Commander A9, on 16 September 2017 - 11:06 PM, said:
Awesome.
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0. Your topic title is asking explicitly for bigger C-Bill and MC rewards for the Inner Sphere. The topic title also suggests that there exists some kind of player union of purely Inner Sphere players which are demanding "equal rights." But the nature of these "rights" has yet to be discussed and also implies that these "rights" are being infringed in some manner by otherwise unidentified parties, but parties of which are most likely Clan since this is the Faction Warfare forum and Clans are currently winning.
Actually the title was not meant to be taken literally and I thought asking for more tips would have indicated this but if you read the whole thread, I was trying to highlight that the current mechanism is rewarding teams that pick Clan. Also, I was focusing on MC not C-bills but that wasnt expressly mentioned so I could understand how that could be missed. I do note though the content of the post does expressly mention MC as I notice you discuss below.
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1. The only way you get MC in Faction Warfare is by taking planets-that's not an assumption; that's a core game mechanic and if I'm reading your topic correctly, it's the primary crux of your request (i.e., "IS want some more of the MC pie."). Only the units get MC. To distribute MC is a decision made by the unit officers-the MC does not go directly to unit members by default. So even if you do take a planet, your unit officer is the person who decides whether or not you actually benefit as the individual for your unit's effort at taking said planet.
I am an officer of my team. We (the team) just want a chance to make more money for the team so that we can give it to players less fortunate then others. We have already discussed this amongst ourselves but if you were ever IS loyal you would know it is impossible to take planets with the current mechanics unless there is some special IS deal on (like new Civil War tech) and the population changes for a couple of weeks.
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2. The maximum amount of MC that can be earned a day is not 900 MC-it's 270 MC.
This was already brought to my attention by Pat Kell and I already addressed this (read that reply for detail).
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3. What exactly is "PGI funds?" If you're addressing the MC that units earn when they secure a planet, the only way to get this MC is by winning a planet...so it's up to Inner Sphere units to perform well enough to earn said planets. There are no rewards if you lose, and there shouldn't be.
PGI funds in this instance is the generated (from thin air) MC that PGI supply to players/teams for various reasons including taking planets p. Again, you are saying its up to Inner Sphere units to perform well. This makes me think you are missing the point of the post. The point being, Clan mechs are the better choice if you want easier wins and play competition formats, so its more beneficial for players to pick clan and this is resulting in too many top teams picking clan to often. This is why I linked (in a later post) Kcom and Evil IS to Clan contract stats which indicated these teams selected a Clan contract nearly every time.
I have an issue with this statement "
There are no rewards if you lose, and there shouldn't be." The reason I have an issue is because there are days we don't lose all day and there are still no rewards.....Hopefully you are starting to see my point....
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4. You are not "working under inferior conditions" because you are not an employee of PGI, nor an employee of Mechwarrior Online, nor are the conditions you are playing under any different from the conditions your neighbors are playing under, aside from the type of computer hardware you are using to actually play the game and the physical environment in which you are doing it. Unless you actually are under contract to play Mechwarrior Online from PGI or a sponsor in an electronic gaming league, as the individual who created an account and signed the End User License Agreement when you activated the game client for the first time, you are not being paid to play this game. You are not under an offer of employment that assigns you to a 40-hour-a-week schedule, nor are there 'wages' or 'tips.' You earn C-Bills based on your performance, but you can earn C-Bills in both Quickplay and Faction Warfare-or you can buy them with MC or real money or as part of Mech Packs. No one is forcing you to play. You can leave or continue of your own free will. You are not under contract.
I am hoping for you this part of your post was not serious. Firstly, the throw away lines about a Union and wanting more funds and tips was not literal, and if you think it was I have concerns.
Secondly, you missed out the fact as players, we cannot select the same mechs as Clanners and have different pings because this is one FPS title that has such a low player base that it requires players across the world to play against each other. I understand I can leave the game just as much as you could play more IS but you dont. What I am trying to do is point out a obvious floor in the development of the program which has already seen 50% of the top Kurita team quit and sees Clans win most weekends 100% of the MC planets while reportedly playing with long wait times.....
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5. If you wish to 'organize a strike,' you are free to 'boycott' the game and attempt to organize a protest of your own volition, but I can guarantee you, attempts to do so have been orchestrated in the past and largly they have failed, with the exception of the static mini-map launch and the split-cue Faction Warfare attempt, both of which were rolled back within 24 hours due to the extreme negative reaction of the Mechwarrior community.
Lets agree to disagree on this one. I do think if several of the IS teams refuse to drop FW for a month it will force a a change. Its whether people care enough to take action and whether PGI understand the issues and how to fix them, or if they put it in the too hard pile.
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6. Based on the If-Then statement of "If you want us to keep working under inferior conditions you need to increase our wages or tips!," you are demanding that if PGI wants you to keep playing this game, then they have to provide you some kind of increase in in-game rewards. Based on the statement declaring "IS want some more of the MC pie," you are asking PGI for bigger MC rewards in Faction Warfare. But the roadblock in your argument is that to get MC, you need to win the planet.
If PGI are the developers and they set the dynamic which requires MC why cant they just change it (they did to get this create this current issue)?....Ummmmm, let me give you a 30 second solution. Change the Planet win conditions to this. .... If over 90% wins, the faction who at or over 90% get 6 planets to be divided based on ticks and the opponent gets zero planets. 75% - 89% the faction who are wining get 5 planets and the opposing side get 1 planet for defence. 61% to 74%, the winning faction get 4 planets and the opposing side get 2 planets for defence. if either team are up to or under 60% winning (in either direction), both factions get three planets each. Oh look without much thought I just fixed some substantial issues and rewarded IS for putting up a fight....
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Conclusion: If you want to reap the benefits of taking the planet...well, then take the planet. You know what you have to do.
I thank you for actually putting some context behind your statements and I do appreciate the work.
IS can't take any planets because IS mechs are inferior and we need superior numbers to make up for the inferior mechs.....to change numbers it takes significant IS rewards (like new tech) to get enough people over to play and this only lasts a short period of time.