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Reee Loyalty Mech Builds?


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#1 TheFallOfTheReaper

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Posted 14 September 2017 - 02:26 PM

Sooooo..... cutefox with double ecm/narc/tag/tripleams?
Reee jumpjet linebacker rushes?
Herpderp urbies?
Quad mg griffs?
Triple uac vickys/ doublegauss?
Thoughts? Ideas?
Is there a precedent for double ecm? Will they actually let us do it?


#2 Prototelis

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Posted 14 September 2017 - 02:28 PM

Dunno. But I want that linebacker with JJs

All the crying thats been going on about how OP they are in faction... well now they can hop the wall baby.

#3 Scout Derek

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Posted 14 September 2017 - 02:30 PM

So 4 Missile Hardpoints with ECM. should work well.

Honestly the Linebacker with Jump Jets catches my eye. The best paintjob though has to be on the Victor and the Griffin.

#4 TheFallOfTheReaper

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Posted 14 September 2017 - 02:41 PM

Half my unit is getting the lbk: we'll let you know how the wall jumping goes 12 deep. And the related saltmining XD

Hell the dual ecm cutefox is gonna be funny even if we are forced to "link" their states......I got his ecm.....wait fawk he's got two?????

#5 Prototelis

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Posted 14 September 2017 - 02:43 PM

View PostShadowHimself, on 14 September 2017 - 02:41 PM, said:

Half my unit is getting the lbk: we'll let you know how the wall jumping goes 12 deep. And the related saltmining XD

Hell the dual ecm cutefox is gonna be funny even if we are forced to "link" their states......I got his ecm.....wait fawk he's got two?????


Count me in, I think I'll have the fun money to get the reward.

#6 Angel of Annihilation

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Posted 14 September 2017 - 03:03 PM

Well the Urbie looks interesting. I am not sure of the weight but 2 x Missile means you could drop in a MRM40 or something crazy plus a few lasers. Should be interesting.

The Griffin is just a 55 ton Centurion with JJs but all those actuators are going to prevent you mounting anything bigger than a UAC/10 or AC/10 in the right arm which leaves you 2 x SRM6+A and 2 x ER ML so not a super awe inspiring loadout. At least it is a usable loadout unlock the Wolverine Loyalty Mech.

The Kit Fox is interesting in that it gets a missile hardpoint in each torso which opens up some possibility that didn't exist before so this one is pretty decent.

The Linebacker has some potential. It has not only the obvious JJs but also is the only Linebacker with a CT weapons mount. However, I am not really sure the Linebacker has enough free weight to support a decent weapons build with 6 "Fixed" JJs. If I am not mistaken that is 6 tons of your free weight devoted to JJs on a mech with only 16.5 -17.5 tons of free weight depending on how you shave armor. Can you put a decent build on a Linebacker with only 10-11 tons available for both weapons and DHS?? Going to be tight if you can.

The Victor might be kind of interesting as well. I am seeing the possibility of a 80 ton Ilya Muromets myself. 3 x UAC/5, 3 x ER ML and maybe a few JJs to give it a bit more mobility.

To bad the Victor and Linebacker are requiring such a huge investment in collector packs. Doubt we see alot of them in game.

#7 Lugin

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Posted 14 September 2017 - 03:11 PM

Regarding dual ECM... as I recall, you can only mount one ECM suite on a mech.
Multiple suites may be mounted, but only one may be active at a time.

(TT construction rules.)


Also, could have sworn we had the Victor 9A in game.
It would add an MG (+ 0.5t ammo) and two flamers at the cost of three tons of armor.
For the hardpoints alone it'd be interesting.

Edited by Lugin, 14 September 2017 - 03:16 PM.


#8 Gas Guzzler

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Posted 14 September 2017 - 03:21 PM

Dual Gauss ER PPC Victor

2 AC10 2 PPC Victor maybe? hehe

3UAC5 2LPPC Victor?

#9 TheFallOfTheReaper

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Posted 14 September 2017 - 03:39 PM

But still, when has pgi listened to tabletop :3, either way I want a backup ecm :3
Also 6xrank3 jj is 6 tons, you could swing one side torso and get a laser slot as well as keep what 24 m jump ish giving you 20ish to play with

Edited by ShadowHimself, 14 September 2017 - 03:43 PM.


#10 Bombast

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Posted 14 September 2017 - 03:46 PM

I'm actually curious about what to do about the Kit Fox. Don't really run Clan mechs, nor lights, let alone that thing.

