Luminis, on 12 September 2017 - 06:23 AM, said:
A BV system - or Mech tiering - means we can kiss inter-chassis balance good bye, I guess? Easier to slap a low rating onto a Mech than to buff it to usable performance. Dunno whether I like that. Goes straight against the ideal of every 'Mech being of equal vaue. More in-line with BT, though
I am also wondering how this - if implented - is gonna affect QP. Who's going to play the low BV 'Mechs when you can pick a top 'Mech and feed on everyone else...
I totally disagree. Like completly and whole heartedly.
I enjoy more realistic and immersive fantasy and game worlds much, much more than having my hand held like a little whiney cry baby nonstop.
In the canon many fractions couldnt just field top of the line, edge of the knife, tip of the spear mechs. They had limited resources and yes, there were much, much sronger mechs.
Why does everybody always want to balance each and every mech. Thats so bad i dont even know how to say just how bad.
But rewarding players for playing well in okayish or even weaker mechs vs technologically overwhelming odds is the way to go. Give them a ginormous cbill boost. Give them reputation points. Let them shine.
And make it really, really pricey to field the highest tier mechs. Using the best technology and mechs....has to be super and majojrily expensive. Rearming and repairing them? Let it be really, and i meann really (in an evil way) expensive and taxing. Meaning directly: If you just play okayish and mediocre with that high tier technology then you wont even cover your expenses for merely fielding the mech even though you dont really have to repair much.
Thats what I would do. Thats what makes a game way more entertaining. Let your actions and the way you play have some real mannly impact. Not this childsplay of mimimimi its so unfair and all must be equally strong.
In what world are you living. Thats not how things works. At all. Thats not realistic.
In VIetnam war they defeated the strongest faction on the planet by digging tunnels and figthing with raw determination. You think the vietcong cried about how unfair it was that they were bombed by advanced military technology?
They still were able to effectively defend themselves even though they at the same time suffered catastrophic losses.
reward good gameplay. Make the way a player impacts the match with excellent choices more meaningful. And put a heavy, heavy, reeeeeaaaaaaaaaaaly heavy penalty on playing okayish or bad with top tier mechs.
Sure. You can field top tier mechs. But that will cost you. Cost you a lot.
Let dying and gettin dmged or caught baldy positioned in costly mechs run a shiver of fear down your back. Let your choices finally mean someting in mwo and not just 'oh well, who cares, next game, no consequences'.
Stop wanting to balance everything. Instead attach real consequences. Tangible consequences to your actions to make an immersive game that pumps your blood.
It is those games that become addictive and get huge communities. Look at pubg. Its so exciting to play precisely because the game is super imba, hardcore, unfair and refreshingly non 'lemme hold your hand you cute little crybaby'. Instead its ruthless, hard. manly, exciting. Super exciting.
God i miss the times where there were real manly games. Not this childsplay haha.