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Just Facepalming At The Balance Patch Notes, More Proof That Pgi Doesnt Know How To Balance


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#81 Formosa The God

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Posted 19 September 2017 - 09:57 AM

View PostNlGHTBlRD, on 19 September 2017 - 07:49 AM, said:

Change
1) heavy gauss to 10 slots (must be torso mounted still) until crit splitting is implemented
2) IS UAC10 needs single slug
3) IS UAC20 dual slug
4) MRMs stream out faster



1: No, give it slightly longer range.
2: NO NO NO, Not until Clan gets the same.
3: As above, either both get it or no one does.
4: Yeah I dont have an issue with this.

#82 Gas Guzzler

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Posted 19 September 2017 - 10:05 AM

View PostFormosa The God, on 19 September 2017 - 09:57 AM, said:


2: NO NO NO, Not until Clan gets the same.



You act like the Clan UAC10 isn't more useful than the IS UAC10 right now...

#83 Formosa The God

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Posted 19 September 2017 - 10:14 AM

View PostGas Guzzler, on 19 September 2017 - 10:05 AM, said:


You act like the Clan UAC10 isn't more useful than the IS UAC10 right now...


I dont need to act like it, I use both extensively and prefer the IS one myself, the dual shot compared to 4, so much better to me, each shot being 5pts of damage compared to the clans 2.5, add all the IS cooldown quirks etc. yep its just straight better.

#84 Quicksilver Aberration

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Posted 19 September 2017 - 10:15 AM

View PostFormosa The God, on 19 September 2017 - 10:14 AM, said:


I dont need to act like it, I use both extensively and prefer the IS one myself, the dual shot compared to 4, so much better to me, each shot being 5pts of damage compared to the clans 2.5, add all the IS cooldown quirks etc. yep its just straight better.

The cUAC10 does 3.33 per shell, not 2.5. The fact that it is lighter/smaller, does less heat per shot more than makes up for the extra shell.

#85 Athom83

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Posted 19 September 2017 - 10:15 AM

View PostGas Guzzler, on 19 September 2017 - 10:05 AM, said:


You act like the Clan UAC10 isn't more useful than the IS UAC10 right now...

Nor acting like its lighter and smaller while being more useful.

#86 Gas Guzzler

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Posted 19 September 2017 - 10:43 AM

View PostFormosa The God, on 19 September 2017 - 10:14 AM, said:


I dont need to act like it, I use both extensively and prefer the IS one myself, the dual shot compared to 4, so much better to me, each shot being 5pts of damage compared to the clans 2.5, add all the IS cooldown quirks etc. yep its just straight better.


Clan UAC10 is 3 shots not 4. Being 4 slots and only 10 tons gives it a lot more utility than the 7 slot 13 ton IS version. Hell, you can put 2 of them in the shoulder of a mech and use an XL engine.

#87 Willard Phule

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Posted 19 September 2017 - 10:55 AM

View PostBrain Cancer, on 18 September 2017 - 06:23 PM, said:

Sadly, we don't get the second-generation heavy Gauss for quite some time. It's experimental by 3065, but not production-level until 3081:

http://www.sarna.net...avy_Gauss_Rifle

Pretty much everything you'd want out of the current HGauss- stable damage profile, respectable reach. Just heavier to carry around, since it's a twenty ton gun.


I'm all for bumping the timeline. We get Clan RACs in 3069.

View PostQuicksilver Kalasa, on 19 September 2017 - 10:15 AM, said:

The cUAC10 does 3.33 per shell, not 2.5. The fact that it is lighter/smaller, does less heat per shot more than makes up for the extra shell.


Right, but it's a Clan weapon. They don't get buffs, they get nerfs. Are you new here?

#88 Quicksilver Aberration

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Posted 19 September 2017 - 10:58 AM

View PostWillard Phule, on 19 September 2017 - 10:55 AM, said:

Right, but it's a Clan weapon. They don't get buffs, they get nerfs. Are you new here?

Are you new? Clan tech has been dominant since its introduction outside of like 5-6 months.

