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How Effective Is Ams Actually?


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#1 Jun Watarase

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Posted 12 September 2017 - 03:40 AM

Ive heard that with both skill nodes, it kills on average 10 LRMs, but i think thats for IS LRMs. Any ideas on how effective it is vs clan LRMs?

#2 El Bandito

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Posted 12 September 2017 - 03:41 AM

AMS shoots down twice as many CLRMs than IS LRMs on average. (MS) tested it. Also, AMS is less effective against 4xLRM5 alpha, than a single LRM20.

Finally, AMS definitely shoots down less than 10 IS LRMs, even with both nodes. Around 5-6 on average.

Edited by El Bandito, 12 September 2017 - 03:47 AM.


#3 Roadbuster

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Posted 12 September 2017 - 03:57 AM

View PostEl Bandito, on 12 September 2017 - 03:41 AM, said:

AMS shoots down twice as many CLRMs than IS LRMs on average. (MS) tested it. Also, AMS is less effective against 4xLRM5 alpha, than a single LRM20.

Finally, AMS definitely shoots down less than 10 IS LRMs, even with both nodes. Around 5-6 on average.

I can only confirm that.
Single LRM5 volleys get completely destroyed. 2 AMS take out a full LRM10 volley.

#4 Jman5

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Posted 12 September 2017 - 04:20 AM

Versus Clan LRMs a skilled up AMS with some range skills too will take out 7 or 8 clan LRMs. Fewer if the clan mech has some velocity quirks/skills.

Edited by Jman5, 12 September 2017 - 04:23 AM.


#5 Stitchedup

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Posted 12 September 2017 - 04:35 AM

anything over 1 very good lazer still a bit too hot

#6 Athom83

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Posted 12 September 2017 - 04:36 AM

AMS assaults really help for important pushes and team maneuvering.

#7 OmniFail

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Posted 12 September 2017 - 04:38 AM

AMS is more effective against Clan LRMs because of the streaming effect. The combination of the heat nerfs to LRM5s and ghost heat have made LRM5s almost useless if there is any amount of AMS on the battlefield. The proliferation of AMS has forced LRM users to carry more tubes and more ammo to remain effective. This all but lead to the extinction of light LRM boats and has lead to a evolution and migration to the use of high tonnage mechs. Part of this migration is also because of the players using LRMS must still carry secondary weapons for close combat. Thus the combination of tubes, and ammo to overcome AMS and backup weapons leads to larger mechs to make the playstyle viable. But in the age of super fast beat down mobs maybe it is time for the LRM Assaults. This allows Assaults to still support the roving death ball that it cannot keep up with. I have also noticed that the new fast moving death balls generate more substantial and sustained locks hat has created a better atmosphere for LRM boat regardless of the proliferation of AMS.

Its just part of the ever evolving game.

P.S. One more thing of note regarding munition based AMS systems.

All munition based AMS systems in the range of a LRM volley will shoot at the volley and while this devastates the LRM volley. It will waste some of the groups AMS munitions because some rounds will be fired but the targets have been already destroyed. Leading to a small inefficacy in the usage of the munitions. While this inefficacy is not great in some cases a LRM user can run a whole group out of munitions at a significant cost in time and LRM ammo. But it does happen.

Edited by OmniFail, 12 September 2017 - 04:50 AM.


#8 Lily from animove

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Posted 12 September 2017 - 04:52 AM

its liek 1/th as affective as the rock next to yoru mech :P

in the end ams on assaults may be good to prevent the slow assault from getting rekt in the open when going form cover to cover. but the danger of ams is also warning your opponents of your presence as he can see the ams fire.

#9 Jman5

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Posted 12 September 2017 - 05:01 AM

View PostLily from animove, on 12 September 2017 - 04:52 AM, said:

its liek 1/th as affective as the rock next to yoru mech Posted Image

in the end ams on assaults may be good to prevent the slow assault from getting rekt in the open when going form cover to cover. but the danger of ams is also warning your opponents of your presence as he can see the ams fire.

You can just turn it off if you're trying to be sneaky.

#10 Athom83

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Posted 12 September 2017 - 05:50 AM

View PostLily from animove, on 12 September 2017 - 04:52 AM, said:

its liek 1/th as affective as the rock next to yoru mech Posted Image

in the end ams on assaults may be good to prevent the slow assault from getting rekt in the open when going form cover to cover. but the danger of ams is also warning your opponents of your presence as he can see the ams fire.

