

#1
Posted 11 September 2017 - 08:11 AM
I've tried to use new tech with it and it simply isn't the murder machine that I've grown used to, so I have reverted it back to my original configuration.
Other mechs in my stable have greatly benefited from the new tech, so it isn't that I haven't figured out how to use it. Many of the mechs that I thought were marginal have really shined.
But for some reason, my best mech is still old tech.
Has anyone else seen this?
#2
Posted 11 September 2017 - 08:14 AM
And to answer your question...
Kinda? I mean some of my builds are unchanged, but for the most part nearly all have benefitted from new tech to some extent. Be it merely switching a couple of ML to ERML to upgrading an engine to an LFE and/or the use of light ferro to give a little space or a little more tonnage, etc.
Edited by Bud Crue, 11 September 2017 - 08:18 AM.
#3
Posted 11 September 2017 - 08:15 AM
Is your -3R so torso stuffed that it couldn't fit a LFE?
#4
Posted 11 September 2017 - 08:27 AM
I had an XL engine that I swapped out for a Light Fusion.
Yes, to stay at the same weight I went down a bit in speed but the increased survive-ability was worth it.
Edited by Dread Render, 11 September 2017 - 08:28 AM.
#5
Posted 11 September 2017 - 09:14 AM
#6
Posted 11 September 2017 - 09:30 AM
http://mwo.smurfy-ne...04e48a8a5e09c57
You can drop the ams for more ammo or different lasers.
Good hunting,
CFC Conky
Edited by CFC Conky, 11 September 2017 - 09:30 AM.
#7
Posted 11 September 2017 - 09:31 AM
CFC Conky, on 11 September 2017 - 09:30 AM, said:
http://mwo.smurfy-ne...04e48a8a5e09c57
You can drop the ams for more ammo or different lasers.
Good hunting,
CFC Conky
You can upgrade to LFF armor to gain almost a whole ton.
#9
Posted 11 September 2017 - 10:38 AM
#10
Posted 11 September 2017 - 11:55 AM
Quote
I've tried to use new tech with it and it simply isn't the murder machine that I've grown used to, so I have reverted it back to my original configuration.
Other mechs in my stable have greatly benefited from the new tech, so it isn't that I haven't figured out how to use it. Many of the mechs that I thought were marginal have really shined.
But for some reason, my best mech is still old tech.
Has anyone else seen this?
I told people you might use the new weapons
but you will end up removing them
I got shouted down for that statement
I am sadly still trying to make them work
I just spent over a million C-bills on ATMs and ended up removing them
#11
Posted 11 September 2017 - 12:30 PM
Davegt27, on 11 September 2017 - 11:55 AM, said:
I told people you might use the new weapons
but you will end up removing them
I got shouted down for that statement
I am sadly still trying to make them work
I just spent over a million C-bills on ATMs and ended up removing them
ATMs you need around 18 tubes to be really effective. But when you have the tubes and keep the range around 200m, they hit like a train. Same with Heavy lasers, you need to keep around a good range and they can perform really well despite the duration.
#12
Posted 11 September 2017 - 12:37 PM
If you want a full, missilepoptart ATMs only version:
http://mwo.smurfy-ne...f43bc9305847051
I normally fire ATMs two launchers at a time, but you can trigger 3 ATM-9's without ghost heat, and 4 at once is tolerable for a few shots.
I use a mixed LRM/ATM build, personally. LRMs on one button, ATM's on the second, HMLs on the third. Speed tweak it over 60kph and you're generally OK and you can keep up an astonishingly long barrage in one.
http://mwo.smurfy-ne...ed579a7bdb1f572
Quote
Remember that range skill nodes and quirks directly effect ATM "sweet spots".
For example, my ATMs actually hit for 3 damage per out to 300m because I snagged every range node I could on the Firepower tree (max range is something like 1250m, LRMs go out to 1000+ but like I want to fire either out there....) and go to 550m or so before dropping below 2 damage. Heavy lasers tend to benefit as well, and HMLs work really well in ATM 3-damage range.
Edited by Brain Cancer, 11 September 2017 - 12:43 PM.
#13
Posted 11 September 2017 - 12:45 PM
#14
Posted 11 September 2017 - 01:23 PM
Davegt27, on 11 September 2017 - 11:55 AM, said:
...
I am sadly still trying to make them work
I just spent over a million C-bills on ATMs and ended up removing them
I hate that. I would like to be able to load a mech in the lab, then take it to testing grounds PRIOR to paying for the changes in that what looks good isn't always. So back to the lab and swap some stuff until I am happy, test it THEN pay for the changes.
