Willard Phule, on 19 September 2017 - 11:25 AM, said:
And I'm sure that has absolutely nothing to do with the people using them. Aiming is OP. Please nerf.
Generally speaking, it's because they have longer range. That allows you to hide behind your team and take shots from much further away than if you used an IS mech.
Gas Guzzler, on 19 September 2017 - 11:30 AM, said:
LOL yeah its because Clan players are so much better than everyone else. Man, that's a knee slapper. Trust me, it has nothing to do with the people using them.
No, unfortunately for the majority of the time Clan mechs have been the stronger choice. Looking at the assault class now its incredibly easy to see in the disparity of firepower. IS mechs often end up like jumbo heavies, or they are slow and do the Dakka thing, which now I feel is probably where they are closest to competing (dakka IS assault vs dakka Clan assault), but as far as the alpha poke game, the IS can't touch it.
Pound for pound, we're faster.
But, you have to keep in mind that most of our "new players" don't bother with anything you have to aim. They love their lurms. And Clan lurms are lighter, take up less space and can be boated on a lot more chassis than with the IS. Heck, PGI loves to make sure we've got a couple of lurm boats up as trials at any given point in time.
Yeonne Greene, on 19 September 2017 - 11:39 AM, said:
Getting warmer. Now, why do the people that use them want to use them? Because muh lorez and nostalgiaz?
Can't speak for anyone but me, but yeah. I always played Clans in TT and all the other MW titles, no reason not to here.