Well, if you're being rained on by LRMs I think they already know you're there.

#11 Gamuray

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Posted 12 September 2017 - 05:55 AM

PSA: Don't do LAMS. Just don't. I have my warhawk with a substantial laser volley, but with a backup of 4 alrm5's. Whenever I see LAMS I shoot my lrm's at it so the mech's heat stays high and they can't fire back without overheating. Free shots for me with my lasers, zero shots for them.

DON'T DO IT.

Regular ams is fine though! Posted Image

#12 Athom83

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Posted 12 September 2017 - 06:00 AM

View PostGamuray, on 12 September 2017 - 05:55 AM, said:

PSA: Don't do LAMS. Just don't. I have my warhawk with a substantial laser volley, but with a backup of 4 alrm5's. Whenever I see LAMS I shoot my lrm's at it so the mech's heat stays high and they can't fire back without overheating. Free shots for me with my lasers, zero shots for them.
DON'T DO IT.
Regular ams is fine though! Posted Image

LAMS is for having a single one on a Medium or Heavy. When you go assault, you try for multiples of the regular system. On my Cyclops I always take two with a ton + 1/2 of ammo each, and I can usually swat down around 600 missiles a match with ammo remaining. When I use all of the ammo, I can get around 900 missiles shot down. But that is with both AMS nodes and every range node in the firepower tree. Those extra meters of range just barely lets you shoot down a few more targeting you while letting you shoot down a lot more going to the other side of you. I really wish mag-cap nodes effect AMS ammo, PGI plz.

Edited by Athom83, 12 September 2017 - 06:01 AM.


#13 Lily from animove

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Posted 12 September 2017 - 06:02 AM

View PostAthom83, on 12 September 2017 - 05:50 AM, said:

Well, if you're being rained on by LRMs I think they already know you're there.


not necessarily, your ams also shoots other lrms targetted at different mechs.

#14 Burke IV

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Posted 12 September 2017 - 06:51 AM

View PostEl Bandito, on 12 September 2017 - 03:41 AM, said:

AMS shoots down twice as many CLRMs than IS LRMs on average.


yeah that sounds fair. Explains why i feel like LRMs got destroyed.

#15 Foxwalker

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Posted 12 September 2017 - 06:58 AM

Personally I find AMS of 0 value. If you keep good cover, you are usually not concerned about missiles. If you are caught out for a concentrated volley, you are most likely doomed even with AMS.

Best defense against missiles is to stay out of the rain.

#16 El Bandito

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Posted 12 September 2017 - 07:58 AM

View PostFoxwalker, on 12 September 2017 - 06:58 AM, said:

Personally I find AMS of 0 value. If you keep good cover, you are usually not concerned about missiles. If you are caught out for a concentrated volley, you are most likely doomed even with AMS.

Best defense against missiles is to stay out of the rain.


AMS is not only for you, but for any teammates that is close enough. Besides, multiple mechs carrying AMS can easily render LRM boats useless for a while.

#17 Athom83

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Posted 12 September 2017 - 08:18 AM

View PostFoxwalker, on 12 September 2017 - 06:58 AM, said:

Personally I find AMS of 0 value. If you keep good cover, you are usually not concerned about missiles. If you are caught out for a concentrated volley, you are most likely doomed even with AMS.

Best defense against missiles is to stay out of the rain.

Then you never seen what a team on FW that is full of 2+ AMS assaults can do against a team composed primarily of missile boats (ATMs/LRMs).

#18 Willard Phule

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Posted 12 September 2017 - 08:25 AM

AMS is ridiculously effective against ATMs. Unless you're boating 9s and 12s, don't expect even a single missile to get through.

#19 Alkabides

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Posted 12 September 2017 - 08:30 AM

I find them to be very effective on medium mechs that scout around. Helps keep your armor a little more armory while you're harassing then when you rejoin the group get next to the lip of the ledge everyone has made a fire line on and support your team by taking out inbound missles. This trick especially good when you have another teammate or two with you picking off the lrm barrage that eventually ensues. I like em and recommend using when it makes sense.

#20 The_Dane

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Posted 12 September 2017 - 09:23 AM

I run a Kitfox triple AMS support build and 4 tons of ammo. I recall a match in Polar Highlands where my mech was responsible for 986 missiles being destroyed. That's 986 missiles that didn't strike my teammates.

Other matches are not so spectacular, but it depends on if the missiles are blackening the sky or no.





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