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How About A Much Better Loyality Reward System?


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#1 Lily from animove

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Posted 15 September 2017 - 12:19 AM

How about: instead of making some weird pack mix based related loylaity reward system thats way too weird and way too much based on the mechs developed if people apply for the rewards or not.

Give people a loyality currency when they buy stuff and package. And then make a loyality store where they can buy any of the current and previous loyality mechs that exist.

This way you encourage that no matter what and how people spent money they will not fall into weird special cases excluding them from any rewards. And further they can still choose older rewards they like (which sadly new gamers would not be able to get anymore).
It would also lower the disappointment form getting loyality mechs people don't need or even don't want.

So basically, for every $ spent you give them one loyality badge/mark ro whatever you find fitting as currency. And then in the store you put serveral prices for various mechs. like 80marks for the KFX-G(L). This also has the advantage that buying a pack on non sale is somewhat more rewarding from the loyality point compared to the current system which doesn't takes pack discounts into account. And you also have some possibilities to add some loylaity marks into preorder packs to reward the preordering loyality.

Edited by Lily from animove, 15 September 2017 - 02:45 AM.


#2 Trissila

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Posted 15 September 2017 - 03:58 AM

You are mistaking the Loyalty Program as a system to reward players for supporting the game.

It is not. It is a tool to drive 'mech pack sales during the fall quarter.

#3 El Bandito

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Posted 15 September 2017 - 04:00 AM

No use posting here. Badger Russ on Twitter.

#4 Jay Leon Hart

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Posted 15 September 2017 - 04:02 AM

Please note this year it is an "Annual Rewards" scheme and not a "Loyalty Rewards" scheme.

They are "Rewarding" specific, high-end, top-shelf purchases, not total amount spent.

#5 El Bandito

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Posted 15 September 2017 - 04:29 AM

Man, I'd spend some money if the "top shelf" purchases were worth purchasing. Posted Image

#6 Kaveli

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Posted 15 September 2017 - 04:42 AM

I'm not a fan of this. However if you want to get the top-tier the easiest way is to upgrade a standard pack to a collectors pack. If you have ever purchased A standard pack as long as you upgrade it before the deadline you will then qualify for the top-tier if you do it twice.

#7 Bombast

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Posted 15 September 2017 - 05:08 AM

Once again, guys, but with feeling.

View PostBombast, on 14 September 2017 - 02:39 PM, said:

I think people need to realize that the Loyalty Program's purpose really isn't to reward loyalty - It's essentially an extra mechpack month. The idea is to get people to spend money from today till November.

So if you feel like you're being shafted, realize you aren't - You just happen to be the target audience of the Hostage Program. Spend, baby, spend.


#8 Lily from animove

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Posted 15 September 2017 - 05:12 AM

View PostJay Leon Hart, on 15 September 2017 - 04:02 AM, said:

Please note this year it is an "Annual Rewards" scheme and not a "Loyalty Rewards" scheme.

They are "Rewarding" specific, high-end, top-shelf purchases, not total amount spent.



oh that explaisn why buying a 85$ pakc does not qualify you for a top tier loyality reward while another 80$ pack does. YEAH MAKES SENSE in above alternate facts country.


View PostKaveli, on 15 September 2017 - 04:42 AM, said:

I'm not a fan of this. However if you want to get the top-tier the easiest way is to upgrade a standard pack to a collectors pack. If you have ever purchased A standard pack as long as you upgrade it before the deadline you will then qualify for the top-tier if you do it twice.


for the single chassis packs you need 2 to qualify for the top tier reward. but funnily some multichassis colelxctions are cheaper than some of the single chassis packs. There is just basic math flaw in PGI's idea.

Edited by Lily from animove, 15 September 2017 - 05:16 AM.


#9 dario03

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Posted 15 September 2017 - 05:13 AM

This would probably cut back to much on the try to get people to buy/upgrade packs part of the rewards program. Since if you could pick what you wanted you wouldn't need more stuff unless you wanted everything or just hadn't bought much.
I think a points system like this but where each reward mech was set at a certain amount of points and points weren't directly cost related could be a good compromise between the current system and the purely money spent suggestion that is usually made.

So if a $20 pack was say 4 points a $40 collector pack could be say 10. Still have a benefit to buying collector packs but doesn't upset the people that buy every basic pack as much. So if a reward you want is at the 20 points level you would need either 2 collector packs or 5 basic packs, and you would get the rewards under it too.

#10 Jay Leon Hart

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Posted 15 September 2017 - 06:24 AM

View PostLily from animove, on 15 September 2017 - 05:12 AM, said:

oh that explaisn why buying a 85$ pakc does not qualify you for a top tier loyality reward while another 80$ pack does. YEAH MAKES SENSE in above alternate facts country.

for the single chassis packs you need 2 to qualify for the top tier reward. but funnily some multichassis colelxctions are cheaper than some of the single chassis packs. There is just basic math flaw in PGI's idea.

Do I really have to do the "how many 'mechs for your £££" comparison again this year? Here's the short version.

Standard packs give you more 'mechs - the player base sees them as the "best value" item.
Collector's packs "only" give you a duplicate 'mech - the player base sees them as the "worst value" item.

Collector's packs are the "premium" item, which the player base values less. Loyalty Annual Rewards add extra value to them, incentivising more people to pay for them.