#89 Sjorpha

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Posted 19 September 2017 - 11:19 AM

View PostJackalBeast, on 19 September 2017 - 08:55 AM, said:


How was this month not a net buff to Inner Sphere mechs, Sjorpha?
3 IS mechs got minor nerfs
1 IS mech got relegated to second line (Dragon)
4 mechs got armor buffs, 2 to a net positive.

vs.

a 50 tonner got nerfed to 20 friggin degrees pitch. Now even a commando can practice on the mediums before going on to the big boys.

The Mad-dog H made running 2 missile launchers cool again, but had its nerf coming. Sweet, now it's a heavy laser platform.

The WHK-C some how got caught up in some sort of Eye of Sauron/ Forumite OCD syndrome event.

And finally the Supernova-1 got nerfed just because it looks funny. Apparently having a 325 max engine size, isn't nerf enough.

So ya, IS net positive in buffs

and Clan net negative.

Basically, save for the HPPC every other IS weapon got buffed.


IS didn't get any meaningful buffs, it got one meaningful nerf in that one of the few competitive IS heavies was made non-competitive. No IS mechs were buffed to the point of being competitive I think so that's a net loss of 1 meaningful mech in the meta, the way I see it. The meaningful question is if the best IS mechs are as many and as good as the best clan mechs, and if IS tech is as good ton for ton. That's what interests me.

But frankly I don't see this as a counting up the buffs and nerfs thing.

This is about design, PGI has said that they were going to approach equally good tech and less quirks, and they have not delivered on that new direction. What they need to do isn't tweak small things but actually make sure that, for example, IS XL isn't a worse engine type than the clan XL, that IS gauss isn't worse than clan gauss and so on.

What is their argument for IS LMGs being strictly worse than Clan LMGs? Why not give the IS version something that is worth the double weight? Same with UAC10, is the 1 less shell enough for 3 tons and 3 crits? No, it isn't. Quirks should not be the way to compensate for that and if they are than why take them away as soon as a mech turns out to be quirked enough to approach competitive clan mechs?

They need to choose, either balance the tech already or actually put enough quirks on the mechs to make them competitive with clan and stop taking them away. Either is fine, this nonsense isn't.

#90 Willard Phule

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Posted 19 September 2017 - 11:25 AM

View PostQuicksilver Kalasa, on 19 September 2017 - 10:58 AM, said:

Are you new? Clan tech has been dominant since its introduction outside of like 5-6 months.


And I'm sure that has absolutely nothing to do with the people using them. Aiming is OP. Please nerf.

#91 Gas Guzzler

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Posted 19 September 2017 - 11:30 AM

View PostWillard Phule, on 19 September 2017 - 11:25 AM, said:


And I'm sure that has absolutely nothing to do with the people using them. Aiming is OP. Please nerf.


LOL yeah its because Clan players are so much better than everyone else. Man, that's a knee slapper. Trust me, it has nothing to do with the people using them.

No, unfortunately for the majority of the time Clan mechs have been the stronger choice. Looking at the assault class now its incredibly easy to see in the disparity of firepower. IS mechs often end up like jumbo heavies, or they are slow and do the Dakka thing, which now I feel is probably where they are closest to competing (dakka IS assault vs dakka Clan assault), but as far as the alpha poke game, the IS can't touch it.

#92 Y E O N N E

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Posted 19 September 2017 - 11:39 AM

View PostWillard Phule, on 19 September 2017 - 11:25 AM, said:


And I'm sure that has absolutely nothing to do with the people using them. Aiming is OP. Please nerf.


Getting warmer. Now, why do the people that use them want to use them? Because muh lorez and nostalgiaz?

#93 Gas Guzzler

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Posted 19 September 2017 - 11:46 AM

View PostYeonne Greene, on 19 September 2017 - 11:39 AM, said:

Getting warmer. Now, why do the people that use them want to use them? Because muh lorez and nostalgiaz?


I took his post as a "People who play Clan mechs are better than people who play IS mechs, which skews the stats to show that Clan mechs are better. In reality, they are balanced/IS mechs are better because of their quirks and agility."

