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Um-R68 Short On Hardpoint Count.


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#21 The6thMessenger

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Posted 14 September 2017 - 04:30 PM

View PostBishop Steiner, on 14 September 2017 - 04:25 PM, said:

I forgot I don't know how to use Urbies. My bad. Obviously there is no advantage to a multiple SPL or MPL 2x aSRM4/6 Urbie over one with a minimum 9 ton gun and it's minimum 2 tons of ammo to be viable... absolutely correct....


What about 4 - 5 energy hardpoint that could put out a formidable laser vomit build at a range? Such as 3x ER-ML + LPL which is pretty meta.

I would argue that there is advantage, but just not enough.

#22 El Bandito

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Posted 14 September 2017 - 05:12 PM

View PostThe6thMessenger, on 14 September 2017 - 02:19 PM, said:

https://mwomercs.com...d-mech-loadouts


Left Arm: 2 Energy (Actuators: Upper)
Left Torso: 1 Energy
Right Arm: 2 Missile (Actuators: Upper)

... what the **** PGI? That's just 5 Hardpoints. Could we get another missile or another energy hardpoint please?



Good thing IS got plenty of new big weapons for the hardpoint starved mechs, right? HPPC, MRM...


View PostThe6thMessenger, on 14 September 2017 - 04:30 PM, said:

What about 4 - 5 energy hardpoint that could put out a formidable laser vomit build at a range? Such as 3x ER-ML + LPL which is pretty meta.


We already got R60L, and K-9 for that.

Edited by El Bandito, 14 September 2017 - 05:13 PM.


#23 The6thMessenger

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Posted 14 September 2017 - 05:19 PM

View PostEl Bandito, on 14 September 2017 - 05:12 PM, said:

We already got R60L, and K-9 for that.


I'm not really suggesting that the new variant should do it. But i was just asking whether the meta laser vomit had a reasonably equal trade.

#24 El Bandito

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Posted 14 September 2017 - 05:24 PM

View PostThe6thMessenger, on 14 September 2017 - 05:19 PM, said:

I'm not really suggesting that the new variant should do it. But i was just asking whether the meta laser vomit had a reasonably equal trade.


PPFLD such as 2xPPC can beat laser vomit variant at trading. Provided the quirks are good enough to give it at least some heat management.

Edited by El Bandito, 14 September 2017 - 05:25 PM.


#25 The6thMessenger

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Posted 14 September 2017 - 05:25 PM

View PostEl Bandito, on 14 September 2017 - 05:24 PM, said:


PPFLD such as 2xPPC can beat laser vomit. Provided the quirks are good enough to give it at least some heat management.


Yeah sure. But wouldn't the other variants could do it anyways? What makes the missile hardpoints so special that there's less hardpoints? That 2x ppc alone takes so much tonnage.

Edited by The6thMessenger, 14 September 2017 - 05:26 PM.


#26 El Bandito

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Posted 14 September 2017 - 05:28 PM

View PostThe6thMessenger, on 14 September 2017 - 05:25 PM, said:

Yeah sure. But wouldn't the other variants could do it anyways? What makes the missile hardpoints so special that there's less hardpoints? That 2x ppc alone takes so much tonnage.


Obviously those two missile hardpoints are there for RL40, when **** gets close and personal. You can swap one PPC with LPPC for more tonnage leeway.

Edited by El Bandito, 14 September 2017 - 05:35 PM.


#27 The6thMessenger

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Posted 14 September 2017 - 05:35 PM

View PostEl Bandito, on 14 September 2017 - 05:28 PM, said:

Obviously those two missile hardpoints are there for RL40, when **** gets close and personal.

You can swap one PPC with LPPC for more tonnage leeway.


Well, the RL40 does look formidable, although i find that to be a really sad reason to skip on hardpoints, what about the other missile weapon systems? I guess the RL really gave PGI PTSD.

#28 El Bandito

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Posted 14 September 2017 - 05:39 PM

View PostThe6thMessenger, on 14 September 2017 - 05:35 PM, said:

Well, the RL40 does look formidable, although i find that to be a really sad reason to skip on hardpoints, what about the other missile weapon systems? I guess the RL really gave PGI PTSD.


You can do a MRMtart build with MRM30 and JJs, with 3 tons of ammo--that's 900 ammo.

#29 Bombast

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Posted 14 September 2017 - 05:50 PM

The 'Starting' options for the R68 (Assuming you actually want to use the missile points), XL180, 13 tons open:

ASRM12, ERML/MLx3, 2 ton Ammo
SRM8, MPLx3, 2 ton Ammo, +1DHS
MRM30, ERML, 2 ton Ammo
LRM15, ERMLx3, 3 ton Ammo
RL40, 10 tons of energy boating (LPPCx3, DHS?)

