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#1 GA1NAX

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Posted 09 September 2017 - 10:35 AM

I saw PGI developing some thing like TT but on PC and I got an idea...
Why instead of turn-play TT-alike game just not create a MechWarrior/Commander as MOBA+Tactical Simulator. With all we got like MechLab, Fraction-Ranking play and etc.

Just wondering...

#2 Paigan

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Posted 09 September 2017 - 11:03 AM

Posted Image

#3 MechaBattler

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Posted 09 September 2017 - 11:04 AM

That's Harebrained Schemes that is working on Battletech. Wrong company and forums Posted Image

PGI is working on Mechwarrior 5 singe player FPS.

Edited by MechaBattler, 09 September 2017 - 11:05 AM.


#4 Juodas Varnas

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Posted 09 September 2017 - 11:07 AM

View PostMechaBattler, on 09 September 2017 - 11:04 AM, said:

That's Harebrained Schemes that is working on Battletech. Wrong company and forums Posted Image

PGI is working on Mechwarrior 5 singe player FPS.

Also Turn-Based is million times better than Real-Time.

#5 MechaBattler

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Posted 09 September 2017 - 11:11 AM

View PostJuodas Varnas, on 09 September 2017 - 11:07 AM, said:

Also Turn-Based is million times better than Real-Time.


I agree. But I don't like that it's 4 mechs only. If you're going to have turn based. It should have more than that in my opinion. I know they said there would be vehicles. But 4 mechs still sounds too limited.

#6 Paigan

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Posted 09 September 2017 - 11:12 AM

View PostJuodas Varnas, on 09 September 2017 - 11:07 AM, said:

Also Turn-Based is million times better than Real-Time.

This, but only if it's done properly.
If you give commands and every turn advances the progress a little bit.
But if you have a turn system where some units advance a huge distance in a single turn like they were teleporting and the enemy can't do anything about it (as EVERY turn based game does it), it's kind of stupid.

Edited by Paigan, 09 September 2017 - 11:13 AM.


#7 Vellron2005

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Posted 12 September 2017 - 12:10 AM

Personally, I find both RTS and Turn Based games awesome.. the only difference between them is the amount of micromanagement.

Turn based has loads more.

Any you can't do micromanagement-rich settings well without loosing a significant part of it..

That's why XCOM games are so awesome and D&D has 5 editions and troves of people still playing TT, with PC game iterations only serving as a temporary fix between game nights..

#8 JadeTea

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Posted 12 September 2017 - 01:34 AM

View PostJuodas Varnas, on 09 September 2017 - 11:07 AM, said:

Also Turn-Based is million times better than Real-Time.

TB is rubbish.

#9 Juodas Varnas

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Posted 12 September 2017 - 01:37 AM

View PostJadeTea, on 12 September 2017 - 01:34 AM, said:

TB is rubbish.



#10 Almond Brown

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Posted 12 September 2017 - 07:34 AM

View PostJuodas Varnas, on 09 September 2017 - 11:07 AM, said:

Also Turn-Based is million times better than Real-Time.


Only a million "with" Quads. Just slightly over 100K better "without Quads. Posted Image LOL!

Edited by Almond Brown, 12 September 2017 - 07:34 AM.


#11 Athom83

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Posted 12 September 2017 - 07:54 AM

View PostJuodas Varnas, on 09 September 2017 - 11:07 AM, said:

Also Turn-Based is million times better than Real-Time.

How about turn based grand-strategy with real time tactical battles?

#12 Prof RJ Gumby

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Posted 12 September 2017 - 10:12 AM

View PostAthom83, on 12 September 2017 - 07:54 AM, said:

How about turn based grand-strategy with real time tactical battles?

Total War: Battletech? A man can dream

#13 InfinityBall

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Posted 12 September 2017 - 10:47 AM

View PostProf RJ Gumby, on 12 September 2017 - 10:12 AM, said:

Total War: Battletech? A man can dream

refreshed this page to make sure someone hadn't made this post before I did. Curses.





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