigate any inference of self preservation and tactical play.

Boat-up on the biggest FL/PPD weapons, bum-rush the enemy...die and respawn. Wash-rinse-repeat...

No thank-you. Posted Image

#8 Y E O N N E

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Posted 09 September 2017 - 09:41 PM

View PostDaZur, on 09 September 2017 - 09:32 PM, said:

Meh... Re-spawn is great when the name of the game is net the most kills before the match end.

Elsewhere, it does nothing but devolve matches into waves of Leroy Jenkins and mitigate any inference of self preservation and tactical play.

Boat-up on the biggest FL/PPD weapons, bum-rush the enemy...die and respawn. Wash-rinse-repeat...

No thank-you. Posted Image


Considering we have already mitigated any inference tactical play and have overly zealous self-preservation in pub matches...

#9 Champion of Khorne Lord of Blood

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Posted 09 September 2017 - 09:46 PM

View PostEl Bandito, on 09 September 2017 - 08:15 PM, said:

We all know respawn mode will result in the winning team camping the losers' spawn for the second half of the match.


Posted Image

Posted Image

Posted Image


Just have players be dropped in at random locations via dropship, there's no bases in arcade mode, it would simply be a big never ending skirmish.

#10 DaZur

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Posted 09 September 2017 - 09:50 PM

View PostYeonne Greene, on 09 September 2017 - 09:41 PM, said:


Considering we have already mitigated any inference tactical play and have overly zealous self-preservation in pub matches...

You can lead a potato to water but you can't make it drink... or something like that. Posted Image

Seriously though, let's not confuse a player thinking tactically in terms of minimizing exposure to incoming fire and a player that plays so tentatively they are burdens to their team.

Granted, if you subscribe to the school of everything has to be a push... then there's point to this discussion. Posted Image

Edited by DaZur, 09 September 2017 - 09:50 PM.


#11 Trissila

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Posted 09 September 2017 - 09:53 PM

No thanks. There's plenty of other games to play with respawns. The lack of respawn is one of the primary factors in MWO having the 'feel' that it does; you've only got one life to live and you need to make it count, so cautious play is the order of the day with the occasional bold risk-taking. It's responsible for all of the interesting and deep interplay between different mechs, their various hardpoint geometries and the terrain.

With respawns, people will absolutely just rush face-first into things, offload as much damage as they can before they go down,and do it all again when they get dropped off the second/third/fourth/seventeenth time.

Stomps actually don't often happen as such. Sure, you may have one team with 10 mechs surviving and the other with 0, but look at the state of those 10: a whole lot of the time, most or all of them are down to the internals on several sections, cored out, missing weapons. Again, due to the lack of respawns, the game has a unique cadence in how it tends to snowball; as one team takes out enemies, it gets easier to finish off the rest and they start to gain a numbers advantage. But that's where the bold risk-taking comes in. An intrepid player could find their way into the enemy's rear and take advantage of their heavily damaged state to finish a few off and even up the numbers again.

#12 Anjian

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Posted 09 September 2017 - 10:24 PM

View PostDaZur, on 09 September 2017 - 09:32 PM, said:

Meh... Re-spawn is great when the name of the game is net the most kills before the match end. Elsewhere, it does nothing but devolve matches into waves of Leroy Jenkins and mitigate any inference of self preservation and tactical play. Boat-up on the biggest FL/PPD weapons, bum-rush the enemy...die and respawn. Wash-rinse-repeat... No thank-you. Posted Image


Not really. Respawn is best when its not a TDM at all, but rather an objective mode game where you have a strict time limit.

#13 Bishop Steiner

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Posted 09 September 2017 - 10:25 PM

View Postwintersborn, on 09 September 2017 - 05:05 PM, said:

There are two HUGE reasons why no one I know will spend a dime on this game let alone play it for more than a month or so.

1. The Stomps, almost every Public match is a steamroll.
2. Wait time sucks since you spend half your time waiting to shoot.

Add respawns to public matches with a set match time, problem solved. It is the only way I know to prevent the domino effect that ends up with 6-10 vs 1. That tipping point after a few losses just snowballs and there is no real way to stop it. That and why would anyone want to wait 3 minutes to pew pew for 6 minutes, the game needs more time in combat.

I can not even get friends to bother logging in even to check out new stuff for a week or so.

Respawns ASAP.

Or maybe I will check back next year/update for a few days.

See you next year. Respawns will cost them the last of the old guard who actually spend money on the game.