#30 SlippnGriff

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Posted 14 September 2017 - 05:54 PM

spider 5v

#31 The6thMessenger

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Posted 14 September 2017 - 06:22 PM

View PostEl Bandito, on 14 September 2017 - 05:39 PM, said:

You can do a MRMtart build with MRM30 and JJs, with 3 tons of ammo--that's 900 ammo.


Yeah but, is that really worth the -1 total hardpoint?

#32 Trenchbird

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Posted 14 September 2017 - 06:27 PM

I mean, I'm not too bothered by the whole less HP thing. I'm still going to buy four more when they come out for CBills because the Urbie is one of two IS Lights I actually like driving, the other one being the Wolfhound.

NARC Urb, 2ASRM6 Urb, MRM40 Urb, LRM Urb, and RL40 Urbies all coming to a terribad game near you.

Edited by Catten Hart, 14 September 2017 - 06:28 PM.


#33 Ruccus

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Posted 14 September 2017 - 06:28 PM

I'm fine with the five weapon hardpoints, but if they're only going with five weapon hardpoints I'd like to see an extra AMS hardpoint either in the CT or left torso.

It would make for a nice little anti-LRM turret.

#34 stealthraccoon

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Posted 14 September 2017 - 06:35 PM

View PostRuccus, on 14 September 2017 - 06:28 PM, said:

I'm fine with the five weapon hardpoints, but if they're only going with five weapon hardpoints I'd like to see an extra AMS hardpoint either in the CT or left torso.

It would make for a nice little anti-LRM turret.


Well we have the Javelin for the AMS boating.
I'm really wanting to make the MRM Urbie work, of course the ASRM builds will rock, but that is a job for a Javelin as well.
The real trick is making an effective LRM setup - maybe like a mini HBK-4J (you know you wanna!)

Edited by stealthraccoon, 14 September 2017 - 06:36 PM.


#35 Brain Cancer

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Posted 14 September 2017 - 06:41 PM

Given the stock version is MRMs and it's low on hardpoints, perhaps it's also getting a spread quirk along with everything else.

Or it might be range/cooldown/velocity like the K9, in which case it's got some good things going for the hardpoints it got.

#36 MadRover

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Posted 14 September 2017 - 06:50 PM

View PostThe6thMessenger, on 14 September 2017 - 02:19 PM, said:

https://mwomercs.com...d-mech-loadouts


Left Arm: 2 Energy (Actuators: Upper)
Left Torso: 1 Energy
Right Arm: 2 Missile (Actuators: Upper)

... what the **** PGI? That's just 5 Hardpoints. Could we get another missile or another energy hardpoint please?


ok here's what I would do. Slap an XL engine on and use 3MPLs and 2 SRM4s, put as much ammo as necessary as well as DHS and a TAC Comp. Much fun imo

Edited by MadRover, 14 September 2017 - 06:51 PM.


#37 stealthraccoon

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Posted 14 September 2017 - 07:04 PM

View PostSlippnGriff, on 14 September 2017 - 05:54 PM, said:

spider 5v


I really hope we get a hard point pass on this poor poor little crop duster... need 1E on each arm (don't want to step on my beloved JVN-10F territory)

#38 El Bandito

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Posted 14 September 2017 - 07:05 PM

View PostThe6thMessenger, on 14 September 2017 - 06:22 PM, said:

Yeah but, is that really worth the -1 total hardpoint?


Why not? More interesting to play than the same old energy vomit Urbie at least.

#39 Bombast

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Posted 14 September 2017 - 07:05 PM

View PostMadRover, on 14 September 2017 - 06:50 PM, said:

ok here's what I would do. Slap an XL engine on and use 3MPLs and 2 SRM4s, put as much ammo as necessary as well as DHS and a TAC Comp. Much fun imo


'Standard' Build #2! Only really room for a TC1 or DHS, though, not both.

#40 Angel of Annihilation

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Posted 14 September 2017 - 07:42 PM

View PostBombast, on 14 September 2017 - 02:43 PM, said:

Eh. One more missile hardpoint would be nice, as it would allow for an 'absolute' SRM boat, but 2 isn't bad.

With, say, 13 tons of space, thats enough for a SRM12A, MLx3, and two tons of ammo. That's not too bad, really (And I know there's room for improvement, just spitting out something on the spot).


I agree. Also as you point out, you have limited tonnage as well so what does an extra hard point really give you at the end of the day? I mean sure, I guess it would be nice to be able to toss in 3 x SRM4s to avoid having to spend weight on Artemis for example or having an extra energy hard point so you could boat lasers but it isn't really needed for the mech to be able to support many solid builds.





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