#11 NikkoChan

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Posted 15 September 2017 - 06:29 AM

View PostLily from animove, on 15 September 2017 - 12:19 AM, said:

How about: instead of making some weird pack mix based related loylaity reward system thats way too weird and way too much based on the mechs developed if people apply for the rewards or not.

Give people a loyality currency when they buy stuff and package. And then make a loyality store where they can buy any of the current and previous loyality mechs that exist.

This way you encourage that no matter what and how people spent money they will not fall into weird special cases excluding them from any rewards. And further they can still choose older rewards they like (which sadly new gamers would not be able to get anymore).
It would also lower the disappointment form getting loyality mechs people don't need or even don't want.

So basically, for every $ spent you give them one loyality badge/mark ro whatever you find fitting as currency. And then in the store you put serveral prices for various mechs. like 80marks for the KFX-G(L). This also has the advantage that buying a pack on non sale is somewhat more rewarding from the loyality point compared to the current system which doesn't takes pack discounts into account. And you also have some possibilities to add some loylaity marks into preorder packs to reward the preordering loyality.


This sounds good to me. Just because I don't wanna spend twice and much for a paint job I get screwed this year in loyalty. Never mind the fact I bought over 50% of the packs Clan and IS. Honestly PGI your game is already one of the most expensive free to plays out there. This is a good chance to make up for it. This is not to say I am ungrateful, it's just every year it feels more cash-grabby.


Added:

I know you gotta eat but how many times over do you need to make 60 bucks for a game that took forever to get to a 1.0 version (you guys were cash grabbing back in BETA) and that has made MANY fold over the average for most AAA games (vs player base). Seriously

Edited by NikkoChan, 15 September 2017 - 06:34 AM.


#12 Jay Leon Hart

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Posted 15 September 2017 - 06:33 AM

View Postdario03, on 15 September 2017 - 05:13 AM, said:

This would probably cut back to much on the try to get people to buy/upgrade packs part of the rewards program. Since if you could pick what you wanted you wouldn't need more stuff unless you wanted everything or just hadn't bought much.
I think a points system like this but where each reward mech was set at a certain amount of points and points weren't directly cost related could be a good compromise between the current system and the purely money spent suggestion that is usually made.

So if a $20 pack was say 4 points a $40 collector pack could be say 10. Still have a benefit to buying collector packs but doesn't upset the people that buy every basic pack as much. So if a reward you want is at the 20 points level you would need either 2 collector packs or 5 basic packs, and you would get the rewards under it too.

I'd be fine if it was based on total "units" sold.
Wave I Masakari pack = 16 units (2 units per 'mech)
Wave II Man O' War pack = 8 units (2 units per 'mech)
Wave III Gladiator pack = 8 units (2 units per 'mech)
Resistance I Zeus pack = 8 units (2 units per 'mech)
Resistance II Mauler pack = 8 units (2 units per 'mech)
Standard pack = 2 units
Collector's pack = 4 units (2 + 2)
Reinforcements add-on = 2 units
Hero add-on = 1 unit
Standalone Hero = 1 unit

4 units (per faction) = Reward for that faction
8 units (per faction) = Top-Tier Reward for that faction
16 units (8 per faction) = Ultimate Reward
32 units (total) = Ultimate Reward (for Loyalists)

Not total £££ amount, but close enough and doesn't penalise the few of us who actually buy the Light packs.

Edited by Jay Leon Hart, 15 September 2017 - 06:34 AM.


#13 Jay Leon Hart

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Posted 15 September 2017 - 03:09 PM

View PostMatt Newman, on 15 September 2017 - 03:00 PM, said:

UPDATED: Sept 15th

This change is made In an effort to recognize players who purchased Hero Add-ons, or Reinforcement Add-ons .
Hero Add-ons, or Reinforcement Add-ons now combine with Hero Preorders and count toward the requirements to qualify for Top-Tier Packages!

As an Example to qualify for Top-Tier IS reward a player could have
2 Resistance Heroes, 1 Rifleman Hero Add-on, 1 Marauder Hero Add-on,
Archer Reinforcement Add-on, and a Roughneck Reinforcement Add-on.

We really appreciate the all the feedback for the 2017 MechWarrior Online Annual Rewards Program and want to make this change to acknowledge players who have supported us with the purchase of Hero and Reinforcement Add-ons!

If you have made any purchase decisions to qualify for a Top-Ter Reward when you would have qualified under the new rules, feel free to contact support if you wish to make changes.

The eligibility status page will be updated today to reflect these changes.
The MechWarrior Online Team


#14 Kuaron

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Posted 15 September 2017 - 03:16 PM

View PostEl Bandito, on 15 September 2017 - 04:29 AM, said:

Man, I'd spend some money if the "top shelf" purchases were worth purchasing. Posted Image

This is the idea.
To give some people a reason to still do it.

#15 Humpday

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Posted 15 September 2017 - 03:56 PM

These rewards blow.

Edited by Humpday, 15 September 2017 - 03:56 PM.


#16 kf envy

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Posted 15 September 2017 - 04:38 PM

View PostTrissila, on 15 September 2017 - 03:58 AM, said:

You are mistaking the Loyalty Program as a system to reward players for supporting the game.

It is not. It is a tool to drive 'mech pack sales during the fall quarter.


oh please its a carrot on a stick to try to get us to buy mechpacks

#17 Bombast

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Posted 15 September 2017 - 04:47 PM

View Postkf envy, on 15 September 2017 - 04:38 PM, said:

oh please its a carrot on a stick to try to get us to buy mechpacks


That's what he said.





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