Buh bye

#14 Anjian

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Posted 09 September 2017 - 10:27 PM

View PostTrissila, on 09 September 2017 - 09:53 PM, said:

No thanks. There's plenty of other games to play with respawns. The lack of respawn is one of the primary factors in MWO having the 'feel' that it does; you've only got one life to live and you need to make it count, so cautious play is the order of the day with the occasional bold risk-taking. It's responsible for all of the interesting and deep interplay between different mechs, their various hardpoint geometries and the terrain. With respawns, people will absolutely just rush face-first into things, offload as much damage as they can before they go down,and do it all again when they get dropped off the second/third/fourth/seventeenth time. Stomps actually don't often happen as such. Sure, you may have one team with 10 mechs surviving and the other with 0, but look at the state of those 10: a whole lot of the time, most or all of them are down to the internals on several sections, cored out, missing weapons. Again, due to the lack of respawns, the game has a unique cadence in how it tends to snowball; as one team takes out enemies, it gets easier to finish off the rest and they start to gain a numbers advantage. But that's where the bold risk-taking comes in. An intrepid player could find their way into the enemy's rear and take advantage of their heavily damaged state to finish a few off and even up the numbers again.



That feel isn't that good when you compared that to a game truly about damage and decay. If you really want that kind of game, there is World of Warships.

... and maybe I should say, World of Tanks.

Edited by Anjian, 09 September 2017 - 10:36 PM.


#15 Anjian

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Posted 09 September 2017 - 10:31 PM

View Postwintersborn, on 09 September 2017 - 05:05 PM, said:

There are two HUGE reasons why no one I know will spend a dime on this game let alone play it for more than a month or so.

1. The Stomps, almost every Public match is a steamroll.
2. Wait time sucks since you spend half your time waiting to shoot.

Add respawns to public matches with a set match time, problem solved. It is the only way I know to prevent the domino effect that ends up with 6-10 vs 1. That tipping point after a few losses just snowballs and there is no real way to stop it. That and why would anyone want to wait 3 minutes to pew pew for 6 minutes, the game needs more time in combat.

I can not even get friends to bother logging in even to check out new stuff for a week or so.

Respawns ASAP.

Or maybe I will check back next year/update for a few days.



The game doesn't appear to have development and financial resources to add or modify existing game modes. Its already living on the skin of its teeth to afford any fundamental changes.

#16 Thorqemada

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Posted 09 September 2017 - 10:55 PM

There is a Respawn Mode called Faction Warfare that has the very longest "Queue Times".
There is a No-Respawn Mopde called Quick Play that has the least "Queue Times".

Why would one make QP the same mess as FW ?

Why would you make the same error like in FW where you know after the first wave ist a lost cause and feed Spawns to the hungry wolves when in 1 Minute Queue Time you can have a NEW QP with NEW Winning Chances ?

Respawn only helps only the winning side and maybe - if they dont care at all - the Moneygrinders IF the C-Bill Rewards are changed accordingly AT THE COST THAT HALF THE PLAYERBASE MUST ENDURE LONGER FRUSTRATION TIMES FOR BEING ON THE LOSING SIDE AND KNOWING THAT VERY WELL which only makes the satisfaction level lower as it is today.

QP is the perfect gamemode for a game like this where every loss opens the door to the next win bcs NEW GAME, NEW LUCK!

#17 El Bandito

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Posted 09 September 2017 - 11:04 PM

View PostDakota1000, on 09 September 2017 - 09:46 PM, said:

Just have players be dropped in at random locations via dropship, there's no bases in arcade mode, it would simply be a big never ending skirmish.

View PostYeonne Greene, on 09 September 2017 - 08:16 PM, said:

That assumes spawn points are fixed.


You guys assume PGI can create non-fixed drop site, without messing it up. Even games such as TF2, and Overwatch have fixed spawn, because in a team game, teams ideally go together. :P

#18 Sunstruck

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Posted 09 September 2017 - 11:04 PM

There are already "respawns" in this game, its called Faction Warfare, or Faction Play, or Community Warfare, same difference. It just so happens that people hardly ever play that mode unless theres an event, because the stomps are the same if not worse. Go play Faction Play for a few days and I bet your views on respawns will change.

#19 Anjian

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Posted 09 September 2017 - 11:11 PM

The FW modes are horrendously designed, and I mean horrendous. It should not be representative of how a proper respawn mode game should be. In addition to that, there is no proper matchmaking.

During those times when it all comes together though, FW had the best moments I ever enjoyed in MWO.

#20 Battlemaster56

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Posted 09 September 2017 - 11:16 PM

I support the ideas on game modes that greatly need to respawns to be enjoyed for truly what they are, conquest and incursion since these two are the most logical to have something like it. Just let the player have two more drops with different mechs for these game modes.

Also forumites that saying theirs FW, please stop you not making a real argument or atleast being constructive about why not have game modes with respawn (limited or not), I know that put the plug up your butt in FW but if you not use to stomps on either side then yo haven't been playing this game long enough it become a natural thing by now.





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