#94 Y E O N N E

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Posted 19 September 2017 - 11:52 AM

View PostGas Guzzler, on 19 September 2017 - 11:46 AM, said:


I took his post as a "People who play Clan mechs are better than people who play IS mechs, which skews the stats to show that Clan mechs are better. In reality, they are balanced/IS mechs are better because of their quirks and agility."


"Clans are hard mode, git gud!"

Lul.

#95 Willard Phule

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Posted 19 September 2017 - 12:07 PM

View PostWillard Phule, on 19 September 2017 - 11:25 AM, said:


And I'm sure that has absolutely nothing to do with the people using them. Aiming is OP. Please nerf.


Generally speaking, it's because they have longer range. That allows you to hide behind your team and take shots from much further away than if you used an IS mech.

View PostGas Guzzler, on 19 September 2017 - 11:30 AM, said:


LOL yeah its because Clan players are so much better than everyone else. Man, that's a knee slapper. Trust me, it has nothing to do with the people using them.

No, unfortunately for the majority of the time Clan mechs have been the stronger choice. Looking at the assault class now its incredibly easy to see in the disparity of firepower. IS mechs often end up like jumbo heavies, or they are slow and do the Dakka thing, which now I feel is probably where they are closest to competing (dakka IS assault vs dakka Clan assault), but as far as the alpha poke game, the IS can't touch it.


Pound for pound, we're faster.

But, you have to keep in mind that most of our "new players" don't bother with anything you have to aim. They love their lurms. And Clan lurms are lighter, take up less space and can be boated on a lot more chassis than with the IS. Heck, PGI loves to make sure we've got a couple of lurm boats up as trials at any given point in time.

View PostYeonne Greene, on 19 September 2017 - 11:39 AM, said:

Getting warmer. Now, why do the people that use them want to use them? Because muh lorez and nostalgiaz?


Can't speak for anyone but me, but yeah. I always played Clans in TT and all the other MW titles, no reason not to here.

#96 Quicksilver Aberration

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Posted 19 September 2017 - 12:09 PM

View PostWillard Phule, on 19 September 2017 - 12:07 PM, said:

Generally speaking, it's because they have longer range.

This is not the correct answer for why good players use Clan over IS.

#97 JC Daxion

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Posted 19 September 2017 - 01:12 PM

View PostWil McCullough, on 18 September 2017 - 08:32 PM, said:

i expected the wolfhound nerf.

i'm averaging a 2.0 wlr in qp with that thing.

considering there's like only 4 other active wolfhound pilots (or something), and knowing pgi balances by stat sheet rather than actual performance, i made the wolfhound seem like it's over-performing.

sorry guys.



actually it is also my best performing light too.. and i'm just a scrub.. I am not surprised by this little nerf, and really that is all it was, It's still going to be a fine mech.



OP, well we know the game will be balanced when people don't make auto changes.. I was actually thinking i would see a bit more changes, But i'm good with this pass..

Though honestly i don't think the AC buff was enough.. the 5-10's should of gotten a bit of a buff too. I wouldn't mind a bit of -recharge as well

Edited by JC Daxion, 19 September 2017 - 01:35 PM.


#98 JC Daxion

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Posted 19 September 2017 - 01:36 PM

View PostQuicksilver Kalasa, on 19 September 2017 - 12:09 PM, said:

This is not the correct answer for why good players use Clan over IS.




So enlighten us scrubs.. :)


I always thought it was range, and fairly good mobility, while being able to OMNI up and customize.. Is that wrong?

#99 Gas Guzzler

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Posted 19 September 2017 - 01:37 PM

View PostJC Daxion, on 19 September 2017 - 01:36 PM, said:




So enlighten us scrubs.. Posted Image


I always thought it was range, and fairly good mobility, while being able to OMNI up and customize.. Is that wrong?


DAMAGE

#100 JC Daxion

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Posted 19 September 2017 - 01:39 PM

View PostGas Guzzler, on 19 September 2017 - 01:37 PM, said:


DAMAGE



So clans need more nerfs? Posted Image





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