So, it's just a ECM micro-missile boat?

As for the Urbanmech, it's an interesting mech, but I suspect it's not going to be very varied. With an XL180, it's got 13 tons of space, and you can't squeeze too much more out of it. So the basic forms would be...

ASRM12, ERML/MLx3, 2 ton Ammo
SRM8, MPLx3, 2 ton Ammo, +1DHS
MRM30, ERML, 2 ton Ammo
LRM15, ERMLx3, 3 ton Ammo

And you tweak from there.

#11 Jay Leon Hart

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Posted 14 September 2017 - 04:09 PM

3x (U)AC10 Victor
4x LMG Griffin
2x ERPPC poptart Linebacker (HOT!!!)
SRM splat Kit Fox? (Splat Fox)
MRM Urbanmech? (Murmbanmech)

#12 N0ni

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Posted 14 September 2017 - 04:30 PM

For the Griffin maybe 2 Snubs and 2 ASRM6s with 4 LMGs, something to open up the armor then insta-crit.

Linebacker: drop one of the sides for a different one with energy, dual PPC poptarting with some armor shaving off the arms that you clearly have no use for.

Kit Fox: put in Purifier sides and KFX-S Right arm, 6 energy and ECM. Could even build a better splatfox since it wouldn't be all arm mounted.

Urbie: sucks compared to K-9 so this'll probably sit empty for awhile.

Victor: 2x Ultra AC5s and 1x AC20. Skilling for ammo x2 and Jam x2, at least 6% cooldown. Double strikes mandatory.

#13 El Bandito

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Posted 14 September 2017 - 04:35 PM

That Victor variant was long overdue. That said, you guys have fun with these Loyalty mechs. None of them had caught my interest.

#14 Champion of Khorne Lord of Blood

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Posted 14 September 2017 - 04:47 PM

I was thinking that Linebacker would be pretty nice as a poptart, but then I realized that even with fully stripped arms you don't even have a full ton left over for a heatsink if you're running 2 ppcs and 6 jump jets. Even if you only run one side of jump jets you're only getting 4 heatsinks with some stripping on the head or legs.

You only get 10.5 tons of pod space if you're running max armor. The Kit Fox has you beat.

#15 Trenchbird

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Posted 14 September 2017 - 04:50 PM

Don't forget, that Victor can carry double AC20 comfortably. Doubletap then deadside then doubletap.

#16 Bombast

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Posted 14 September 2017 - 04:54 PM

View PostCatten Hart, on 14 September 2017 - 04:50 PM, said:

Don't forget, that Victor can carry double AC20 comfortably. Doubletap then deadside then doubletap.


Jump capable Dual LB-20X mech?

Edited by Bombast, 14 September 2017 - 04:55 PM.


#17 El Bandito

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Posted 14 September 2017 - 04:59 PM

View PostBombast, on 14 September 2017 - 04:54 PM, said:

Jump capable Dual LB-20X mech?


With Std engine? Ewww. Triple LBX10s on the other hand... I'm sure regular ACs are still better.

Edited by El Bandito, 14 September 2017 - 05:01 PM.


#18 Trenchbird

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Posted 14 September 2017 - 05:01 PM

View PostBombast, on 14 September 2017 - 04:54 PM, said:


Jump capable Dual LB-20X mech?
Oh god no. I meant twin standard AC20s in the RA+RT and eating the ghost heat.

Edited by Catten Hart, 14 September 2017 - 05:02 PM.


#19 N0ni

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Posted 14 September 2017 - 05:39 PM

View PostCatten Hart, on 14 September 2017 - 05:01 PM, said:

Oh god no. I meant twin standard AC20s in the RA+RT and eating the ghost heat.

Why not LT and RT instead of the arm? Much better placement imo.

#20 Bombast

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Posted 14 September 2017 - 05:42 PM

View PostN0ni, on 14 September 2017 - 05:39 PM, said:

Why not LT and RT instead of the arm? Much better placement imo.


Asymmetric. He can reclaim armor tonnage from his LA and sacrifice his LT while keeping both guns.

View PostCatten Hart, on 14 September 2017 - 05:01 PM, said:

Oh god no. I meant twin standard AC20s in the RA+RT and eating the ghost heat.


Ah, ok. I can't use Dual AC/20s - I can't be trusted with ghost heat management. I WILL blow myself up.

EDIT: Also, I can't aim for beans, so I need all the velocity I can get.

Edited by Bombast, 14 September 2017 - 05:43 PM.






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