I have bought so many weapons and engines only to trade them off doe something else after only 1 or 2 matches....
#15
Posted 11 September 2017 - 01:47 PM
All of my weakest Clan mechs improved with the new tech but my strongest ones didn't.
As far as I'm concerned the implementation of the new tech was spot on. It closed a lot of the gap between IS and Clan without increasing the power levels of the strongest mechs. It also made a lot of the weaker mechs far more viable. I'm sure it isn't perfect but it was a great step in the right direction.
Edited by SeventhSL, 11 September 2017 - 05:54 PM.
#16
Posted 11 September 2017 - 01:49 PM
Bud Crue, on 11 September 2017 - 08:14 AM, said:
And to answer your question...
Kinda? I mean some of my builds are unchanged, but for the most part nearly all have benefitted from new tech to some extent. Be it merely switching a couple of ML to ERML to upgrading an engine to an LFE and/or the use of light ferro to give a little space or a little more tonnage, etc.
Yeah this is kind of who it worked out for me. I don't think I have any builds that remained completely unchanged, at least on the IS side. For example, all my Marauder Builds expect for the BH gained a huge advantage from taking LFEs instead of Standards or in one case, an XL. I think all of them also converted over to ER MLs to replace the MLs as well.
#17
Posted 11 September 2017 - 02:05 PM
Davegt27, on 11 September 2017 - 11:55 AM, said:
I told people you might use the new weapons
but you will end up removing them
I got shouted down for that statement
I am sadly still trying to make them work
I just spent over a million C-bills on ATMs and ended up removing them
ATMs are a bit odd in my book. The problem with them is they are virtually useless with any AMS around unless you are boating 18-24 tubes anyway and even then alot of your ATMs will get taken out before hitting the Target.
However when the AMS ammo runs out and/or later in the match when the enemy team isn't as balled up you can just maul an enemy with them.
What I have come up with is to not rely on them as my main weapon and instead tend to mix them. My Supernova A for example runs this:
http://mwo.smurfy-ne...0cff7e3c87c00af
Basically I rely on the 4 x MPL and 2 x SRM6A as my primary weapons which is a respectable 52 damage alpha in its own right, then add in the 2 x ATM 9s when the opportunity presents itself. If there is alot of AMS, I just hold fire with the ATMs. If there only 1 AMS or if there are alot of LRMs being fired at the enemy, I will typically fire if I have enough ammo. If I manage to separate the enemy from its AMS support or AMS runs out of ammo, I go all in and wreck face with them.
I have a few other mechs I have configured somewhat like this as well but the primary defining feature about their builds is that they all have respectable firepower without relying on the ATMs to provide that firepower. Basically I treat ATMs like bonus damage or a supporting weapon and no further.
#18
Posted 11 September 2017 - 02:23 PM
Mostly because the K2 just wants to sit at 1Km out and spam ERPPC+Gauss, and the Jester is just a really fat Jenner.
I've seen people have success with new Tech builds, but I've been more focused on just remembering how to make postioning work, where good spots to hold are, and when and where you can take aggressive flanks.
Except MRM boating on Assaults. That can be hilariously good.
#19
Posted 11 September 2017 - 05:48 PM
The really strange thing is that my other MAD's all use new tech and still romp. So do my Enforcers, Black Knights, Hunchbacks, Wolfhounds, Crabs, UrbanMechs, etc.
New tech made my Roughnecks extremely deadly.
I have a MAD-3R with most of the skill maze unlocked and over 200,000 HXP. It is my test platform and I've tried everything, dual light gauss, heavy gauss, RAC-5's, UAC-20's, LB20-X AC's, LFE, ER ML, etc. Since I'm using these things on other mechs that perform well for me, you would think they would improve the 3R.
Nope, my original build still dominates. At least for now. If I crack into Tier 2 it may not. Who knows....
#20
Posted 11 September 2017 - 08:00 PM
That said, I'm using a mixture of old and new on most 'Mechs. RGH-1C is all old-school weapons, SRMs and an AC/20. LCT-1E is still XL and 6xMedLas, but it does use LFF to be able to fit an extra DHS in. MAD-5D swapped all LPL for SN-PPC, but still uses SRM6A and MedLas. One version trades to LFE 345, the other stayed an XL 350.
Going all-nu doesn't necessarily guarantee a net gain. Build using the best tools for the job, AKA don't bring ERML if your intent is to fight up close. Stick with standard Meds.
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